There are tales in 168澳洲幸运5开奖网:Dungeons & Dragons about those that serve the fey, tales not wandering too far in the woods, lest you be snatched up and tricked into staying for hundreds of years in the blink of an eye. Tales mea༒nt to scare children into huddling deep in their beds or to min♑d their parents.

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If you're building a warlock for such a creature for your campaign, those tales didn't work. Relying on illusion, trickery, and charm, the Archfey Warlock weaves a confusing web around their enemies, locking them in place for their allies to pick the ensorcelled creatures off one by one.

Patrons

A Feywild Trickster Archfey Warlock laughing while it rests on the grass.
Feywild Trickster by Iris Compiet

Capricious and frightening, beautiful and austere, the archfey are some of the arcane patrons that can grant your character their warlock abilities. 🐟Often operating under their inscrutable moral code, they deal with mortals only when they deem it important.

They may be drawn to artists, dreamers, nobles, peasants, warriors, and farmers all the same because, to them, mortals presumably look the same. The archfey have established themselves in the Feywild as ancient, powerful fey who have grown far beyond their regular scope of dominion and may fashion themselves titles to represen꧅t their influence.

Here are some archfey personalities that may help you design or choose your warlock's patron:

Patron

Personality

Hyrsam, The Prince of Fools

Hyrsam is a satyr archfey who delights in tricking others, presenting himself as a joke while disguising his intelligent and shrewd nature. He despises civilization and seeks to bring the Feywild back to its former wild, untamed glory.

Baba Yaga, Mother of All Witches

Fickle and vicious, Baba Yaga has been said to eat her own worshipers mostly because she has the ability to. She is known to trade in secrets and to weave her deals in more confus🎀ing ways than anꦚy other fey.

The Prince of Frost

Also called "The Pale Prince," The Prince of Frost is best known for his tragic romance, the brutal loss of which led to his willing corruption. That being said, he is not known for being cruel for cruelty's sake, though his smile is said to be the coldest thing there can be.

Titania

Frivolous and brilliant, beautiful and terrifying, the Queen of the Summer Court is perhaps the most powerful archfey in the Feywild. Known to take mortals as lovers, Titania delights in all things beautiful, and her smile even possesses the ability to ripen fruit.

The Queen of Air and Darkness

She's one of the few fey to lack a form. Formerly the sister of Queen Titania, this Queen is the head of the Unseelie Court, and it's said she's loathed even by the gods. Enigmatic and cruel, the Queen of Air and Darkness has a multitude of dark powers at her disposal.

Neifion

An ancient, bat-like fey with a penchant for making pacts. He was also known to devour those who displeased him, on top of his ability to summon bats.

Archfey Warlock Features Overview

MTG: Feywild Visitor card art
Feywild Visitor by Johann Bodin

The Archfey Warlock will gain a number of features as they level that will let them control the battlefield and alter the minds of their enemies. At the first level, an Archfey Warlock can utilize their patron's influence to project an image into their opponent's mind.

  • Fey Presence

  • You make all creatures within a ten-foot cube to make a save against your spell save DC, and if they fail, they will be frightened or charmed by you:

    • Fear can decimate a martial enemy's plan of attack, making it harder for them to attack you or go near you. This is great for a spellcaster and even better for the Archfey Warlock, who doesn't have healing on hand.
    • Charm works a little differently, making the enemy regard you as friendly, something that can also be used for utility, such as quelling angry folk or convincing guards near a gate to let you in.

    Because this is a single action, you can't use it again until you rest.

At the sixth level, your warlock receives the abilitꦿy to teleport upon taking damag🧜e.

  • Misty Escape

    • After taking a hit, your warlock can react by using Misty Step, teleporting to an unoccupied area within 60 feet. Until your next turn, attack, or spell cast, you will be completely invisible and only regain this ability after a rest.
    • Your warlock can use this to effectively get way out of range, and also technically takes effect as long as someone is dealing you damage.

At the tenth level, your patron instructs you in the classic fey art of deflecting your enemy's charm effects, leaving you unaffected in the face of creatures like vampires, other fey, beholders, myconids, and other spellcasters' attempts to enchant you.

  • Beguiling Defense

    • Consider yourself immune to charm, and you can use your reaction to attempt to turn a creature's charm back on it. The creature has to make a Wisdom save against your spell save DC, but if they fail, they're charmed by you.
    • While this may be situational, in campaigns that rely heavily on vampires or fey, this could turn the tide of a battle and keep you out of your enemy's thrall.

At the fourteenth level, your warlock can mentally mess with their enemy, making them believe they are in an entirely different realm.

  • Dark Delirium

    • A creature within 60 feet of you has to make a Wisdom save. You choose whether it's charmed or frightened, and if your concentration is broken or the creature is damaged, your ability sets them free.
    • Until then, the creature is stuck within an invented realm of your choice, covered in mist. You can make it look however you want, and the creature can only hear itself, you, and whatever you conjure into the illusory world. You can take a short or long rest to get this feature back.

Dark Delirium is one of those features that works well outside of combat, making Archfey Warlock a great choice for a character in a political intrigue campaign, or one in which you may need to temporarily trick (or "convince") someone. Because the illusion doesn't damage the creature, but rather mentally incapacitates them, this ability will work best with some creativity.

Best Species For Archfey Warlocks

Guests from the material plane and the feywild come to a palace to party
Party At Paliset Hall Chapter Art Via Wizards of the Coast

Species like the changelings work well for Archfey Warlock, playing right into their mythos thematically. Mechanically, it may be helpful for you to choose a changeling character to not feel the need to take the invocation Mask of Many Faces, leaving yourself open to other invocations to choose from.

The eladrin also play into the fey aesthetic while also allowing you an extra Misty Step use to move you around the battlefield without costing you a spell slot. Kalashtar is also a good option, with resistance to psychic damage that allows you to mess with the minds of others while protecting your own.

Best Ability Scores For Archfey Warlocks

The Wild Beyond the Witchlight Standard Cover Art, showing a harlequin and a shady character with a top hat, looming above a circus tent.
The Wild Beyond the Witchlight Standard Cover Art by Taylor Jacobson

Charisma

This is your most important ability score and will be most of your spellcasting, so do not let this be anything but your best ability score unless you like punishment. Being an Archfey Warlock, you may be called on to be the face of your party more than other subclasses, so having some 🐻real proficiency would be great for your c🎐haracter.

Constitution

Fiendish Vigor is a great invocation to boost your hit point maximum, but if you don't have that, you'll need your Constitution to be high to make up for it. You will be more durable than a wizard's, but still quite low, so you should definitely let your Constitution be higher.

Dexterity

Archfey Warlock works best with more spellcasting-oriented warlocks, so you shouldn't be within melee range very often. However, a lot of your abilities lean on you being within range of an enemy, so you should boost your armor class anyway.

Intelligence isn't required for a warlock build, but because it's responsible for so many of the ability checks, you may enjoy letting this stay fairly high. Wisdom is also somewhat useful for Archfey Warlock, and having an extra cushion may benefit your playstyle.

Strength can remain at the bottom of your priorities, as there are very few places where it will be applicable on an Archfey Warlock's character sheet.

Cover Art for D&D: Tasha's Cauldron of Everything showing a witch casting from a spellbook
Tasha's Cauldron of Everything Cover Art by Magali Villeneuve

The ♐spells you get in choosing the Archfey Warlock subclass are as follows:

First

Faerie Fire


Sleep

Second

Calm Emotions


Phantasmal Force

Third

Blink


Plant Growth

Fourth

Dominate Beast


Greater Invisibility

Fifth

Dominate Person


Seeming

Eldritch Blast

Eldritch Blast is maybe the best cantrip to have, and it's your warlock's main aggressive spell as an Archfey Warlock. It'll level with your character and let you stay nice and far from the people you're trapping in illusions.

Mind Sliver

Consider taking Mind Sliver, as very few creatures are resistant to psychic damage, and the cantrip inflicts a one d4 penalty against their next roll, which works well for a lot of your spells that impose saves. You'll have more than enough spells for crowd control and to help parse enemies away from your allies, so being able to do small amounts of damage will be helpful.

At the first level, the spells you take will determine the sort of warlock you want to play. With how versatile the warlock is, it may seem daunting to try and pick out any, because you won't get to switch them out until you level up and you can cast very few.

For Archfey Warlock, it may be good to skip on spells like Charm Person and Cause Fear, as your abilities will do this for you.

Armor of Agathys

Armor of Agathys provides some temporary hitpoints and makes your enemy take cold damage after hitting you, something you can take advantage of before teleporting away with Misty Escape. Because there's no save, your opponent just takes the damage.

Hex

Being able to Hex a creature's saving throws will become very important for you. There are so many saves an opponent could potentially succeed on, rendering your abilities temporarily useless, so consider hexing an opponent's Wisdom saves, and this instantly becomes less of an issue.


The extra Necrotic damage it provides when you hit the affected enemy with attacks is also a nice benefit.

Comprehend Languages

If you decide to do most of your damage through Eldritch Blast, then consider taking Comprehend Languages. It's a good utility spell, and if your Dungeon Master is keen on using languages in their game you could do well adding it to your repertoire, as this leans well into a diplomatic warlock or a character who's trying to be the party's face.

Hellish Rebuke

If you expect to be using your Misty Escape ability frequently, you may want to take this spell as well. Not only does it use your reaction to be triggered, but it also deals a fair amount of damage as another nasty, fey-like surprise.

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