Bigby's Glory of the Giants is a worthy supplement for any DM looking to make their campaign larger than life. From The BFG to Attack on Titan, 168澳洲幸运5开奖网:giants have captured the imagination all over pop culture, and now you have all the tools you need to add them to your own 168澳洲幸运5开奖网:Dungeons & Dragons campaign.
One of the most exciting additions Wizards of the Coast added in its book was its chapter on magical items, all of which are teeming with untold power and story hooks. Here's some of the best magical items found in Glory of the Giants, in no particular order.
10 𓄧 Harp Of Gilded Pleꦜnty
The Harp of Gilded Plenty is definitely a magical item you don't want to give to 168澳洲幸运5开奖网:a low level bard, being considered a "legendary" wondrous item. For high level groups, however, it has the potential to be a memorab꧟le piece of treasure.
This heavenly instrument makes Charisma based skill checks a breeze, as anyone attuned to it can't roll lower than a ten. It also allows you to cast the powerful Heroes' Feast spell. But perhaps best of all: the harp is sentient, can talk, and has a bodacious, drama-queen personality. It's an all-around smorgasbord of possibilities for your campaign.
9 💫 Crown Of The Wraith Bringer
This ominous accessory is great for an evil adventuring party, or at least the token evil party member. It's perfect for a conquest paladin, but something appropriately spooky (like, perhaps, a necromancer) will do just as well. The crown allows the wearer to cast the Fear spell once per day, without requiring concentration.
That's useful and full of storytelling flavor without being too overpowered. This crown is perfect to dole out as treasure for a mid-level adventuring party, and its creepy ability can serve as inspiration for further adventure hooks.
8 🔴 Thunderb🦄uss And Lucent Destroyer
Whether to 168澳洲幸运5开奖网:add firearms to your campaign is a bit of an ongoing debate. But if you're on the side of "why not", why not give these two boomsticks a try? Lucent Destroyer is a two-handed firearm that allows the wielder to cast the Dancing Lights and Sunbeam Spells.
Meanwhile, the Thunderbuss is a massive gun capable of dealing even more massive damage. It's perfect for Spelljammer campaigns if one member of your party is playing a giff. But even if that's not the case, it's hard to say why these weapons shouldn't be given a test run.
7 🍎 Ring Of Amity
The R꧑ing of Amity is brimming with storytelling potential if two of your party members are best friends, siblings, lovers, or share any other kind of close bond. The wearer of the ring can b🦹ond with another willing creature, allowing that creature to receive the same healing and buffs they do.
There's also some potential for shenanigans here, as party members can find themselves all kissing up to the ring's wearer, hoping they bond with the fellow adventurer they like the most.
6 💜 Zephyr Armor ꧒
This set of light armor is perfect 168澳洲幸运5开奖网:for a rogue or dexterity based fighter. It gives your character major boostဣs to dexterity bas🌊ed skill checks and saving throws, which can come in clutch for many a dungeon crawl.
It also allows the wearer to cast Wind Wall once per day, an undoubtedly cool power that's brimming with potential. Zephyr armor comes in three variations: regular leather armor, studded leather, and padded armor, so DMs can choose the type that best suits their party.
5 ꦅ Bloodshed Blade
This powerful sword is perfect for a fighter, barbarian, or paladin. If you're playing with homebrew classes, 168澳洲幸运5开奖网:it's also great for a blood hunter. It allows you to add your constitution modifier to damage rolls, but that's not all.
Once per day, the sword also allows you to use unspent hit dice on attack and damage rolls, potentially allowing you to deal massive damage to an opponent. When coupled with features such as the rogue's sneak attack or the paladin's divine smite, this makes it possible to one-shot powerful enemies.
4 Bigby's Beneficient Bracelet
This ornate piece of jewelry allows the wearer to cast Mage Hand at will and Bigby's Hand once per day, but the fun doesn't stop there. It also allows you to sculpt copies of any non-magical, inanimate object that's of the "large" size category or smaller, and these sculptures last for up to eight hours.
The possibilities are endless for any situation where spontaneous sculptures are needed, which, in the world of Dungeons and Dragons, is more than you'd think.
3 🅠 Glow𒉰rune Pigment
The Glowrune Pigments are a simple magical item, but that doesn't take away from their charm. If your adventuring party has any members with an artistic streak, this might be something you'll want to beg your DM for.
This fine selection of paints allows anyone who uses it to draw runes on themselves or another creature. These runes have a variety of magical abilities that can get you and your party out of many♏ a sticky situation. Best of all, DMs can decide whether to bestow their players with just one magical pigment, or the entire set.
2 ꧙ Helm Of Perfect Potential
The Helm of Perfect Potential was, according to the lore, fashioned by the overgod Annam for one of his daughters, but it should fit your character (or one of your party members) just fine. This helmet has two mino𒁏r beneficial properties, one major beneficial property, and one minor detrimental property, meaning its exact nature changes from campaign to campaign.
It also offer♔s bonuses to the social skills of Deception and Insight, and enables the wearer to cast a number of powerful element-based spells. It would be great for a four elements monk, but anyone can wear it.
1 Prehistoric Figurines Of Wondrous🔯 Power
This is, hands down, 168澳洲幸运5开奖网:the best magical item in Glory of the Giants. Sure, other items might be more powerful, but only these give you♌r ꧙party the childlike glee of summoning and controlling dinosaurs.
These figurines function much like the regular Figurines of Wondrous Power from the Dungeon Master's Guide: once thrown, they transform into a living creature that is friendly to you and your party members, and can obey simple commands. There are four dinosaurs in the set. If you're the DM, you can choose to give your players the entire set, or just one.