Of all the classes available in 168澳洲幸运5开奖网:Dungeons & Dragons, few reach power levels similar to Clerics. Though they're often seen as the support class (for a good reason, as they can be one of the best healers depending on the subclass), they can be destructive, divine forces of good and evil, featuring many spells exclusive to them.

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All that said, how do you make sure the Cleric in your party is still being properly challenged once they get to higher levels and gain access to all this power? From good strategy between baddies to countering spells, you can ensure the difficulty won't drop just because they can now resurrect people or trap enemies with their magic.

We don't recommend pulling all those tricks off in the same combat or using them often, though.

You may make your game far too ch𓂃allenging for the player to enjoy or end up killing t🍸heir character.

Save these tactics for hard encounters, and though using more than one at the same time is okay, using all of them simultaneously isn't.

5 Decent Attac💮k Bonus And A🥂dvantage

Make Sure You'll Beat Their Armor Class

Dungeons & Dragons Party Charging Towards Dragon
Dungeons & Dragons Illustration by David Edwards

More often than not, Clerics tend to have a 168澳洲幸运5开奖网:decent AC, from us♑ing medium armor (or heavy, depending 🐎on their subclass) along with a shield, meaning they can start an adventure at level one with 16 to 18 AC right away.

A simple fix here is to just give your enemies a better attack bonus, and you can either do that to minions or, if you don't want to increase the whole game's difficulty, you can do that to at least bosses.

Just be careful because that's a general tip to work on hitting anybody, so you're not only making your Cleric's life harder but everyone else's.

Alternatively, you can create situations where enemies will attack the Cleric with an advantage. It can go from attacking while hidden, flanking them (if you're using this variant rule), knocking them prone before striking or paralyzing them, among other things.

4 Long Rest Ambush♒es

Take Them Without Their Armor

Dungeons and Dragons - goblins ambushing a human warrior
Goblinoid Ambush by Mark Behm

Night ambushes are a scary moment for most players for many reasons. If a character relies on armor for protection, this is a perfect moment to attack them, as they'll be far easier to hit when their AC is just ten plus their shield and whatever Dexterity bonus they have — and Clerics don't tend to have much.

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Along with a surprise attack that will definitely scare the party off, it'll force the Cleric to be mindful of their limited resources, as they won't have completed their long rest. We just don't recommend doing an ambush like this if the party is extremely beaten up, or you might end up with a total party kill.

3 Focus On The Healer 𝓀 ♍

Fight Smart

A Dawnbringer cleric heals an ally with holy magic.
Dawnbringer Cleric by Lie Setiawan

If you're controlling mindless beasts or animals, this entry won't really apply. But, if you're controlling people or intelligent enemies in general, they can react accordingly against the Cleric, the person who's preventing their enemies from dying.

A smart enemy will focus their forces on the healer if possible, ensuring that the party will no longer get healed or resurrected. There's a good chance that if you throw an entire squad of enemies on the Cleric, they might easily fall or die, but you can also circumvent that by 168澳洲幸运5开奖网:roleplaying their emotions.

You can have cocky enemies who don't focus as much (but still a little) on the Cleric or divide their forces among all party members (which is the smartest choice in most situations). Still, having some troops or wasting powerful strikes on whoever has healing magic is a smart decision that most people would make in this situation. You can even play dumb at first, roleplaying enemies who are not aware of such powers, but once the Cleric heals someone, they can change their strategy.

2 ♒ Prevent People From Being Healed

Chill Touch Can Do Wonders

Dungeons & Dragons Cleric With Full Moon Behind
Moon-Blessed Cleric by Marta Nael

There are quite a few ways to stop people from taking all the advantages that come with healing, and while counterspell is an obvious and efficient method, it's not the only one. Still, give your more powerful creatures counterspell just in case, or you can even make an annoying group of minions who have it so you can use it constantly.

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Other ﷽than that, spells that involve restraining or paralyzing will prevent most of them from working, as well as an enemy who can cast big areas of silence, preventing any spell with a verbal component from happ𓆉ening. This will also make them far less efficient in combat along with cut healing.

Even a cantrip as simple as Chill Touch can do wonders here. Multiple minions hitting the party withౠ Chill Touch will not let𓆏 them recover hit points until the next round, and you can repeat this trick on the next turn.

🤡You can also homebrew spells that cause similar effects to any of the options mentioned here, catching vet🤪eran players by surprise.

1 Use Spell W♒ith Savinꦫg Throws

When AC Is High, Use Magic

fireball blows up building in alley
Fireball by Sam Keiser

As mentioned, Clerics have a decent armor class, which will increase further as they level up through better equipment. While that probably won't stop high-level bosses who have a +14 or more on their attack bonus, not every enemy will be like that.

So, you can make sure you'll hit them with spells that rely on Saving Throws, such as 168澳洲幸运5开奖网:the classic Fireball, for example. C🉐leric𒆙s will usually be good with Wisdom Saving Throws, making them bad options for mind control or Hold Person, but spells that cause direct damage, like our example, will usually ask for a Dexterity or Constitution Saving Throws, which will have a good chance of success.

Plus, even if the character manages to succeed out of pure luck, they'll still take half-damage in most cases, meaning they'll still get hurt regardless of the situation. Only Shield Master would save them here, but this is a rather specific situation, as it is an optional feat. You can still use spells that ask for Constitution Saving Throws, which are also good options, like Heat Metal.

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