Wizards are a fun class to manage as a Dungeon Master in 168澳洲幸运5开奖网:Dungeons & Dragons. At low levels, you'll probably be worried that anything slightly tough could accidentally obliterate your wizard player character due to their squishy manner and low damage output due to having few spell slots.

Dungeons & Dragons: The Most Useful First-Level Spells, Rankꦐed
There are a lot of different classes in Dungeon๊s & Dragons that use magic, while there are many spells, these are the best first ജlevel ones.
All that said, if your wizard survives the low-level part of the campaign, they'll quickly evolve into one of the greatest powerhouses the party will have, being able to annihilate hordes of enemies with a single spell or completely humiliating a poorly-prepared boss during their fight. How do you make sure your wizard won't destroy the game's balance?
Our goal here is to balance encounters by providing proper challenges for your player. F𝓀ocusing too heavily on taking a specific player down, however, will likely make them feel personally targeted, and it may just kill their character outright. Use these tips on occasion, not constantly.
9 💟 Focus Fire 💦
They Go Down Easy
We know this is the most obvious advice here, but that's why it needs to be said. Wizards are the squishy ones, with a d6 as their hit die, so focusing your attacks on them will likely take them down in very few rounds.
Since th🤪e wizard will likely not be on the frontline, you ca💯n use ranged abilities or unorthodox movement methods, like teleporting or flying, to bypass the tanks and melees and get straight to your target.
For proper roleplay, you can have your wizard do something very damaging on their first turn, making enemies realize they're a threat and focusing on the wizard because of it. Still, most enemies would know they're dangerous if they can be recognized as a spellcaster in a world like D&D. Not so much, though, especially at low levels, because they die easily.
8 ♏Spread Your Forces
Avoid Areas Of Effect
Lots of wizard players enjoy spells that cover an entire area. The only thing better than hurting one enemy is hurting more than one, after all. That's when Fireball starts being a thing, although there are many other 168澳洲幸运5开奖网:powerful spells that involve an area of effe🍰ct.
Though there are other ways to handle their spellcasting, as we'll get into, weaker enemies who can't prevent these things from happening can still focus on their positioning, making sure they're spread out on the battlefield or close to the wizard's allies, making the wizard think twice on whether they should use these spells.
7 Resistances 𒁏And Immuni💛ties
See What They Use Often And Counter It
If your wizard has a tendency to rely on fire-damage spells, why not make them fight a group of Tieflings, 168澳洲幸运5开奖网:who are resistant to fire and will only take half the damage, or even something like a Fire Elemental, who's completely immune?
Pay attention to which spells you see them using often. Whenever you need to build a hard encounter, like a boss fight, make sure these damage types will be little to no problem for your monster, forcing your wizard to think outside the💞 box and change tactics.
6 Buff Your S🍒aving Throws
From Ability Score To Features
Most powerful spells tend to force the opponent into a Saving Throw, where they'll usually take full damage if they fail and half if they pass. Thus, being good at succeeding in Saving Throws will make things harder for the wizard.
Saving Throws' most common ability scores are dexterity, constitution, and wisdom. The first is for things you can technically dodge, like a Fireball; the second is for unavoidable things you have to resist, like Shatter; and the third is for things that affect your mind, like Suggestion. See which of these ability scores fits your monster (making them good at everything is overpowered), and buff the stats.
You can also use class or monster features as inspiration, such as giving the Barbarian's Danger Sense (advantage on dexterity Saving Throws) or the Rogue's Evasion (half damage on failure and no damage on success against dexterity Saving Throws). You can also make your own features, like a wizard taking psychic damage every time the monster fails at a Saving Throw.
5 Legendary Resistance 🌄
The Cheesiest Thing You Can Do Without Cheating
You should save these only for bosses and when the party reaches higher levels. That said, many powerful monsters have Legendary Resistance, something they can usual🧸ly use only three times per day. Basically, if you fail a Saꦕving Throw, you can choose to pass it instead.

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You should definitely still roll and try to pass without it since your number of Legendary Resistances is limited, but they are an effective way of preventing nasty outcomes, like the wizard successfully using Hold Person on you right before the paladin's turn.
4 Don't Let Them Concentrate On Spells
Focus Fire, But For Real This Time
Speaking of H♐old Person, your wizard player may use a spell that requires concentration. These spells last for a long time and may have nasty consequences if left unchecked. Our Hold Person example will just leave your enemy paralyzed until the concentration is over or the enemy dies, which is bad.
Every time the wizard takes damage, though, it will force them to roll a Saving Throw and potentially end the spell early. You can also use any spell or attack that gives the wizard the 168澳洲幸运5开奖网:incapacitated condition like, again, Hold Person, as paralyzing them back wꦛould workꦜ. Stunned and petrified also works well here.
3 Antimagic Abilitie๊s
From Counterspell To Others
Another fun trick is to prevent the spell from happening at all. Counterspell is the most famous and popular example, as you can just stop the spell as it's being cast, and the wizard will just lose their action - and spell slot.
Dispel Magic is also a fun one to have in case Counterspell fails, but you can also use things such as an area of Silence (stopping all spells that have verbal components) or give your monster antimagic areas, like the Beholder's Antimagic Cone. You can give this ability to other monsters or adapt it, like making it a circled area around the creature, for example.
2 ✱ ❀Manage Material Components
They Need These Items To Cast Spells
Outside of combat, your wizard will have to search for material components to cast some of the most powerful spells in the game. That means you can control how often the🅘se spells will be used by deciding how ꦏeasy it is to find such a material component. You control the world, after all.

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Sure, making these items impossible to find would just take all the fun away from your player, but you can still make them a bit rare or a bit expensive (the spell will come with the item's cost in it), making sure your wizard will be careful when to use the spell so they won't waste it on an easy fight.
1 🀅 🌠 Force Them To Manage Spell Slots Properly
More Resource Management
Unlike fighters, warlocks, or monks, wizards don't recover a lot of their features on a short rest - some spell slots at best. Because of that, a series of ongoing fights, like a big dungeon filled with enemies, can be a dreadful scenario.
They can choose to waste it all obliterating minions, but that will make them less effective against the main boss in the area, making the fight more difficult. Or they'll save spell slots as much as possible until they can waste them on the boss, but that will make all the fights on the way to the dungeon's end harder.
The fun part is that you're giving your players a lot of agency since they have to decide on what to do - both outcomes will properly challenge them and the party.

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