When armor is talked about in 168澳洲幸运5开奖网:Dungeons & Dragons, the first thing that comes to mind are the various sets showcasing a chest piece of whatever material you prefer. But it doesn't have to end there, not only in theater of the mind but also regarding magical helmets that can pull the whole look together.

🎉 Dungeons &am🎃p; Dragons: Magic Items, Explained
Magic items are some 🦋of the most exciting things you can find 🔥in Dungeons & Dragons.
These enchanted helms can serve as extra protection for the dome, as we♈ll as trigger wondrous effects that you might only achieve through spells or even intervention by the Gods. So don your armor and buckle those bootstraps. Here are the best helmets to take into your next session.
This list focuses on official Dungeons & Dragons Fifth Edit💯ion equipment𓂃.
8 Helm Of Comprehending Languages ♔
The Ultimate Eavesdropping Tool
Is your campaign filled with intrigue and roleplay mysteries? Then you'd like this Helm of Comprehending Languages. As you can imagine, it is just as advertised. Anyone wearing the helmet can cast the spell Comprehend Languages at will.
The delightful thing about this is that you can do this without consuming charges or worrying about the ability coming back after some time. So long as you wear it, it's as simple as using your action to cast the spell. It doesn't even require attunement.
7 Helm Of Telepath♉y
I Spy In Your Little Mind
To use the Helm of Telepathy, you must first attune to it, but once you ar𒅌e, you can benefit from the use of Detect Thoughts. But not only can you cast and use that spell, it also allows you to communicate through telepathy.
You can send a message that your target can then reply to. But this helm can also cast Suggestion, forcing a creature to follow what you think they should do, so long as it doesn't seem harmful to them. This is another helm that would work well in a roleplay-heavy campaign.
6 Helmet +1, +2,🔯 And +3 ও
Everyone Could Use Some Extra Protection
Now, this option isn't officially listed in the equipment section of the sourcebooks. However, it is a simple option you can offer to players, or ask your Dungeon Master (DM) about. Similarly to shields, helmets could be either sold to the players, or they could be part of the equipment they receive when they purchase a new set of armor or loot it off of an enemy.

Dungeons & Dragons: 10 Best S🌸pell Scrolls
Save your spell slots and potentially your life with thesꦡe fantastic spell ♒scrolls worth grabbing in your adventures.
Well, just like you can have a +1 sword or +1 studded leather armor, there's no reason an armorer couldn't sell a collection of enchanted helmets. This would 168澳洲幸运5开奖网:add a point to the player's Armor Class, making them a tad more tankier. Now, a +2 and +3 helmet would be higher up on the list, since this isn't listed as an optional rule, then the three can stay grouped together as an option to consider.
5 Helm Of Telepoꦕrtation
And Poof! They're Gone!
These helmet names are good at letting you know exactly what you're dealing with. While attuned to this rare item, you have three charges and can expend one use to cast Teleport. This can aid as a quick escape from a situation that is getting out of hand. Or, if you're a DM, give this to one of your bad guys to bail them out of a fight they're losing.

Dungeons & Dragons: 🍌How To Implement Lo🍸yalty
⛄How nice you are 🍸to NPCs could radically change the game thanks to loyalty.
The only downside is that Teleport is a spell that can fail. It might be unlikely, but it all comes down to your character's knowledge of where they are trying to go. A permanent teleportation circle will never backfire on the players. But if they are only familiar with a location, or worse, then there's a chance things go a little unexpectedly.
4 🔯 Helm Of The Gods
God, Are You There? It's Me, Boblin The Goblin
This helm does a couple of different things. The first of which is that while you are wearing and attuned to it, you will know if there are any celestial or fiends nearby and can even know their exact location if they aren't completely concealed by cover.
But the big thing thi🉐s helm can do is allow you access to a single spell. After wearing the helm while you take your long rest, you can choose from a list of 15 D&D Gods to pray to. What spell you gain is based on which God you chose.
3 ꦛ Skull Helm
Put The Skull On Your Head, It Won't Bite
From The Book Of Many Things, the Skull Hel꧟m is a very rare magical item that requires you to🌌 attune to it. Once you do, and while you wear the helmet, of course, you gain resistance to cold, poison, and necrotic damage.

Dungeon💫s & Dragons: 10 Most Underused Undead Monsters
Because zombies and skelet♎on🌼s are sooo first Sundering.
That's not the only party trick up this cranium. It lets you cast the spell, Spirit Of Death, which is from the same sourcebook. You do this without needing any material components, allowing a deadly spirit to materialize in a space near you. It's an ally and will follow your commands. So, not only does this buff a character defensively, but it also allows you to have an ally to help fight your enemies.
2 💙 Helm Of Brilliance
It's Big, It Sparkles, And It's Filled With Spells
If you know about the Robe Of Useful Items, then you know what this helmet is all about. Placed in the helm is a mix of diamonds, rubies, opals, and fire opals. When you pluck a gemstone from the helmet, y⛄ou use it to cast a spell loaded into it.
- Diamond (Prismatic Spray)
- Ruby (Wall Of Fire)
- Opal (Daylight)
- Fire Opal (Fireball)
It also retains and gifts you more buffs if you have at least one of each gemstone still in the helm. These are emitting dim light from the helm and dealing 1d6 radiant damage to any undead in the area, having fire resistance, and the ability to light any weapon you are holding♎ on fire, dealing extra fire damage with any hit.
1 🅠 Helm o🐼f Disjunction
Disjunct This!
Have you ever wondered what it felt like to be a bomb? You could 🐼live those intrusive thoughts and more with the legendary Helm Of Disjunction. While wearing and attuned, you can send out a massive 300-foot anti-magic burst in one huge radius. It causes three different effects.
"Magic Item Disjunction" destroys all nearby potions and scrolls. However, magical items you are carrying, as well as any artifacts you may have, are unaffected. "Spell Disjunction" ends any spell that is currently being cast or maintained. And "Wave Of Force" wiꩵll threaten to knock prone anyone that is within 30 feet of you when you use the helm. This is one way for your villain to disrupt the players, leaving them vulnerable in, or at the start of, combat.

Dungeons & Dragons: 6 DM Tips For Responding To A ♚Wish Spell
So your players have cast th💮e Wish spell. What do𝔉 you do now?