Summary

  • Cancelled sessions are often due to poor attendance. Have a set schedule and, if you have to, replace frequently missing players with more consistant ones.
  • You don't have to cancel if only a couple people are missing. Run the game without them.
  • Have a one-off prepared for times when important characters are absent.

The time has finally arrived. You've spent hours preparing your 168澳洲幸运5开奖网:Dungeons & Dragons session for this week, and it might just be y𒅌our best session yet. The game is stocked with creative monsters, intriguing secrets, fantastic locations, and PC (Player Character) backstory elements.

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You are tingling with excitement for the players to see what lies in store. Then, just hours before the session starts, a player cancels. Your disappointment is immeasurable, and your day is ruined. You guess you'll have to call the session off. Every veteran DM (Dungeon Master) has been here. However, with proper preparation, it's a hurdle you'll easily overcome.

10 Carefully꧑ Sel🔯ect Your Players

You've Got Options, We Promise

Dungeons and Dragons Busy City Street
Tomb of Annihilation art via Wizards of the Coast

It's a well-known fact that there are many more people interested in playing D&D than there are people interested in running it. Consequently, DMs have a wide swathe of players to choose from. If you spend just a little bit of effort looking for people outside of your friend group who might be interested in playing, they'll quickly start knocking down your door.

A common beginner DM mistake is forcing yourself to run a game for your friends and no one else. However, you may find that your friends aren't the most considerate TTRPG (Tabletop Role-Playing Game) players. Don't waste your time trying to run a campaign for people who aren't all that interested. There are players out there who want to be in your game, so go find them.

9 ﷽ Set Expectations 🎶

Da Rules

Art of a well-worn book filled with notes.
Art by Iris Compiet

People won't take your game seriously unless you do. If you are about to start a campaign, this is exactly the kind of thing 168澳洲幸运5开奖网:a session zero is good for. Tell the players from the start that cancellations are something to be avoided, and give them a reasonable time🗹 frame for cancel🍬ing.

For example, it might be okay if a player says they can't make it to a session a day in advance. However, canceling just hours before the session starts could be unacceptable. As long as your players understand what is expected of them, cancellations will happen less frequently and in a much more professional manner.

8 ღ Re𒉰move No Shows

Cancellations Can Spread Like Disease

A many eyed creature shoots beams of light that disintegrates a terrified humanoid
Eyes of the Beholder by Kari Christensen

This is one thing about being a DM that people rarely talk about. Sometimes, you're going to have to pull the bad apples out of your games. Problem players take many forms, and poor attendance is one of them.

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Do not waste your time preparing material for a player who can't even do the bare minimum of showing up to play in your game. These are not people who deserve to enjoy the fruits of the TTRPG hobby, and letting them know that their behavior is unacceptable makes the community a better place.

7 Choose A Consistꩲent Time And Date 🦋

This Week On Dungeons & Dragons . . .

Floating skull with diamond eyes and teeth surrounded by mist
Demilich by Daniel Zrom

There's no easier way to set a schedule than simply choosing the same time for your group to meet. For example, 6:00 pm on Wednesdays. It's easy to remember, habitual, and subconsciously makes players feel like they should be playing D&D at that time. Of course, the hard part about this is making certain that the time works for everyone's schedules.

Whether it's weekly, bi-weekly, or monthly, there's a time and date when all of your players will consistently be available. If there's not, then it's probably better to find some players with more open schedules. This goes without saying, but you as the DM need to make sure to keep your schedule consistent as well.

6 ﷺ Send A Reminder

Make It Personal

An elf bard rouses his compatriots from their slumber by playing a harp in the woods
Inspiring Bard by Eelis Kyttanen via Wizards of the Coast

No matter how much work yo🌺u put toward making scheduling easy, people are forgetful. Overcome their forgetfulness by sending a single reminder before every game session, preferably the day before or the 🤪morning of the game.

You can even flavor your reminder to generate excitement for the game. Foreshadow events likely to occur in the game session, introduce a new NPC via text message, or include other game elements to get your players' imaginations in gear.

5 🍰 Bring Backup Sessioꦺns

One-shots, My Beloved

Haunted shipwreck floating across the ocean
Salvage Operation from Ghosts of Saltmarsh

A small portfolio of one-shots is an incredibly useful thing for any DM to create. If too many players cancel for you to run your planned campaign session, you can always run 168澳洲幸运5开奖网:an impromptu one-shot with the players who do show up.

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This gives your players confidence that no matter what happens, there's a session waiting for them as long as they show up. It might not be the session they wanted to play, but some good D&D is better than no D&D at all.

4 🅺 Ask For Feedback

Always Be Improving

Dungeons & Dragons: In You Find a Cursed Idol by Sidharth Chaturvedi, adventurers argue in front of cursed statue
You Find a Cursed Idol by Sidharth Chaturvedi 

Usually, session cancellations are a player issue. However, it's also possible that the players have lost interest in your game for a variety of reasons. In a game among friends, it can be especially hard for the players to give you proper feedback so that this issue can be fixed.

Asking the players for feedback at the end of every game session can help immensely with this problem. Especially if you honestly and sincerely tell the players that you want to get better as a DM so that they can enjoy a better game. Becoming a great DM is a long journey, but it's one that you can accomplish in a game with open communication.

3 Give The Pla൲yers What They Want

If They Don't Know What They Want, Why Are They Playing?

A woman stands in a forest with a crimson sword resting on her plate armour
Vorpal Sword (Variant) MtG Art by Alessandra Pisano

In the same vein of asking for feedback, use that feedback to deliver a game experience that the players desire. When the players ask for more combat, give them more combat. If they feel the ex♊ploration or roleplay has been lacking lately, fill your next session with these activities.

As long as the players are having fun, they're going to continue showing up. One easy way to ensure they have a good time is to do more of what they enjoy. Take notes on what delights your players and give them more of it, except even bigger and better as the game goes on.

2 🦩 Run For Who Shows Up

Don't Punish Your Best Players

A lone figure holds a torch in a cavernous dark dungeon
Dungeon Descent by Kasia 'Kafis' Zielinska

Another pitfall of new DMs is canceling a session because one or two players can't make it. All you need to run a session is three players. In fact, some DMs believe that three to four-player games and campaigns are ideal.

Don't worry about explaining why the other PCs aren't around, either. You don't want to spend game time on the players who aren't there. It just doesn't make sense. You have people who showed up to play right in front of you. Play with them instead. The easiest explanation is that the other PCs remain with the party, but their actions aren't remarked upon in this session.

1 🐎 Maintain A Schedule 🌄

Flexibility Can Be Huge

Contact Other Plane by Alix Branwyn
Contact Other Plane by Alix Branwyn

It's one thing to set a schedule and another to properly maintain it. A tip for proper schedule maintenance is to ensure you ask your players before every session what their upcoming schedules look like and if there might be any conflicts on the horizon. This allows your group an opportunity to cancel ahead of time, opening everyone's schedules for other activities.

Alternatively, you may find that the players' schedules are amenable to running a makeup game on another time and date if an upcoming regularly scheduled session isn't happening. Consistency is key if you ever want a chance at a long-term campaign reaching its natural conclusion. After all, if the DM can't make time for their players, why should they make time for you?

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