While playing 168澳洲幸运5开奖网:Dungeons & Dragons, you quickly discover that the possibilities are endless. If you picture your favorite RPGs, there are invisible walls and rai♕ls you can't see that keep you within a certain bounding box. But when you're a Dungeon Master (DM), you can do anything you want. That iꦚncludes crafting campaigns based on things as grand and far-reaching as Disney.

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However, deciding what to do when pla🦹nning, or even where to start when you're dealing with so many excellent franchises, can be confusing or tricky. But this guide will help you narrow your focus and set you up for success in running your Disney-themed campaig💖n.

Homebrew Disney Creatures

Dungeons & Dragons art of  four adventurers looking out into the Outlands from Planescape.
The Outlands Splash Art by One Pixel Brush

The very first thing you should know going into planning a Disney-themed campaign is that you'll need to homebrew. Depending on what you decide, you may have a lot of homebrewing to do or a m𝕴uch smaller amount.

For instance, you can decide you want to use official D&D monsters but re-skin them when describing them to your players. That's simple enough and doesn't🍌 require yo𝓰u to alter any stat blocks.

Or, you might decide to create new monsters that would better fit into the Disney world or worlds you want to make. Ultimately, it is up to you to decide how much you want to pull from the rules and stats o🔯f D&D and how many changes and alterations you decide to make to more accurately replicate a Dis﷽ney story or adventure.

Knowing that 168澳洲幸运5开奖网:it will take some homebrewing on your part, you can now start to do a deeper dive into what it is you want to accomplish with crafting your Disney-themed campaign. So, where ⛎do you begin? By cho🐭osing how wide you want your scope to be.

Answer The Basic Questions Regarding Disney

The wizard Kaz and Archlich Vecna sit at a table and chat in the past, as both are regular humans at the time.
Kas and Vecna by Lily Abullina

As with 168澳洲幸运5开奖网:any homebrew campaign, there are some answers that you need to the five basic questions:

  • Who?
  • What?
  • When?
  • Where?
  • Why?

Who 🎶are the c🗹haracters in this story? Are they the heroes, the villains, or bystanders who rise up to resolve the conflict? What is the conflict? What is going wrong in this world?

When is this happening, before, during, or after the Disney telling of the story? Where is it, and which Disney world is this taking place in? Why is there conflict𝄹, and why is your party made up of the people who can resolve it? Before you can start to put your campaign down on paper, some of the biggest answers you need are what ✃and where.

Choose A Disney Plot And Location

A giant fight with Bigby from DND Bigby Presents Glory of the Giants.
Giant Fight by Dmitry Burmak

For a Disney-themed campaign, there are two avenues you can go when it comes to these decisions. Are you going to be basing your campaign on one movie, show, or franchise? Or, will you be going the path of 168澳洲幸运5开奖网:Kingdom Hearts, Lorcana, or any other Disney IP that blends the worlds of their characters?

Using One Franchise

Let’s use Encanto as an example for picking just one movie from the large library. That will narrow down your focus significantly because you already have a skeleton, ofജ sorts, to work withꦬ.

Your campaign takes place in a magical village with, maybe instead of a family, at the heart of all this magic and wonder is your party, whatever it is that has brought them together.

You know that one of the major conflicts is that something is threatening the magic of not only the village and your home but of the players too. Now you can decide what is threatening them, where the threat is coming from, if it is a person behind this, and so on down the line.

Blending Disney Worlds Together

Istus Creating the First Deck of Many Things as she sits, holding the deck in one hand while the other is raised to the sky.
Istus Creates the First Deck of Many Things by Hinchel Or

If you decide you want to create a crossover of the Disney worlds and bring in pre-existing characters, then you’ll have a lot more homebrewing to do, though thankfully, you can still borrow story and location aspects.

Now, the more challenging part is what’s the conflict at the heart of this story and is this merging of worlds something that has always existed💮? Is it new? Is it good or bad?

This route would be best explored by more experienced DMs who have handled large worlds before because it can get out of hand quickly, especially with som🃏e of the stories being set in vas💦tly different worlds.

For instance, Neverland, while magical, is a place where all of these boys have never grown up. Merging that with something like Tangled, where aging is at the very core of the story, could get messy if you aren't surꦛe🍌 why one person ages rapidly while everyone else stays young forever.

Although this is best for experienced DMs, if you keep it small and only merge a few similar worlds, you can still pursue a crossover-like campaign.

To make it a bit easier, you can treat each world as a plane of existence an🐬d use the Dungeon Master’s Guide for how to plan for and run these different planes and diღmensions.

You can also start with or keep a list of the locations and stories that will be explored. After all, it’s your campaign. So, if you only want five of the Princess movies to be the backdrop of your story, you can keep to those five and make it more manageable.

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Make The Setting Before Or After The Movie

Dungeons & Dragons art of an Express Train Pulls Into Concord Terminus.
Express Train In Concord Terminus by Bruce Brenneise

Once you've decided between one story or blending the worlds of Disney together, you can figure out the when. When is this happening in relation to these different stories?

Is it taking place before the main conflict is known? Does it start when the movie(s) do? Or is it after the major events of the story, making players deal with the fallout?

Starting before is a fantastic option for a group of adventurers who don't know each other. It gives them a chance to explore the world, get to know one another, and find hints and clues as to what will happen next. You can also use it as a tool for them to meet important characters or NPCs.

Starting right as the conflict begins to become clear allows you to dive straight into the action and can make for a very compelling one-shot or 168澳洲幸运5开奖网:short campaign.

Although your group doesn't need to know each other, this is a great option for having a party with ties to each other. Are they the gua𝓡rdians of Aurora, the Sleeping Beauty? The faithful g൩uards of Arendelle, attempting to maintain order while Elsa and Anna are gone? Or are they charged with finding the Ice Queen?

Or does this start after the main conflict has ended? While more uncommon, this can be a good way to start a short or long campaign focusing on what would happen after the Princess is saved, the vil🅠lain is slain, or whatever you plan to have as the resolution.

As you can imagine from the scenarios painted, once you have your when, you focus on the remaining two aspects. Who and why. Although just as important as the other questions, these ones are a bit easier to plan out if you know where the story is taking place, what is happening, and when it is happening, or ⛎when it has happened if you're making the main conflict past tense.

Choose Who Is In The Party

Kas holding the Crown of Lies and staring greedily at it. Artwork is from DND Vecna Eve of Ruin.
Kas and the Crown of Lies by Lauren Walsh

Who isn't only about your party, though of course that is the biggest component in all of this. You have to decide where your party fits into this story. Do they replace the main cast, like in the Encanto example? If you like that choice, it would make them the main charact𒉰ers that the entire village depends on and the sole focus of the conflict.

Or, they can instead be side characters who rise up to save the day. In the Sleeping Beauty example, you can have them act as if they were Aurora's fairy godmothers, us♋ing magic to help everyone cursed before taking on Maleficent.

They could instead pose as guards, unaffected by the spell, and be able to go to Prin𝐆ce Philip's place to slay the dragon f🎐orm of this mighty foe.

If you decide to make them side characters, keep in mind, as a DM, the players are meant to be and feel at the heart of your story.

So you will still have to be sure they can shine and have challenges and opportunities that make them feel like heroes (or villains).

If you go the crossover avenue, you can have them come together from separate worlds, knowing they all have to work together to figure out what's happened and how to either reverse it or preserve this blending of lands. Perhaps they've even been chosen by the leaders of their worlds to go on this quest.

This section is about the Disney characters as well. Dꦑo you remove some characters? Do they become NPCs instead? These decisions come easier once you've envisioned your party's role.

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Decide Why The Conflict Is Happening

Sailors sit at a table discussing and reading scrolls.
Arguing Councilors by Zoltan Boros

Now, you have all of your key information, not just from your decisions as a DM but also from the characters and their chosen or provided ba✤ckstories. With all of that in the palm of your hands, you can really flesh out a compelling why.

Why is the bad or strange thing happening? Why are the players and their village losing their magic? In Encanto, the story explores generational trauma, that your mental and emotional state can impact the powers💮 within.

Do you keep to this? Or do you create a new why? You could have anti-magic present, a disease that feeds on the arcane, or you⭕r players were pulling from a source of power they didn't know or didn't understand🐠, and that's running dry now.

You can get so creative with why the conflict is happening. Changing just this answer alone can completely alter and shift any Disney storyline. And, of course, you can use this to instead focus on why bad things are happening when the Disney worlds collide.

World Building And Beyond

Derro raiders and Zombie Thralls work to clear a pile of stony rubble inside Derro's lair in DND.
Derro Raiders by Yuliya Litvinova

Once you've come up with all the answers to those basic questions, world-building for a Disney-themed campaign is much like 168澳洲幸运5开奖网:world-building for any other campaign.

You may even start in a better place because you will have so many references to use and choose from. You will knꦇow what the world looks l🌳ike; you will know what the struggles are.

Some of the trickiest things will be in what you alter to make it fun for your players, as well as ensuring you aren't making them trapped on rails, just passing through the story without being able to impact it. Some ideas of what the alterations could be are:

  • Adding and/or changing monsters
  • Adding dungeons
  • Adding side quests
  • Adding additional areas
  • How magic works and functions

Some of these things require much less work, like adding side quests. Others, like potentially 168澳洲幸运5开奖网:altering how spells work, will take a lot of time to mull over and implemen👍t, so keep that in mind.

But, at🦄 this point, it is up to you to craft the world. Finding maps, fitting characte🍨rs into your world, and making all the final changes to your telling, or re-telling, of these stories.

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