Summary
- D100 is forgetful and busy, rarely calls parents due to distraction from being used less frequently.
- D20 is independent and iconic, rarely calls home due to popularity and self-sufficiency.
- D6 is familiar and calls home often; balances conversations with family well.
Sometimes, in the middle of a 168澳洲幸运5开奖网:Dungeons & Dragons game, you might suddenly remember you wer🉐e supposed to call your parents back and check in with them. Of course, you know that'll have to wait until after this combat is done, but it undoubtedly makes you feel like a bad child. After all, we should all check in with our families more often. Although some of us do it more than others.

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And beyond that, some of the DND dice might be more prone to checking in with their parents than others, some a little too much. Here's a definitive ranking of each DND dice based on how often they 𒆙call home.
7 The D100
This Die Always Forgets
Much in the same way that Dungeons & Dragons players always forget about the d100, the d100 always forgets to call home. It's too busy trying to figure out how to read itself when it's rolled, and frankly, 168澳洲幸运5开奖网:even the most seasoned DND players are trying to remember how this die works, too.
Ultimately, the d100 is probably too distracted most of the time to call home, despite the fact that it's not really used all that much. Plus, it often gets rol🎃led in conjunction with other dice, so it's always a bit too busy hanging out with friends to remember to call home.
6 The D20
Strong And Independent
The d20 is the ultimate Dungeons & Dragons dice. It's so iconic, it's basically the flagship die of the game. It d🦋oesn't need to call home. It's a strong and independent die. There's n🤪o adult crisis the d20 can't face by itself.

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Of course, that doesn't mean that the d20's parents don't miss it. But frankly, it's just too popular to remember to call home all the time. That's not to say the d20 doesn't, it's ju♌st a bit too cool for school in that regard.
5 The D12
Maybe Just Branching Out On Its Own
The d12 has the second-highest number o🐭f faces of all the Dungeons & Dragons dice, and it shows. The d12 is often used for big damage rolls, and that goes ౠstraight to this die's ego. It's branched out on its own and doesn't need a ton of moral support from home in order to get by.
However, the d12 does kind of live in the d20's shadow, so we think the d12 would be more likely to call home on a more regular basis, just to check in and see how things are doing. A𒁃nd, of course, maybe complain a little bit about how much more attention the d20 is getting writ large.
4 The D10
Mom, I Have A Question
We've all been in that situation 168澳洲幸运5开奖网:as a first-time DND player where we roll the d10 and ask our DM what happens if we rolled 'a zero.' Of course, you can't actually roll a zero on the d10, but that doesn't mean it doesn't get confusing every once in a while when this happens, ꦑespecially for newer players.

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This characterizes th🦂e d10. They're probably a bit more confused about how things work out in the real world, and so they might be more prone to calling home to ask their parents 'adult' questions. How do you set up your apartment's utilities? How do you file your taxes? That sort of thing. The d10 feels like the child who's sometimes struggling to launch just a bit.
3 The D8
The Middle Child
The d8 sits right in the middle of most of the dice in Dungeons & Dragons. This makes this die feel a bit like it has middle child syndrome. Always forgotten about and neglected, dꦚespite their best efforts. The d8 is a bit of a peacekeeper in some ways. And, because they're the middle child, desperately trying to get attention from their parents, they're way more l👍ikely to call home than any of their siblings.
The d8 is a steadfast, solid dice used by a majority of the classes in Dungeons & Dragons as well as for a 168澳洲幸运5开奖网:handful of weapon rolls. It's versatile and𝓡 always willing to help out. They're probably calling home more often than not calling home to check in on their parents to see if they need anything. They always want to help and will do whatever it takes as the middle child to make sure that everybody's happy.
2 The D4
The Baby
The d4 is definitely the 'younger sibling' of the dice family. They get the🅷 most attention, and kind o♈f feel like the baby, and not just because this die is far and away the smallest. D4s are definitely the kind of dice that call home pretty regularly, or, at the very least, get called a lot by their parents, and always pick up to chat.

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Sometimes, if I'm rolling a d4, I feel like a parent sending my kid out into the world for the very first time. This die is so petite and wee, I can't help but infantilize it. All I can say is, if I were the d4's parent, well, I'd gl꧃adly take their call anytime.
1 The D6
The One Your Parents Know The Best
Lastly, the d6 is definitely the Dungeons & Dragons dice tꦕhat calls home the most often. They have to be, since this is the kind of die that your parents are mo🐲st familiar with. Anyone who's ever played a standard board game is familiar with a d6, even your parents, who might not be all that familiar with tabletop games in general.
But, the d6 clearly calls home not just to their parents, but to everybody's parents, since everybody seems🍷 so familiar with them. The d6 is probably the kind of die that would call your parents too, just to check in on how they're doing, not in like a needy way though or anything. No, the d6 is just that perfect, steadfast child that manages to perfectly balance keeping up conversations with their family, and never forgetting to call home regularly.

- Franchise
- 168澳洲幸运5开奖网:Dungeons & Dragons
- Original Release Date
- 1974
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Designer
- 💫 E. Gary Gygax, Dave Arneson
- Player Count
- 2+
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