Summary

  • Utilize the circle of the sea druid for a unique character from beneath the surface and explore above.
  • Druids fit the Lone Wolf concept perfectly, living in nature away from society, with room for character growth.
  • Consider a fairytale concept - a character raised by animals or fey creatures, adapting to urban life.

Connected to nature, druids are one of the most powerful options you have available to you in 168澳洲幸运5开奖网:Dungeons & Dragons. They can cause lots of damage, take damage from enemies and even heal themselves or theiꩲr friends. Quite the whole package. However, what is the point of creating such a powerhouse if you have no idea what to do with the backstory𝓀?

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Their stories separ🤪ate the characters from actual people, and so thinking about whe🔯re they're from and what they did makes them more complete. Thus, here we have some concepts to offer you. Feel free to use them or even combine them for your character.

Updated on November 19, 2024, by Lucas Olah: We've got fresh druid backstory ideas out of the oven just for you. Along with revisiting some of the backstory concepts, we decided to add a few new ones. These new ideas also take into consideration the default subclasses for druids in the 2024 Player's Handbook, so you can ensure that the way your character behaves in-game with their mechanics and stats matches the story they have.

13 ꧑ Underwater Civilization ꦺ

Down Where It's Wetter

Cover image for Dungeons & Dragons How To Build A Circle Of The Sea Druid

The Player's Handbook introduced the 168澳洲幸运5开奖网:circle of the sea druid, which is perfect for charac🦂ters who come from underneath the surface⛎. Whether it's from a big city inspired by something like Atlantis or a small underwater tribe, you can do quite a lot with this idea.

This is also a great opportunity to use species that don't appear often, such as a sea elf or a triton, and your moti🍨vations can simply be exploring the whole world that exists above yours. It's a great opportunity f𒐪or a highly unique character.

12 Sailor

Follow The Stars

Dungeons & Dragons image showing a Spelljammer vessel traveling through the astral sea.
Spelljammer by Robson Michael.

Another fun pick to connect yourself to the aquatic 𝓀side of nature is by being a sailor. It doesn't need to be a highly advanced ship, though a druid can still work well in a more technological vessel, like a ship from colonial times.

While you can use the sea druid here as well, we're actually recommending it because of another subclass: the circle of the stars. Someone who understands constellations and guides themselv🐼es through them is a perfect fit for a ship. It also wಞorks on Spelljammers.

11 Wanderer

See The World

Dungeons & Dragons image showing a group of orcs.
Orc species by Mike Pape.

Stars druids can also guide themselves through the land and be a sort of nomad character that 🅘goes everywhere they can. Still, this concept works well for the circle of the land, and the place you've been wandering can connect to the type of land you choose for your druid.

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Learning as much as you can about the whole world also works as a great motivation to travel - with an adventuring party - and protecting it from the damage caused by the bad guys is a good ༒reason to get involved.

10 💧 The 🔥Lone Wolf

Literally

Dungeons & Dragons art of a female druid flanked by two dire wolves.
Faldorn, Dread Wolf Herald by Jason A. Engle

Druid is probably not the class many people associate with a 168澳洲幸运5开奖网:Lone Wolf type of character, but it's actually one 🍷of the best fits. A person who secludes themself from everyone and lives in peace outside of civilization, instead preferring the company of nature and its animals.

Perh🎉aps the city you're from blames you for a big crime. Maybe you just can't stand people altogether, but now are learning to be okay with people again than🌃ks to your new party. Besides, not many Lone Wolves can turn into actual wolves.

9 Tribesman

Don't Dismiss It For Being Obvious

Dungeons & Dragons art of a Druid proudly holding a mighty staff.
Circle of the Moon Druid by Nicholas Eliasy

Tribesman is a more obvious choice for druids, but an efficient reason to justify you as who you are. Your whole community lives within nature; it's where you were born, and it's where you've learned and mastered🀅 your powers. You could even be the Shaman of the tribe.

You just need a reason to ditch them, and you're good to go. Revenge, a rite of passage, a d♕esire to explore the world. Regardless of the motivation, this is likely the easiest explanation for your behavior and powers.

8 City Pe🐈rson 💧

Search For Nature

Bird eye view of Baldur's Gate.
Baldur's Gate via Wizards of the Coast

D🌌o you enjoy contradictions in your plot? Because you can do that. Just because you're the one in contact with nature, it doesn't mean you need to be from forests or something similar. Why not instead be from one of the most urban l🌃ocations of your scenario, where the lack of nature upsets you?

You wish to study and understand this part of the world that has nothing to do with you and maybe one day be part of it. That also covers your motivati🔜on, since that's a beautiful reason to leave your city.

7 ♕ The Avatar

A Different Kind Of Cleric

Dungeons & Dragons image showing a druid.
A Nature Priest by Alexander Mokhov

No, we don't mean mastering an element — though 168澳洲幸运5开奖网:you can master fire. We don't mean blue aliens either. You can take a page out༺ of the Warlock's book — or even the Cleric's — and be the representative of a powerful entity or deity of the world.

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A class that really blossoms.

And what does that have to do with druids? Well, just make sure it's a nature-related being that is giving you powers, and everything fits nicely. Maybe your Wild Shape comes fꦰrom summoning animal spirits, for example. Druids are perfect for this type of background.

6 Experiment 🎃

A Different Kind Of Shapeshifter

A Beholder studies his enviornment with his multiple eyes on the cover of Xanathar's Guide To Everything For D&D 5th Edition.
Xanathar's Guide To Everything Cover Art by Jason Rainville

Experiments are another fun way to explain your Wild Shape powers and add some tragedy to your background. Someone's been trying to advance science in the world, and you were their subject. Experiments involving transfor🃏mations gave you the power to change into animals.

This idea also comes with a good motivation: revenge on those who tortured and experimented on you. Sadly, it won't help justify all other druid traits, but you could🌌've lived in the woods for a while after escaping, perhaps. All this makes this idea a good match for the Lone Wolf, too.

5 Assassin

Perfect For B&Es

Dungeons & Dragons art of a rogue attacking a goblin with a dagger.
Sneak Attack! by Bruno Machado

Yes, you've read that right, and no, you don't need to be a rogue to be an assassin — though if you want to multiclass these two, that's up to you. A fun concept for an assassin-like character is the ability to change forms. A cha꧟ngeling would be a fu💜n species, for instance.

However, being able to turn into an animal is the perfect cover ꦰand infiltration method. Who's going to think a rat just assassinated someone? Not to mention how easy it can be to infiltrate places as a spider. Alternatively, a spy character would also work wonders, and you don't need to worry🐭 about killing people.

4 Anti-Civilization 🙈 ဣ

Dungeons & Dragons art of a green dragon flying over landscape.
Dungeons & Dragons - Dungeon Master's Screen - Wilderness Kit 3 by Greg Rutkowski

If you wish to be an evil character, you can use a concept that is similar to Poison ꦅIvy; someone who despises civilization for the damage it causes to nature, and yourไ goal would be to antagonize it.

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Though that is a concept for a villain, an adventurer can try a more decent route♐ by trying to change cities and people's minds with their ideas instead of destroying everything and being marked as a bad guy - it even matches wel🉐l with City Person, so you can try to bring some nature into a big metropolis. Still, it's a fun idea for a villainous campaign, too.