Listen, we’ve all done it at least once, whether you’re a player who just REALLY didn’t want to fail that important roll, or you’re a DM who wants to not successfully hit the player for the tenth time in a row, lying about a dice roll is a timeless 168澳洲幸运5开奖网:Dungeons & Dragons tradition.

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But you can’t just say whatever number you want. Some numbers are a lot easier to get away with than others. And to be frank, some are just less fair. If you want to be the best at bluffing dice, you’ll need toཧ know what the easiest numbers are to get away with.

20 20

A close up shot of a D20 on red felt, showing a 20.

Kicking things off with the hardest roll to lie about, this is an obvious one. Rolling a “nat 20” is an act of hype, celebration, and usually guaranteed success. It even deals bonus damage iꦏn combat. Rolling a 20 is literally the best thing you can roll.

And that’s the problem. With in-person games, other players will often want to look at the dice to see for themselves, not even with suspicion but pure excitement. Hiding the dice after rolling will draw unwanted attention, and too frequent 20s will♉ absolutely cause the others to side-eye you. All in all, not worth it.

19 1

A close up shot of a D20 on red felt, showing a 1.

🌺The far other end of the spectrum is the “nat 1.” A critical failure may not be as celebrated as the 20, but it’s just asꦫ noticeable.

Maybe you low-key like to fail at things; maybe you want to establish some kind of Wil Wheaton-st♔yle reputation for being cursed. Regardless, too many nat 1s will certainly be 🅺noticed.

18 19

A close up shot of a D20 on red felt, showing a 19.

A 19 is a 20 without so much pomp about it. You’d think that’d make it a good one to lie ab☂out getting, but it’s not. It being the best number that doesn’t cause a table to cheer is the reason it’s too easy a target.

Getting too many 19s is just as suspicious as getting toඣo many 20s, if not even more so.

17 18

A close up shot of a D20 on red felt, showing an 18.

An 18 is ba𝓀sically just a 19, but slightly easier to get away w෴ith.

16 13

A close up shot of a D20 on red felt, showing a 13.

While not as beneficial a🌠s other numbers, 13 has a certain superstitious history. It’s unlucky.

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Sure, it’s a le🌳ss noticeable number to lie about than some higher ones. But when you’re 𒊎pressing your luck with deception, why risk that luck running out?

15 17

A close up shot of a D20 on red felt, showing a 17.

There’s noth♐ing special about 17. It’s just🌜 a high number, which is more noticeable than low ones.

14 15

A close up shot of a D20 on red felt, showing a 15.

Ah ye💛s, the 5’s. Often referred to as an ‘honorary even number,’ numbers divisible by five are pleasing to the brain in a way I don’t understand.

An🃏d that’s the problem; this uncanny appeal makes them more noticeable than your average number, especially when it's one of the higher ones.

13 2

A close up shot of a D20 on red felt, showing a 2.

Now we’re hitting th꧋e instances where a remarkably low number is just as hard to get away with as ꦏa remarkably large one.

Two, like 19, is the most severe roll you can make without being a “nat __,” which ma꧂kes it both mꦬore and less suspicious.

12 3

A close up shot of a D20 on red felt, showing a 3.

Three is still a pretty remarkable failure of a dice rollꦫ. Short of a DC 5 check with a proficiency bonus, odds are you’re failing at whatever you’re 𓄧rolling for.

There’s little reason to lie about rolling a 3, short ♋of not wanting to have rolled a nat 1. So if your goal is to secure a failu🐽re, this is a solid choice.

11 5

A close up shot of a D20 on red felt, showing a 5.

Remember the “honorary🐟 even number” spiel I gave about the five in 15? That applies here too.

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The difference is that a 15 will l🍎ikely be a success, while a 5 won’t. This makes it 💯easier to get away with.