The 2024 Dungeon Master’s Guide for 168澳洲幸运5开奖网:Dungeons & Dragons includes a new feature for players called bastions. These places can be unlocked at level five and work as bases of operations for players who want them, giving them a place to stay ♒be🌄tween adventures and a source of useful items or enchantments.

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Players make Bastions their own, and the facilities they choose will shape how they use them. You get special facilities when you first unlock your bastion and then again at levels nine, 13, and 17, but you’ll need to know which facilities shi🌳ne above the others if you want your hideout to be the best it can be.

9 Arcane Study 💝

Level Five Facility For Characters With An Arcane Focus

Dungeons & Dragons image showing a wizard reading his book.
The Wizard Leomund by Michele Giorgi.

The useful facilities at level five will highly depend on the type of campaign and ♊character you are playing, but you should always pay attention to facilities with a requirement. The arcane study might not seem like much at first glance, but it can be surprisingly useful if your adventures happen near your bastion, since you can gain free uses of Identify w♐hen long resting there.

The real use of this facility comes at level nine, since it lets you issue a crafting order to make 168澳洲幸运5开奖网:a common or uncommon magic item. This opens up your build strategies significantly, since you can scour any sou✱rces allowed by the DM to create niche items to aid you in future strategies.

8 Barrack

Level Five Facility That Protects Your Bastion

Dungeons & Dragons image showing the Soldier background.
Soldier background image by Fabia Sans.

Sometimes, a bastion event can lead to your base𓆉 of operations being attacked, destroying one of your facilities temporarily. To avoid this, you’ll need a barrack, a facility that can house up to 12 defenders to protect your bastion from any outside assailants.

Since players can join their bastions as one, you can have one player focus on defense while the 💙other focuses on research or resources. If you are building a bastion that focuses solely on protection, then you should combine the barracks with the armory, let💞ting you better prepare your defenders for the perils ahead.

7 💝 Library And Trophy Room

Level Five And Level Nine Facilities That Serve Similar Purposes

Dungeons & Dragons image showing an aasimar wizard.
An aasimar Wizard by Martina Fa Ckova.

If you are playing a campaign filled with 168澳洲幸运5开奖网:mystery and intrigue, having a library can be very useful. You can have your hireling research a topic for you, and in seven days, they will have found out three pieces of knowledge you didn’t previously know, ♈no roll needed.

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Information is power, after all, but once you hit level nine, you should consider replacing the library with a trophy room. It does pretty much the same thing, but you can also use the facility to gain a random common implement for free, like a potion of ꦕhealing or a mystery key.

6 ⭕ Greenhouse

Level Nine Facility That Offers Useful Plants

Dungeons & Dragons image showing a farmland.
Farmer background image by Kenny Vo.

The greenhouse might seem like something 168澳洲幸运5开奖网:rangers or similar characters would want for roleplay purposes, but it is actually a place that can be of use to everyone. For starters, if y❀ou are in your bastion, you can consume a magical fruit from your greenhouse that works like the Lesser Restoration spell once per day.

The real use comes from the harvest option, si♏nce your hireling can craft a greater potion of healing or some form of poison after seven days of work. The poisons, in particular, can be very useful, like a blinding powder for combat or a truth serum f💝or your interrogations.

5 𝓡 Teleportation Circle 𝔍

Level Nine Facility That Offers A Quick Way Back

Dungeons & Dragons image showing a character floating by a tower.
Player creating a Bastion by Noor Rahman

An important part of having a bastion is being able to go back to it, and having a permanent Teleportation Circle in it is an easy way to do so. Even if your party isn’t joining their bastions, they are all likely near one another, so o♏nly one bastion needs to have the Teleportation Circle for everyone to benefit.

Now, as a🌠 level nine facility, this area of your bastion offers another neat service. You have a chance of inviting a friendly spellcaster that can cast a wizard spell for you (up to level four, or eight if you are a level 17 character), letting you hatch plans revolving around Polymorph even when you don’t have a wizar𒉰d in your party.

4 🙈 🌊 Meditation Chamber

Level 13 Facility That Prevents Danger

Dungeons & Dragons image showing a Dragonborn Monk.
A Martial Artist by Joshua Raphael.

The best way to defend your bastion is to have nothing bad happen to it, to begin with. The meditation chamber offers a chance of just that, since it allows you to have your hirelings meditate, letting you roll twice on bastion ✨events andꦏ choosing whatever result you want.

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If your character has some downtime for whatever reason, spending seven days meditating gives you advantage on two kinds of♑ saving throws for a week, so even when you are not playing, your character is getting ready for the challenges ahead.

3 Pub

Level 13 Facility For Players That Want Control

Dungeons & Dragons image showing a possible player bastion.
Bastion Guildhall by Noor Rahman

If your adventures take you to places far away from your bastion, the pub is largely useless, but itಞ becomes crucial in campaigns happening within a single city. The pub’s research ability sends spies that make you aware of everything happening in a ten-mile radius of your bastion, making it the perfect safe space in a corrupt city filled with backstabbing 🏅politicians.

Now, since it is a pub, you can also serve drinks in it, all of them magical. You can benefit from these magical beverages, gaini💮ng va🎀ried effects like spider climb, darkvision, or a near immunity from the frightened condition.

2 💛 Sanctuary, Reliquary, And Sanctum

Level Five, 13, And 17 Facilities For Religious Characters

Dungeons & Dragons image showing a group of adventurers at a high level bastion.
Bastion Observatory by Noor Rahman

Characters that can use either a holy symbol or a druidic focus get access to these religious facilities that offer very similar benefits but at vastly different levels of play. You could have all three of t💖hese facilities in your bastion, but we recommend swapping one for the other once you are high enough level to do so.

Below, you’ll find the benefits of each facility, all of them including a charm. To gain the charm, you just need to spend one long rest in your bastion, and you’ll gain access to a༺ spell for the fo🐟llowing seven days without expending a spell slot.

Facility

Level

Charm

Other benefits

Sanctuary

5

Healing Word

Create a spellcasting focus for free.

Reliquary

13

Greater Restoration

Create a talisman that can be used in place of material component💝s for spells.

Sanctum

17

Heal

Give a creature temporary hit points 💦equal to your level regardless of location, and you have the Word of Recall spell always prepared.

1 Demiplane

Level 17 Facility For Characters With An Arcane Focus

Dungeons & Dragons image showing a Sorcerer using wild magic.
The Sorcerer Delina by Winsu Tan.

The demiplane is an interesting area, although only useful if you long rest in your bastion often. Doing so gives you temporary hit points equal to fi👍ve times your level; it might not seem like much, but a low health wizard preparing to face the final boss of the campaign woul✱d always find 100 temporary hit points useful.

You can also fabricate a non-magical item out of nothing, as long as it isn’t bigger than five feet and doesn’t have a value above five gol🗹d pieces. ༺Clever players will always find ways to break the game in a multitude of ways, so depending on the campaign, this object creation tool could lead to any number of results.

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