With the release of Planescape: Adventures In The Multiverse, the city of Sigil and all the various creatures that pass through it are available for the first time in 168澳洲幸运5开奖网:Dungeons & Dragons Fifth Edition. A city that connects to every 🅺conceivable place in the multiverse through unpredictable portals, there is no shortage of new monsters introduced with this book.

Related
Every Planescape: ꧋Torment Party Member Ranked

Don't be 𒆙tormented by who's the best, here's the answe🌊r.

Whether these monsters are best to fight against or flee from will be up to you as the dice roll. If you're looking to populate your Sigil with dangerous creatures or for new and interesting monsters for your campaign, read below to find some of the best options.

10 Sunflies

Sunflies by Brian Valeza

Sunflies are adorable tiny insects native to many planes throughout the multiverse. Largely harmless, they are cute creatures often kept as pets, whose health often reflects the health of the realm they inhabit. Even when they form a swarm, they won't be too much of a threat to an adventuring party.

The fun thing about Sunflies is that their sting does a different thing depending on what plane they inhabit. Sunflies in a Good aligned plane might cause people to glow when they sting them, for example. They're slightly magical fireflies and a great example that not every monster has to be scary.

9 Baer🤡naloth

A thin, leering demon with curling horns.
Baernaloth by John Tedrick

Baernaloth are among the oldest of all fiends, with no known origin. Wherever they first came from, Baernaloth are obsessed with secrets and forbidden knowledge, as well as spreading suffering. With a hig🐟h challenge rating and both lair and regional effects, a Baernaloth makes a great potential final villain for your party.

Baernaloth make great mastermind types and could even fill the role of a fiendish mad scientist. With legendary resistances, spellcasting, multiple reactions per round, and even 🅠the ability to summon other fiends to help them in a🔯 pinch, you should plan combat with a Baernaloth carefully, both as a player and Dungeon Master.

8 🅰💞 Eater Of Knowledge

An Eater of Knowledge charges, ready to strike.
Eater of Knowledge by David Auden Nash

There's a lot to think about when 168澳洲幸运5开奖网:running Mind Flayers as a DM, and the Eater of Knowledge adds to that. Large monsters of flesh and exposed brain matter, th꧋ese are what the Illithids cook up when they need to add some brawn to their brainpower.

Although it looks lik🅰e pure muscle, it still has the signature psionics of the Mind Flayers, with the DM rolling to see just how much brain food the Eater Of Knowledge has consumed to power those abilities. This monster is a great way to flesh out your Mind Flayer forces and surprise veteran pl꧋ayers.

7 Cranium Rat Squeake🍸rs ಞ

A swarm of cranium rats wearing a heavy coat.
Cranium Rat Squeakers by Christopher Burdett

Regular Cranium Rats have been bombarded with psychic energy by Mind Flayers to become hive-mind spies. Cranium Rat Squeakers, however, have no link to Mind Flayers and gather together to pursue their own goals, the swarm growing smarter with e♛ach rat that joins it.

Related
Dungeons &ꦜ Dragons: Tips For Introducing Planescape To Your Campaign

Step into a wi🌸de, wei☂rd multiverse with Dungeons & Dragons' Planescape setting.

What's especially interesting about them is that anyone touching one can use their telepathy, and their brains provide a soft glow. For the savvy adventurer, they can double both as torches and psychic radios, so long as you don't mind carrying around a rat smart enough to judge you for it.

6 Dabus

A Dabus from Sigil, communicating using rebus symbols.
Dabus & Rebus Symbols, by Claudio Pozas & Isabel Gibney

Dabus are synonymous with Sigil; they are the public servants of the Lady of Paಌin and maintain the Cౠity of Doors according to her wishes. They typically focus on repairing damage to the city, having an innate ability to manipulate it. However, they have been known to psychically throw bricks at troublemakers or cause the street to swallow them up.

Actually fighting a Dabus is usually a quick way to incur the wrath of the Lady of Pain, which is about as bad an idea as you can have in D&D. They're a great way to introduce your existing game to Sigil though, with a Dabus who has somehow gotten stranded on another plane and needs help getting back. Their unique way of communicating via floating symbols would make a quest like this feel even more unique and special.

5 Darkweaver 𒐪 🦹

A monstrous spider crouches over cocooned victims in its web.
Darkweaver by Dave Melvin

Not for a group with arachnophobes, the D🐲arkweaver is an oversized spider obsessed with flavor. Viewing every meal as a culinary delight, they want to taste everything the multiverse has to offer, including your adventuring party.

The Darkweaver is a great monster to use in any setting; the idea of a giant evil spider is a classic one. What sets the Darkweaver apart from many of D&D's other giant arachnids is its high intelligence, telepathy, and ability to speak. It enjoys talking to those it intends to eat, adding a new dimension of fear to this kind of encounter.

4 Demodands

A large fiend looms over a Tiefling, capturing them with vines.
Shator Demodand by Olivier Bernard

Demodands are fiends who have appointed themselves the jailers of the prison plane, Carceri. There are three main types. Faratsu hunt down escapees, Kelubar serve as bureaucrats, and the Shator are the wardens. Having a sui🎐te of fiends running a prison plane is a great tool for any DM.

Related
Dungeons & Drag𓆏ons ꧂– Every Feat In Planescape: Adventures In The Multiverse, Ranked

Harness the power o🥃f the multiverse with the feats in Dungeons & Dragons' Planescape: Adventures In The Multiverse.

Demodands can leave Carceri, but they usually end up getting dragged back since it serves as their prison as well. While away from Carceri, they usually spend their time trying to ensnare others in the prison plane's chains, meaning they have a role even if your game isn't set there.

3 Kolyarut

A robotic construct with multiple arms, each holding a sword.
Kolyarut by Matias Tapia

The Kolyarut isn't quite 168澳洲幸运5开奖网:the most power🥃ful Construct in D&D, but it's close. From the Hall of Concordance in Sigil, the Kolyarut is a machine created by Primus, the leader of Modrons, to oversee binding contracts across the planes. When a contract has been violated, it sends a construct called a Marut to punish those responsible. But when the terms of a contract become unclear, it sends a part of itself to investigate.

Kol🐼yaruts serve as multiversal investigators, stopping at nothing until the truth of their question is revealed. With multiple arms and a blade for each one, a Kolyarut is a veritable blender in combat and not something to be faced alone. They are sometimes loaned out as allies to those who enforce a lawful state on the universe, though, so they could potentially serve as extremely powerful allies to the right adventuring pa💞rty.

2 Shemeshka

A fox humanoid in an elegant dress, wearing a tiara.
Shemeshka by Irina Nordsol

Shemeshka is more of an NPC than a monster, but she's a fantastic character for a DM to include in just about any game. Part of the adventure Turn Of Fortune's Wheel included in Planescape: Adventures In The Multiverse, she could easily be adapted for other adventures.

In public, Shemeshka is the owner of a casino and a gracious host. Behind that, she is a manipulator with schemes that reach out across the planes. Shemeshka could function as the crime boss of your entire campaign, safely ensconced in Sigil. If a confrontation ever does happen, she's no pushover; with a poisonous form of Counterspell and the ability to chain together attacks and spells, she could be more than your party bargained for.

1 ♓ Time Dragon

A glittering silver dragon with arcing horns and long whiskers.
Ancient Time Dragon by John Tedrick

Time Dragons exist outside the usual division of chromatic or meta🅷llic, serving instead of avatars of time itself. More interested in forgotten knowledge or historical secrets than hoarding gold, a Time Dragon could serve as a source of information for your party. One could even be the patron of your adventuring troupe, tasking them with correcting mistakes in history or hunting down those who disrupt the flow of time.

In combat, a Time Dragon is an extremely tricky foe, able to manipulate time at will for a wide variety of effects. Even if you do somehow manage to defeat one, they transform into an🉐 indestructible egg and transport to a random plane of existence toꦜ hatch 1d100 years later. Given their ability to time travel, you could defeat an Adult Time Dragon only to have an Ancient version of it suddenly appear to get revenge.

They can never truly be defeated and remember everything that happened to them from each incarnation, so it might be safest to accept that you're fighting a losing battle by taking on a Time Dragon. Time marches on, and even the most powerful of heroes are at its mercy.

Next: 𝓀Dungeons & Dragons: Every Gate-Town In Planescape: Adventur⛎es In The Multiverse, Ranked