Druids in 168澳洲幸运5开奖网:Dungeons & Dragons have always had a deep connection🌞 to nature, and Wild Shape is one of their most defining abilities. The 2025 Monster Manual brings updated creature stats and new op🍸tions, giving druids more strategic and flavorful transformations than ever before.

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Whether shifting into a stealthy predator, a resilient tank, or a creature with unique utility, the right Wild Shape can change the course of an encounter. With new mechanics refining how transformations work, players have even more ജexciting choices at their disposal. Here are the best Wild Shape options from the 2025 Monster Mꦫanual.

8 🍸 🍸 Giant Frog

For Level Two Druids

Dungeons & Dragons image showing a giant frog.
Frog via Wizards of the Coast

Good low-level creatures for druids to turn into꧂ are few and far between, mostly needing to offer some form of utility that the player can’t already do with its humanoid form. The giant frog offers a few things, like swimming speed and long jumps without a running start.

The 2024 Player’s Handbook removed the swimming restriction from W♍ild Shape.

The biggest ability of the frog, however, it's the ability to grapple enemies with its basic attack. Once grappled, 🧸it can swallow them, removing them from play for a turn; it might not be the most damaging ability, but in certain encounters, it can be the difference between vꦑictory and defeat.

7 Gia꧒nt Lizard

For Level Two Druids

Dungeons & Dragons image showing a giant lizard.
Art by Jonathan Kuo

At the early stages of a campaign, druids can’t turn into majestic beasts, but they can 168澳洲幸运5开奖网:aid the party with Wild Shape. Turning into a horse toꦓ transport a wounded companion can aid t♔he party more than tanking damage or dealing it.

Of course, horses can’t get everywhere, and druid♈s can’t turn into flying animals until level eight. This is where the giant lizard comes in, being able🧸 to climb along walls and ceilings without an ability check, and as a large creature, it can take an ally while doing so.

6 🎐 Black 𒁏Bear

For Level Four Druids

Dungeons & Dragons image showing a black bear.
Via Wizards of the Coast

Bears are a popular creat👍ure for druids to turn into, both for narrative and mechanical reasons. The black bear, in particular, is a mighty creature, having darkvision and able to attaꦫck twice per turn, something most classes need to wait for level five to do.

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What also makes it a great all-around beast to Wild Shape into is the different speeds it has, particularly swimming and climbing speeds. Whil𝓀e it can’t climb on ceilings like a giant lizard, the black bear can get through nearly any terrain that appears in your way.

5 Lion

For Level Eight Druids

Dungeons & Dragons image showing a lion.
Hermit background image by Pedro Cardoso and Lion via Wizards of the Coast.

There are many good beasts with a challenge rating of one, but the one that stands out the most in the 2025 Monster Manual is the lion, with its 168澳洲幸运5开奖网:heavily altered stat block from its 2014 iteration. It still has pack tactics, giving it advantage when attacking an enemy with at least one ally five feet from it🦂.

Circle ไof the moon druids can turn into CR one♐ creatures at level three.

The Pounce ability, however, was removed. In its place, the lion can simply do two attacks per turn. It also has a new action, Roar, which can rep𓃲lace one of its attacks and can frighten a creature, incapacitating someone as far as 15 feet away from the lion.

4 🍎 Giant Constrictor Snake ℱ

For Level Six Circle Of The Moon Druids

Dungeons & Dragons image showing a constrictor snake.
Art by Alejandro Pacheco

By level six, circle of the moon druids want to be a presence on the battlefield while still using t🎉heir Wild Shape to its greatest potential, and that means attacking at every possible turn. Beasts like the giant constrictor snake are ideal choices, due to them being able to attack while also using their special ability on the same turn.

Giant constrictor snakes are all about grappling opponents, and as a huge beast, they can grapple creatures that are large or smaller. This lets the druid 168澳洲幸运5开奖网:set up combos for the rest of ▨the party, even moving the grappled creature around for a perfectly aligned attack.

3 ꧒ 💃 Ankylosaurus

For Level Nine Circle Of The Moon Druids

Dungeons & Dragons image showing an ankylosaurus.
Art by Alejandro Pacheco

Everyone likes dinosaurs, so any chance druids have of turning into one always ends in a fun time. T꧑he Ankylosaurus has all the might you can expect from a prehistoric creature, with a size of huge that will let you carry the whole party on your back.

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In combat, the Ankylosaurus uses its tail, so rem🌱ember to roleplay that aspect of the creature. Whenever a creature huge or smaller is hit by that tail, they are knocked prone (no saving throw needed). With two attacks per turn, you’ll have the entire battlefield on the ground in no time.

2 ♚ ♏ Giant Scorpion

For Level Nine Circle Of The Moon Druids

Dungeons & Dragons image showing a scorpion.
Art by Michele Giorgi

If you are past your dinosaur phase, then you might be looking for something that deals a lot of damage in a single turﷺn. In that case, the giant scorpion continues to be one of the best choices for the circle of the moon druids, mainly due to its triple attack.

The scorpion can attack twice with its claws, and once with the tail, with each claw grappling any enemy they hit. The damage of the scorpioಌn was slightly nerfed from the 2014 edition of the m🍨onster, but with so many attacks, it is still the best you can get, at least at this stage of your druid’s career.

1 Elephant

For Level 12 Circle Of The Moon Druids

Dungeons & Dragons image showing an elephant.
Hermit background image by Pedro Cardoso and Elephant via Wizards of the Coast.

Cur𒆙iously enough, one of the best creatures in the 2025 Monster Manual for druids to Wild Shape into can be found in the real world: the elephant. This⛎ huge beast can deal two attacks with its tusks per turn, and if it moves before the attack, it can knock the enemy prone.

This is important due to the elephant’s bonus action, Trample, dealing a lot of damage to a prone creature. While the elephant itself can set up♏ the prone state, your party can set it up for you, letting you stay in melee range of yourꦇ enemy and dealing three attacks per turn.

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Original Release Date
1974
Player Count
2+
Age Recommendation
💙 12+ (though younger can play and enjoy)
Length per Game
From 60 minutes to hours on end. 🥃
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Dungeons & Dragons 🧜
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𒁃 Wizards of 🦹the Coast

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⛦ Dungeons & Dragons