The standard choice for most beginners of 168澳洲幸运5开奖网:Dungeons & Dragons and a rather versatile class among the "martial" types - aka cla𝓰sses that do not rely on magic - Fighters are a staple of the franchise. You can attack from up close or from afar, wear all types of armor, and even get some spells here and there without the need for multiclassing. Versatile indeed.
To optimize your character, a lot of species are good options for a Fighter, depending on what you're going for with the character. Still, in case you're unsure which one you should choose, we can give you some ideas here.
10 Dwarf
- Source: Player's Handbook
First, let's discuss the "tanky" options you can create. A fun species to start is definitely the Dwarves. They give you a nice Constitution bonus, which will give you more health right from the start. Resistance against poison, a common type among monster-like enemies, is also a nice bonus.
Mountain Dwarves get a plus two on Strength, giving you two +2 in ability scores. You'll get proficiencies the Fighter class already gives you, but 168澳洲幸运5开奖网:you can change proficiencies if you get the same one from multiple sources. As for Hiജll Dwarves, they ꦇgive you one extra hit point per level, allowing you to have a massive amount of health, especially if you give your character the Tough feat.
9 Goliath
- Source: Monsters Of The Multiverse
Another strong option for the frontline is the Goliath. Monsters of the Multiverse allows you to choose which ability scores 🙈your bonuses will go, giving you a lot of versatility when creating your character, already being a great start.
You get Athletics for free, cold resistance, and Stone's Endurance, a feature that lets you reduce the damage you take based on how much you roll on a d12 plus your Constitution modifier, and you can do that a few times before needing to rest. A good way to save yourself from death's evil grasp.
8 Warforged
- Source: Eberron - Rising from the Last War
Back to poison resistance, and a few other perks. Warforged has a strong Constitution bonus as well, an extra point to your armor class, and immunity to being put to sleep. You also get minor perks, such as free skill proficiency, and you don't need to eat or drink, among others.
Combined with heavy armor and a shield, you can give yourself a solid defense with the Warforged. You also work pretty well as a guard, as you never really turn unconscious, and can always be on the lookout for danger. Give yourself the Alert feat and it's all good.
7 Yuan-Ti
- Source: Monsters Of The Multiverse
One of the biggest drawbacks of martial classes is when enemies start using powerful spells against you. You'll probably be good with Dexterity or Constitution saving throws - maybe even both - but when they start mind-controlling you or similar, things get complicated. Yuan-Ti can help with that.
Along with poison resistance, Darkvision, and some free spells, you have advantage whenever you need to roll a saving throw against spell🤡s, perfect to resist magic and put puny spellcasters in their place.
6 Orc
- Source: Monsters Of The Multiverse
Now, let's mix a good defense with a good offense. Aside from the ability scores, you get to Dash as a bonus action a few times per long rest, and it also gives you temporary hit points, allowing you to increase your survivability and move at the same time. Your carrying capacity is greater, and you get Relentless Endurance, allowing you to stay up with one hit point if your health is dropped to zero. Combine that with Fighter's Second Wind, and you get to stay up a bit longer.
Alternatively, you can use Half-Orcs from the Player's Handbook. You'll lose the bonus Dash and carrying capacity, but you'll get Intimidation for free, you'll keep the Endurance, and you'll get an extra die when you cause a critical hit, perfect for Champion Fighters or Critical builds, which is a plus in case an ally has Hold Person, so you two can do combos together.
5 Bugbear
- Source: Monsters Of The Multiverse
A good option for sneaking and controlling the battlefield is the Bugbear. They favor Dexterity-based builds, causing extra damage if the enemy hasn't had their turn in combat, and they get Stealth for free along with an ability to fit in small places. But they can also be strong with Strength attacks, and their melee strikes can be done from ten feet away instead of five due to their long limbs.
If you equip yourself with a Reach weapon, you can attack people 15ft away from them, which gives you a lot of control over the battlefield. The long-limbed only works with attacks made on your turn, however, so you won't be able to trigger opportunity attacks from 15ft away. So no, the 168澳洲幸运5开奖网:Polearm-Sentinel combo won't stack here. But it's still a powerful reach in itself.
4 Hobgoblin
- Source: Monsters Of The Multiverse
Fighters don't have a tendency of 168澳洲幸运5开奖网:using their Bonus Action very often, except for the occ🦩asional Second Wind or whatever feat lets you attack with your Bonus Action. That gives you an opportunity to play a more s🐷upportive role with Hobgoblins.
They can use the Help action as a Bonus Action a number of times equal to their proficien💝cy bonus. And, when you use Help this way, you can choose a bonus to give yourself and your friend, such as temporary hit points, extra movement speed, or a disadvantage to whoever they hit. And you can give yourself a bonus on your rolls based on how many friends are within 30ft of you. The po🌜wer of friendship is now available in D&D.
3 Elf
- Source: Player's Handbook
For thos🌜e who wish to fight with a bit more... Finesse. There are many subraces to choose from, but they mostly favor those who prioritize Dexter🧸ity, making Elves good options for ranged combat as well as fighting with Finesse weapons. Resistance against being charmed, and a free Perception is also a nice bonus.
Pl𝓰us, if you truly decide to use Dexterity-based weapons, you can get Elven Accuracy and increase your chances to hit significantly. Missing an attack with an advantage will be really difficult, and your chances of landing a critical hit have🍰 just increased.
2 Tiefling
- Source: Player's Handbook and Sword Coast Adventurer's Guide
All cards on the table, a Tiefling doesn't have any trait that is particularly useful for a Fighter, aside from Fire resistance. However, they possess many subraces in different books, including a variant with a nice perk to you, or rather, two nice perks: They have wings - a complete game changer.
Ultimate maneuverability across the battlefield is a magnificent option for a ranged character, being able to fight from a safe distance most of the time, and it also helps you explore areas. Owlin and Aarakocra are also good options - just keep in mind they can't wear medium or heavy armor to fly, while Tiefling only needs to stay away from heavy armor. And check with your DM if they'll allow it, since many DMs ban natural flight.
1 Human
- Source: Player's Handbook
Perhaps the biggest cliché of Dungꦺeons & Dragons is the Human Fighter. But a cliché is a cliché because it works. Humans, especially Variant Humans, get a free skill proficiency and, more importantly, a free feat right at level one.
That gives you a lot of room for customization, and the opportunity to stack and combo many feats since Fighters get a lot of opportunities to add feats in their build. Tasha's Custom Origin is also a wonderful choice here, as you can have all of that and an extra, such as Darkvision.