168澳洲幸运5开奖网:Dungeons & Dragons has 🐽plenty of magic items with wild effects, but few can turn an entire campaign upside down like the Deck of Many Things can. Allies turn into enemies; characters get whisked away without much say in the matter; unpredictable is putting it lightly.

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While most people look to make the Deck more manageable, others want it to🦹 become an unforgivable challenge. If you want to modify the Deck to turn it into a real death trap, you should trim it to include only a few specific cards. Remember to still keep some good cards to 𒀰entice your players to keep taking cards.

10 Moon

The card that keeps them coming back

Dungeons & Dragons Deck of Many Things card Moon
Entrance to the House of Cards by Bruce Brenneise, Moon card by Vallez Gax

The Moon card allows players to cast the Wish spell 1D3 times. Giving players the ability to cast the Wish spell 168澳洲幸运5开奖网:is hardly a punishment, but the card serves many purposes. For one, it’ll be what entices💃 players to k🍬eep drawing cards. It might even be why they’re after the Deck in the first place.

It’s also the card thaꦇt helps them solve some of the problems presented by the other cards. It won’t make any of the effects disappear, but it will point them in the direction of recovering a party member or their own soul. If you’re feeling particularly mean, you can have the♓ NPCs say that Moon is in the Deck but not include it at all in your version.

9 Euryale

Somehow, it doesn’t turn you to stone

Dungeons & Dragons Deck of Many Things card Euryale
Entrance to the House of Cards by Bruce Brenneise, Euryale card by Tinnel Lovitt

Among the negative effects of the Deck, Euryale seems more annoying than punishing, giving you a permanent -2 penalty to Saving Throws. But the effect can end up being the difference between life and death, and it’ll be a constant reminder of the curse. You can even have the negative effect stack uꦕp if they draw it again.

The only stated ways🐻 to remove the curse is with The Fates card or divine intervention. It’s not recommended to add The Fates to the Deck if you want to keep it punishing, so you could also have Wish remove the curse, especially if you make repeated curses add up.

8 Puzzle

Particularly damaging against Wizards

Dungeons & Dragons Deck of Many Things card Puzzle
Entrance to the House of Cards by Bruce Brenneise, Puzzle card by Tinnel Lovitt

The Book of Many Things renaꦅmed a few cards from the Deck, mostly to add flavor and effects when using individual cards as objects. Those effects make the cards f🥃eel less punishing than they are, so if you want to keep it as hard as possible, it’s best not to add them.

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Among the renamed cards is Idiot, 168澳洲幸运5开奖网:which is now known as Puzzle. The basic effect of Puzzle remains the same, lower🅰ing your intelligence score by 1d4+1 permanently. This can completely disable and surprise Wizards, who would’ve preferred if their character simply died. It also allows players to draw an additional ca💎rd, but the effect sticks.

7 Rogue

Betrayal waits around every corner

Dungeons & Dragons Deck of Many Things card Rogue
Entrance to the House of Cards by Bruce Brenneise, Rogue card by Harry Conway

From the differe🎃nt enemy summoning cards, Rogue might seem like the least dangerous: It simply turns an NPC hostile towards the person that draws the card. But that depends on the player’s level since they can earn the ire of a local farmer or a king. Yet the best use of the card is to turn someone they know into an enemy.

Players looking for a punishing time will likely keep few allies, treating NPCs as canon fodder. For these types of players, you want useful characters to become enemies, like shopkeepers or other service providers they’re rꦬelying heavily on. Or you can just go the king route; that’s also always effect🌳ive.

6 Ruin

Material gains gone

Dungeons & Dragons Deck of Many Things card Ruin
Entrance to the House of Cards by Bruce Brenneise, Ruin card by Andrea Sipl

Ruin makes all forms of wealth you own, besides magic items, disappear completely (including any documents that state ownership). Depending on the type of party, Ruin can be a minor inc🐟onvenience or a huge🐠 setback. If your players aren’t running particularly wealthy characters, you can have them need money to pay a debt or pass through somewhere. At that point, Ruin taking their 50 gold pieces will, at the very least, annoy them.

Yet, for characters going for Noble backgrounds or the like, this can undo them. You can even have Ruin affect their 🅺possible NPC contacts since fewer people would want to do business with someone who fell from grace. You can even give them great wealth, maybe by including the Gem card (since that one just summons 50,000 gold to your feet), and take it all away with an unfortunate Ruin draw.

5 Talons

The destroyer of high-level builds

Dungeons & Dragons Deck of Many Things card Talons
Entrance to the House of Cards by Bruce Brenneise, Talons card by Abigail Larson

When preparing for a hard campaign, players will be asking for 168澳洲幸运5开奖网:plenty of magical items (especially if they start at a high level). The items will eit🐓her help them survive or be vital for a particular build power gamers are after. You should warn those players about Talons beforehand since it makes every magical item they have disintegrate.

This is because, if caught off guard, they might lose everything that makes their character tick. Without that, they’ll l♏ikely stop playing altogether. The mere existence of Talons means that you can give players all sorts of powerful items; they might lose it all in the next draw.

4 Flames

The Devil you know

Dungeons & Dragons Deck of Many Things card Flames
Entrance to the House of Cards by Bruce Brenneise, Flames card by Harry Conway

Drawing Flames doesn’t mean that you instantly start fighting a Devil from the Hells. It means that you’ve e🗹arned the ire of one. While it’ll certainly end in a fight, the Devil will do everything in its power to make your life miserable. It’ll want you to hunt it down, not out of sport but out of spite.

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This makes it so you have to run the Devil as a proper antagonist. Whatever the character that drew the card holds dear, the Devil will find out about it and use it against them. For combat-focused pl𒈔ayers, it might mean fights that focus on their weaknesses. For others, you can frame them for a multitude of crimes, forcing them to clear their name.

3 Donjon

A tool for splitting groups

Dungeons & Dragons Deck of Many Things card Donjon
Entrance to the House of Cards by Bruce Brenneise, Donjon card by Jim Zaccaria

Donjon makes the character that drew the card disappear, becoming trapped in a state of suspended animation inside an interdimensional sphere. When using Donjon, you can use it as it is originally described or as a multi-stage prison described in The Book of Many Things. Each use is significantly different from the other, but it’s ♋recommended you use the multi-stage prison. Otherwise, the card ends up being too similar to The Void.

Once inside the prison, the card can work as punishment or as an adventure hook. Either way, you run into the problem of the party being split. You can solve it in many ways, but the best one is to have the entire party absorbed by the card, at least if they were in the same room when it was drawn. You can also have the character mysteriously return some days later, in case you don't have the time to apply the card to its fullest.

2 The Void

Your soul is mine

Dungeons & Dragons Deck of Many Things card The Void
Entrance to the House of Cards by Bruce Brenneise, The Void card by Alex Diaz

The Void traps the soul of the character that drew it, leaving behind an incapacitated body that can't move. The soul is now 168澳洲幸运5开奖网:guarded by powerful monsters in a location determined by the DM. No matter how you interpret The Vo🌌id, it will always result in a character being incapacitated. That in itself is punishing since the player is unable to play, but his character didn’t die, so there’s not much reason to create another character. The real challenge is on the DM to help the player still play. What’s more, as opposed to Donjon, The Void makes you leave your body behind.

This means that the rest of the group has to carry the body around for when they succeed in recovering the soul. There are too many ways to tackle this, but remember to not just give the aff❀ected player a new character since it might tempt the party to abandon the old character and move on with their lives. You could have the affected player still use the same character, but with each day that passes, they gain a level of Exhaustion. This gives them a sense of urgency since they could die if six days pass without their soul.

1 Skull

Death comes for all

Dungeons & Dragons Deck of Many Things card Skull
Entrance to the House of Cards by Bruce Brenneise, Skull card by Alex Diaz

Many would consider The Void to be worse than Skull, but they differ in a few things. You can buil💙d an adventure around The Void, having the players work together to save a teammate. Skull punishes team play heavily, and depending on the party’s level, it might spell instant doom: It summons an Avatar of Death that will battle the one that drew the card to the death. If other characters try to help, a new Avatar of Death is summoned for them.

What’s worse, the summoned Avatar of Death kills you in such a way that you can’t be resurrect𒐪ed. This makes your character just gone, forcing you to make a new one too suddenly. The fight against the Avatar can be done in a few rounds without much time to think. A lot of players find it too punishing, without a choice of avoiding it in any way. But that’s just how Death is, in the end.

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