It's nearly impossible to condense a character with a unique backstory and abilities down onto a two-dimensional sheet of paper, but 168澳洲幸运5开奖网:Dungeons & Dragons does a pretty good job using a character sheet and six ability scores. One of✤ the less well-understood ability scores is Constitution.

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Constitution can represent how tough a character is, but there are some odd caveats, like how iron constructs are pretty ꦑtough and have no Constitution score. Plus, it's the only ability score with no skills associated with it in Fifth Edition. So what exactly is Constitution? Why is it important? And what do you use it for?

What Is Constitution?

A Goblin Barbarian shouts a challenge at his enemies.
Battle Cry Goblin, by April Prime

Constitution (CON) is a measure of a character's health, stamina, and vital force, as well as their ability to push themselves beyond their normal limits. Characters with higher Constitution tend to suffer less from lack of food, fight off diseases and poisons more easily, and last longer in comba🎉t.

Despite having no skills associated with it and not being used for attack rolls or to determine Armor Class, Constitution is the only ability score that the 2014 Player's Handbook identifies as important to everybody. Even if ﷺyou're playing a frail old Wizard, more Constitution i⛎s better.

What Is Constitution Used For?

An Elf Cleric uses the spell Daylight to bring light to a vampire court.
Daylight, by David Astruga

Newer players might see that there are no skills associated with Constitution and decide it isn't important, but Constitution is one of the most important ability scores in the game. Despite🍒 the lack of skills associated with it in Fifth Edition, Constitution saves are common and vital to a character's success.

In addition to saving throws, Constitution increases a character's Hit Points (HP) and HP recovery. It als꧟o has several othe▨r uses, including contributing to some class and species abilities. These uses include the following:

More Hit Points

A Dragonkin charges into battle.
Dragonkin, by William O'Connor

You gain HP each level based on your Hit Die and your Constitution modifier. A Barbarian with 18 ꦍCON gets 1D12+4 HP when she levels up, while a Sorcerer with nine CON only gets 1D6-1 (minimum of one).

This HP gain is retroactive: if you take a Constitution Ability Score Improvement a🃏t level eight and it increases your CON modifier (for example, you go from 13(+1) 𝔍to 14(+2)), you'll gain eight HP, one for every level.

Recover Hit Points

setting up camp by Matt Stawicki adventurers gathered around a fire and taking a long rest in the middle of a forest

Whenever you complete a Short Rest you can spend one or more Hit Point Dice to regain HP. When you do this, you roll your Hit Point Dice and regain HP equal to the result plus your CON modifier. You can then decide if youౠ want to repeat, up until you run out of Hit Point Dice.

Class Features

A Human Warlock wields a rapier.
Wyll, Blade of Frontiers, Mads Ahm

A few class features directly reward characters for ha༒ving high Constitution.

Once a Barbarian gets Relentless Rage at level 11, they can resist dying when their HP drops to zero by rolling a Constitution save with a DC of ten. If they succeed, their HP becomes double their Barbarian class level ꦿand the save DC increases by five until they have a Long Rest.

Warlocks that pick up the Lifedrinker Eldritch Invocation can expend one of their Hit Point Dice to heal themselves 1D6 + CON modifier (minimum of one❀) after hitting an opponent with their pact weapon.

Species Traits

A Dragonborn uses his Breath Weapon.
Breath Weapon, by Adam Vehige

Dragonborn get a breath weapon based on their ancestry, and the save DC for targets to avoid damage from the breath weapon is based on the character's Constitution modifier. The save DC for any Drago😼nborn breath weapon is equal to eight plus C💝ON modifier plus proficiency bonus.

Goliaths with the Stone Giant ancestry can use Constitution to reduce the damage they take. Whenever they take damage, they can reduce the damage by 1D12 plus their CON modifier.

Saving Throws

A Gnoll fails his saving throw against a Half-Elf Monk's Stunning Strike.
Half-Elf Monk, by Aoltan Boros

Constitution saving throws are used for practically every situation in which a character needs to resist a physical effect, such as poison, disease, and exhaustion. Ex🌌amples inc▨lude:

  • Concentration: When a spellcaster is hit during combat, they need to make a Constitution save of ten plus one-half of the damage (maximum 30) or any spell with a Concentration duration ends.
  • Poison: Save DCs for poison vary by the type, but are always Constitution-based. If you're making the poison yourself, the save DC is eight plus your Intelligence or Dexterity modifier plus your Proficiency bonus, so as a player, you can expect most poisons will have a save DC of about 12.
  • Spells: Spells that poison, deafen, blind, or otherwise interfere with a body's function usually have a Constitution save to avoid or minimize the effects. Examples include Blight, Cloudkill, and Contagion.
  • Malnutrition: Any time a character eats less than half of their daily food requirement, they roll a Constitution save (DC ten) to avoid gaining a level of Exhaustion.

Hold Breath

Adventurers and bystanders try to hold their breath during a Cloudkill spell.
Cloudkill, by David Szabo

All characters are able to hold their breath for one minute, plus one minute times their Constitution modifier. So a Warlock with 18 CON could hold his breath for five minute🦋s before starting to suffocate.

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