For most classes in 168澳洲幸运5开奖网:Dungeons & Dragons, there are limited uses for your bonus action. Some classes and subclasses have special features to use as a bonus action, and spell casters can use their bonus actions to ca🍷st certain spells. But some player⛦s are often not sure how to take full advantage of their action economy, and they might not use their bonus action at all.

Dungeons & Dragons: The 23 Most Useful Fourth-Level Spells, 🍌R💖anked
There are a bunch of great 4th level spells in D&D, but these are the 𒆙most useful.
Every caster or gish character can have access to many bonus action spe🅰lls, and knowing the best optiℱons available to your character can help you use your action economy much more efficiently.
Updated December 15, 2024, by Alfredo Robelo: While you can't spend more than one spell slot per turn (unless you're using homebrew rules), casting a spell as a bonus action can be a great boon for your party. And thanks to the 2024 Player's Handbook changes, there are even more useful spells that only need a bonus action to be cast, so we've updated this article to include them.
18 Divine Favor ﷽ 🐷
Deal More Damage For Free
- First Level
- School of Transmutation
- Available to Paladins
꧙This used to be a spell not often used by paladins since it required concentration to maintain. While it made sense since it is an ongoing effect, the payoff wasn't worth it: you deal a D4 extra d﷽amage with your attacks for a minute, but you lose it if you concentrate on any other spells like Smites or the like.
The 2024 Player's Handbook made one important change to many paladin spells, Divine Favor included, since it no longer requires concentration. Since most battles last for a minute or less, you can spend an entire encounter dealing extra damage while also casting other protective spel𝔉ls or even as many Smites as you can cast.
17 𓃲 Hail Of Thorns 🐲
Rain Damage On Your Foes
- First Level
- School of Conjuration
- Available to Rangers
Rangers had a similar pro🅺blem to paladins when choosing what spell to use since a lot of them were competing with Hunter's Mark. The main source of the problem was the need for concentration, and once again the 2024 Player's Handbook comes in to solve the problem, removing the need to concentrate on the Hail of Thorns spell entirely.
This is a great boon for rangers since now the spell works in tandem with Hunter's Mark instead of against it. You stil🍷l use your action to attack (likely benefiting from Hunter's Mark) 🎃while also dealing area damage against creatures five feet away from your target; this type of AoE attack is often lacking for low-level rangers.
16 Divine W🌃ord
Finish Them Off With A Whisper
- Seventh Level
- School of Evocation
- Available to Clerics
There aren't many high-level spells that only use a bonus action, let alone ones that have dramatic effects. Divine Word is one such spell that, while only available to clerics, can finish off enemies💛 that refus🅘e to die, although they need to be very low health: 50 hit points or less is the threshold from which the spell starts to take effect.
However, the real strength of the spell lies in removing groups of enemies from the b𒊎attlefield entirely, as long as they are from a different plane of existence. If you utter the Divine Word against a Celestial, an El♍emental, a Fey or a Fiend, they get sent to their home plane (if they weren't there to begin with), and can't return to the plane they were banished from for 24 hours.
15 Shille𒐪lagh𝐆
Turn Your Staff Into A Proper Weapon
- Cantrip
- School of Transmutation
- Available to Druids
While druids are 168澳洲幸运5开奖网:very versatile spell casters, they don't have that many options when it comes to offensive cantrips or low-level spells. And this is where Shillelꩵagh shines. This cantrip allows the high wisdom druids to be more effective with their melee weapons.
When you cast the cantrip on a club or a quarterstaff, your attacks with that weapon use your wisdom modifier instead of strength. This caꦕntrip can also be useful for other wisdom-based classes if they can choose it through feats such as the Magic Initiate.
14 🌄 Comꦚpelled Duel
Force An Enemy To Fight You
- First Level
- School of Enchantment
- Available to Paladins
Tไhe holy trinity of RPG video games doesn't always apply to Dungeons & Dragons. While healers and damage dealers have an obvious role in the game, tanks are harder to define in the TTRPG setting. But Compelled Duel is one of the spells that resemble the classic taunt ability of such characters.
The target of this spell must make a wisdom savi๊ng throw, and if they fail, they will have disadvantage on any attack roll they make against creatures other than the caster. Paladins can be very effective in protecting their allies using this spell.
13 ♏ Shield Of Faith
Raise Your AC
- First Level
- School of Abjuration
- Available to Clerics and Paladins
There are many spells that affect the armor class of the characters. Spells such as Bark Skin and Mage Armor either increase the base AC of the character while they aren't wearing any armor, or they set a minimum nu𒁃mber for 💖the AC.

Dung﷽eons & Dragons: The 16 Most Useful Ninth-Level Spells, Ranked
Hitting꧃ level nine in Dungeons & Dragon💧s could give you access to some incredible spells. Here are the best.
There aren't many spells that can directly increase your armor class, and that's why Shield of Faith is such a powerful spell. No matter what type of armor you are wearing, or how high your AC currently is, this spell increases your AC by 2. 168澳洲幸运5开奖网:A second-level paladin cꦜan eas🤡ily achieve an AC of 20 in combat using this spell.
12 Ashardalon's Stride
Leave A Fiery Trail
- Third Level
- School of Transmutation
- Available to Artificers, Rangers, Sorcerers, and Wizards
This is one of the latest spells added to the gam𒆙e in Fizban's Treas💟ury of Dragons. The spell offers a very thematic and fun effect, which can be quite powerful in the right situation. It's also available to four different classes, which makes it very accessible.
By casting and concentrating on Ashardalon's Stride, your movement speed is increased, you won't provoke opportunit🦂y attacks, and you deal damage to any creature you pass by. The spell also gets considerably more powerful when you cast it at higher levels.
11 Dragon's Breath
Allow Someone To Breathe Fire
- Second Level
- School of Transmutation
- Available to Sorcerers and Wizards
Dragon's Breath is one of the best AoE damage spells in the 2nd level, and it's always fun to breathe fire or other elements on your enemies. If you're careful of your positioning and use this spell at𒀰 the right time, it can be devastating.
After casting and concentrating on the spell, you can use your action to breathe in a 15-foot c♋one, dealing 3d6 damage to all enemies in the area. You can repeat this action each turn, for 1 minute or u൩ntil your concentration is broken, making Dragon's Breath a great choice for pure damage output.
10 Hex
Deal More Damage Against A Target
- First Level
- School of Enchantment
- Available to Warlocks
This 1st level spell is♔ almost identical to Hunter's Mark, and both of them are available to only one class. But there are a lot of subclass features and feats that let any class choose these spells. Both Hex and Hunter's Mark add 1d6 damage to any attack you make against y🌸our target, but each of them has an extra benefit as well.
Hex makes al🥀l chosen ability checks of the target be at disadvantage, and Hunter's Mark lets you know the location of your target at all times. Between the two, Hex is generally more useful for warlocks and any other class that can choose the spell for extra damage.
9 🏅 Swift Quiver ☂
Attack Again As A Bonus Action
- Fifth Level
- School of Transmutation
- Available to Rangers
Rangers are often considered one of the weakest classes in the game. Most of the🌜ir low-level spells don't have a significant impact on combat, but at higher levels, with spells such as the fifth level Swift Quiver, they can dish out a lot of damage in each turn.
When you cast this spell on youꦡr quiver, each turn after that, you get to attack twice with 💙your ranged weapon as a bonus action. This is a huge boost to a ranger's action economy, as they can easily attack four times in a single turn.