Summary
- Hardy vehicles are invaluable for a low-level party in Dungeons & Dragons on land or water adventures.
- Investing in a vehicle like a rowboat can provide safety, mobility, and some useful buffer protection.
- Infernal war machines like the Devil's Ride are costly but offer speed, power, and a distinct edge in combat.
Travel is a core part of 168澳洲幸运5开奖网:Dungeons & Dragons as adventurers often take up quests that have them visiting forlorn locales, different civilizations, and, sometimes, other planes of existence. While travel might be hand-waved by🍎 the Dungeon Master in certain circumstances, low-level play in particular is typically rife with encounters while traveling.

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One of the best assets a party can have for such encounters is a hardy and trustworthy vehicle. Thanks to the supplements Ghosts of Saltmarsh and Baldur's Gate: Descent Into Avernus, there are a handful of sweet rides with full statistic blocks to choose from. Just know that operating such vehicles can be costly: in more ways than one.
10 Rowboat
AC (Armor Class): |
11 |
HP (Hit Points): |
50 |
Speed (water): |
15 ft. |
Capacity: |
2 crew, 2 passengers |
Actions: 1 |
|
Cost: |
50gp (gold pieces) |
The rowboat is the first vehicle that an adventuring party is likely to encounter and a first-level party can even purchase one for themselves thanks to its extremely low cost. Rowboats are be🦋st for traversing relatively small areas of water such as a lake or shore, and they are also useful f🌃or moving between ships in a nautically-themed campaign.
The rowboat doesn't offer anything in the way of offense, but it does allow your party to mostly avoid the rules for 168澳洲幸运5开奖网:underwater combat. Furthermore, its hull is a buffer of hit points between you and whatever might be lurking in the water; for those reasons, it can be a worthwhile investment especially if you expect t🔴o encounter water often.
9 Devil's Ride
AC: |
23 (19 while motionless) |
HP: |
30 (damage threshold 5, mishap threshold 10) |
Speed: |
120 ft. |
Capacity: |
1 medium creature |
Actions: |
|
Cost: |
15 soul coins (homebrew) |
The Devil's Ride as well as the other Descent into Avernus vehicles, also known as infernal war machines, mentioned on this list would only regularly be available to characters who can travel to Avernus: the first layer of the Nine Hells. It's also worth noting that these vehicles are powered by soul coins which are magical items that are used as currency in the Nine Hells.
Fueling an infernal war machine destroys the soul trapped inside of the coin forever, and not even gods can bring back souls lost this way. Using an infernal war machine will likely damn your character's soul to an evil afterlife, but despite this drawback, infernal war machines are incredibly cool and by far the best land vehicles available in the game! The Devil's Ride is an extremely quick motorcycle perfect for showing off and clearing large gaps in the land such as rivers, canyons, fields of fire, and more.
8 Keelboat
AC: |
15 |
HP: |
100 (damage threshold 10) |
Speed (water): |
35 ft. |
Capacity: |
3 crew, 4 passengers |
Actions: 2 |
|
Cost: |
3000gp |
A keelboat is a small ship with a cabin that's capable of being operated by only a single person; this is the perfect-sized ship for an adventuring party, and it's relatively affordable for even a low-level party if they save their coppers and pool their gold together. Most keelboats don't come with a ballista already attached, but it's easy enough to purchase and attach one, and any melee characters who can't get into the fray of sea-based battles on the first couple of turns will appreciate a powerful ranged attack option.

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Speaking of attachments, you can also upgrade any sea vessel with a variety of ingenious devices, which include improvements to a ship's hull, weapons, movement, and more. Just to give you a taste of the options, dragon sails, scything oars, and a magical guardian figurehead are all great choices.
7 Tormentor
AC: |
21 (19 while motionless) |
HP: |
60 (damage threshold 10, mishap threshold 20) |
Speed: |
100 ft. |
Capacity: |
4 medium creatures |
Actions: |
|
Cost: |
30 soul coins (homebrew) |
The Tormentor is your run-of-the-mill devil-made vehicle. It's quick, durable, and capable of dishing out a fair amount of damage simply by driving it over or nearby groups of enemies. It's also equipped with a harpoon flinger which is especially helpful against 168澳洲幸运5开奖网:flying enemies.
Various upgrades are available to attach to infernal war machines including the acidic bile sprayer, flamethrower, gilded death armor, and more. These will cost you even more soul coins, but who doesn't like tricking out their ride?
6 Scavenger
AC: |
20 (19 while motionless) |
HP: |
150 (damage threshold 10, mishap threshold 20) |
Speed: |
100 ft. |
Capacity: |
8 medium creatures |
Actions: |
|
Cost: |
75 soul coins (homebrew) |
The scavenger is a hardier tormentor with twice as much space for creatures, double the harpoon flingers, and a grappling cᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚlaw perfect for picking up creatures a꧂nd tossing them off their rides.
Alternative💛ly, the grappling claw might be used to hold other objects sucꩵh as barrels of grease or a bomb for dropping on opponents as a friendly surprise.
5 ও Demon Grinder
AC: |
19 |
HP: |
200 (damage threshold 10, mishap threshold 20) |
Speed: |
100 ft. |
Capacity: |
8 medium creatures |
Actions: |
|
Cost: |
100 soul coins (homebrew) |
The aptly named demon grinder is the u♐ltimate infernal war machine. A massive hit point pool allows the demon grinder to survive even the worst beatings and alternative weapon stations provide answers for creatures on foot or in other vehicles.
The chomper chews up anyone unlucky enough to end up in the demon grinder's path; if the chomper doesn't finish off a creature, the demon grinder's crushing wheels can easily clean up what's left. The wrecking ball attachment is a great answer to any vehicle that might challenge your road superiority as double damage to objects and structures also applies to opposing vehicles!
4 Longship
AC: |
15 |
HP: |
300 (damage threshold 15) |
Speed (water): |
60 ft. |
Capacity: |
40 crew, 100 passengers |
Actions: 1 |
|
Cost: |
10,000gp |
The longship is much more costly than its keelboat contemporary and doesn't even come up with a ranged weapon attack option. However, it can transport twenty times more people. These ships are best for carrying infantry overseas and are difficult to attack due to the longship's high hit points.

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Other sea vessels seeking to board a longship would be making a mistake as the sheer number of individuals aboard one will overwhelm the boarding force that any other ship can muster. An adventuring party would likely never have use for one of these ships themselves, but they might need a few for their allies if they ever 168澳洲幸运5开奖网:go to war or take part in a massive battle.
3 🍎 Sailing Ship 🌞
AC: |
15 |
HP: |
300 (damage threshold 15) |
Speed (water): |
60 ft. |
Capacity: |
30 crew, 20 passengers |
Actions: 3 |
|
Cost: |
10,000gp |
Designed specifically for speed, the sailing ship is the first sea vehicle a party can purchase that will allow them to truly do battle aboard their own deck. That being said, it's quite a bit outclassed by the ships to follow.
Using a sailing ship to try and take on larger vessels is a gambit at best and a suicide mission at worst; thankfully, the sailing ship's superior speed means that you can avoid such battles if you turn away from them early enough. Better to stay thirsty and alive than become another of the greedy drowned sailors at the bottom of the depths.
2 Galley
AC: |
15 |
HP: |
500 (damage threshold 20) |
Speed (water): |
50 ft. |
Capacity: |
80 crew, 40 passengers |
Actions: 3 |
|
Cost: |
30,000gp |
The galley enjoys the benefits of all of the previous sea vessels combined while having access to an impressive suite of siege weapons. Two spare cargo holds allow this ship to carry a fair amount of supplies and the ship's lengthy body can house tons of troops.
Unfortunately, the galley is a bi൲t susceptible to an area of effect damage as it relies on a sizable crew to be properly operated. This means that any well-protected galley is sure to feature a handful of mages who have already set counterspell glyphs for exactly this kind of attack.
1 Warship
AC: |
15 |
HP: |
500 (damage threshold 20) |
Speed (water): |
50 ft. |
Capacity: |
40 crew, 60 passengers |
Actions: 3 |
|
Cost: |
25,000gp |
Undisputed masters of the sea, the warship doesn't offer as much space for crew and passengers as the galley, but that works to its benefit. The galley's elongated body is awkwardly shaped for naval combat, making it a juicy target for pirates and other sea devils.
In contrast, the warship can be operated by half as many crew members and is specifically designed for fighting at sea. Additional decks also allow the warship's occupants to more easily avoid area-of-effect attacks, making it the ultimate vehicle for any adventuring party interested in sailing beyond the horizon.