Summary
- Battle Masters in Dungeons & Dragons control the battlefield through tactical combat maneuvers and utilize maneuvers as their primary resources.
- The Battle Master subclass offers a high level of customization and is often regarded as the most choice-driven Fighter subclass.
- Different maneuvers, such as Pushing Attack and Feinting Attack, offer various advantages in combat, from positioning enemies to increasing accuracy.
As the Battle Master walks into the alley, from the shadows appear three men. The shortest of them ꧙speaks, "If you don't want any trouble, be a good girl and hand over your coin purse. And leave that sword on your hip too." Undaunted, the Battle Master draws the blade from its sheath and raises her shield. You can bet it won't end well for these ruffians. They chose the wrong victim.

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In 168澳洲幸运5开奖网:Dungeons & Dragons, Battle Masters are the pinnacle of martial achievement. They control the battlefield through deft usage of complex combat tactics, shielding themselves and their allies while simultaneously exposing the enemy. The primary resources they use to accomplish th♚ese feats are called maneuvers. Let's see which ones you sh𒁏ould consider.
Updated on December 4, 2024, by Alfredo Robelo: The Battle Master subclass continues to be the most picked option for fighters, giving them a much-needed complexity. With the release of the 2024 Player's Handbook, many players are looking into becoming masters of battle themselves, so we've updated this article to include even more varied maneuvers.
21 Command♋ing Presence & Tactical Assessment ಞ
Using Superiority Die In Social Situations
Best Uses |
---|
Social Encounters |
Combining With Other Maneuvers |
You won't always be fighting enemies in Dungeons & Dragons, even if that is where fighters mostly shine. When dealing with social scenarios, ha🔥ving maneuvers like Commanding Presence (adding your superiority die to Intimidation, Performance, or Persuasion checks) or Tactical Assessment (adding your superiority die to History, Investigation or Insight checks) can be✤ a far greater aid to your party than new ways of hitting creatures in the face.
Best of all, these maneuvers combine well with others, since they fill their own unique purpose. If you like using the same combat maneuver over and over durin📖g combat scenarios, then combining it with something for social encounters will prevent you from feeling like you are making a bad choice, particularly when adding more maneuvers to your repertoire.
20 Disar🌠ming Attack
Force An Enemy To Drop An Object
Best Uses |
---|
Making Enemies Weaker |
Catching A Key Item |
Disarming Attack is a maneuver that won't always be useful, particularly when facing giant monsters that don't use weapons. But when fighting t🍸he evil paladin with the♊ sword of absolute destruction, being able to force the villain to drop their precious weapon can certainly turn the tide of any battle.
Of course, you don't have to use it only for weapons, you can force anyone that fails the Strength saving throw into dropping what they are holding. This can mean forcing a burglar into droppi🌜ng the bag of holding they just stole from you, or forcing a giant into dropping the ally they just grappled with their h🅘ands.
19 Evasive🉐 Footwork
Raise Your AC
Best Uses |
---|
Becoming A Better Tank |
Evasive Footwork is ideal for moments where you need to be more defensive than aggressive. With a bonus action, you can raise your AC as the result of a superiority die, as well as take the disengage action, making you not only imm💦une to opportunity attacks but also becoming far tankier until your next turn.
Maneuvers like this one make Battle Master fighters be good not only at dealing damage, but at controlling the battlefield ♌and staying in the front lines as well. You could have different fighters in your par꧟ty, all of them Battle Masters, but with maneuvers so different that they feel like their own distinct classes.
18 Brace
Opportunity Attack When Creatures Approach You
Best Uses |
---|
Polearm Master replacement |
Flavor over other options |
This is like the poor man's 168澳洲幸运5开奖网:Polearm Master feat. It does the same thing as one of the feat's features exce💜pt it doesn't require you to be wielding a weapon with reach, costs you a superiority die, and adds your superiority die to the damage.
Suffice it to say, you're better off taking Polearm Master if you want t🎐o enjoy the benefits of this maneuve🔴r. After all, a weapon with reach is going to trigger someone walking into your range a lot more often anyway. Nonetheless, this is an option for players who absolutely refuse to part with their beloved greatsword, greataxe, or other non-reach weapons.
17 Rally
Give Temporary Hit Points To An Ally
Best Uses |
---|
Buff your party before a boss fight |
Shield someone close to death |
As a bonus action, Rally allows you to give temporary hit points to an ally equal to the roll on your superiority dice plus your Charisma modifier. While easily overlooked, Rally can be a great way to pad your allies hit points, making them har🌠der to take down.
It's also possible to use this maneu꧂ver outside o💮f combat, take a short rest to regain your maneuvers, and then go into battle with your whole party's life totals increased. Be advised though, temporary hit points will not revive a player who has already been knocked unconscious.
16 ꦿ B🍬ait And Switch
Swap Places With An Ally
Best Uses |
---|
Protect a party member |
Remove a party member from melee range |
Buff your AC or that of an ally |
The Bait and Switch Maneuver might be situational, but it𒊎 is a handy ability for defense if you need to quickly switch positions with ꧑any creature, friend or foe, within five feet. The trick is that the creature has to be willing to switch places with you, so it makes more sense to use this with a friendly target.
When you roll your superiority die, the resulting number can be used as 168澳洲幸运5开奖网:an AC bonus for you or your target. This pairs nicely with other Maneuvers like Goading Attack or Menacing Attack that also emphasize the defensive Battle Master 🍷build.
15 🐲 Pushing Attack
Send Enemies Flying
Best Uses |
---|
Knock enemies into environmental hazards or traps |
Knock enemies out o🅷f opportunity attack range of your alli🐭es |
Pushing attack is great because it gives you some say in where your opponent strikes next by allowing you to position them. Furthermore, the superiority die you roll when using this ability is added to the damage of your atജtack. Its drawback is that your target must first fail a strength saving throw before you are able to push them 15 feet.

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However, there are many battlefields where a precarious ledܫge, pool of acid, or otherwise harmful location exists. Throwing your enemies into harm's way is not only a great tactic, but it's also a very rewarding use of game mechanics that will take the dangers your dungeon master has laid out for you and turn them against his minions.
14 ♒ Goading Attack
Force Creatures To Attack Only You
Best Uses |
---|
Protect your allies at your own expense |
Stop enemies from killing downed allies |
This maneuver allows you to protect your allies by offering yourself as the target of your foe's ire. The Fighter class is among the characters that are the hardest to take down, so it is often best for everyone if you are the one bei♛ng attacked. The target must make a Wisdom saving throw. If they fail, their attacks have a disadvantage against anyone other than you until your next turn.
This maneuver functions much like the taunt acti𝓰on prevalent in many other games, nearly forcing the opponent to attack you instead of your alli♏es. If the idea behind your character is to become the shield that defends your loved ones, Goading Attack is the perfect choice for you.
13 🐽 Menacing Attack
Frighten Creatures You Hit
Best Uses |
---|
Frighten a powerful enemy |
Prevent a melee attacker from attacking |
Though it functions differently, it could be said that Menacing Attack is a strictly better goading attack. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. If they fail, they suffer 168澳洲幸运5开奖网:the Frightened condition until the end of your next turn. A creature that is frightened has Disadvantage on all at𒉰tacks and ability checks an🎉d cannot willfully move closer to the source of its fear as long as that source remains in its sight.

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That being said, there are a plethora of creatures you will face in Dungeons & Dragons that have immunity to the frightened condition.♈ In other words, Menacing Attack will not work against them. Goading Attack is more reliable even though Menacing Aꦆttack is technically better.
12 Parry
Reduce Damage Taken
Best Uses |
---|
Reduce incoming damage |
Save yourself from lethal damage |
Parry can be used to reduce the hit📖 points dealt by your opponent during combat. It's a defensive ability and ther♔efore gets less attention because of the lack of drama involved, but being able to mitigate damage of any kind is a nice trick.
When you take a hit that deals damage, you can use your reaction to Parry, which means you roll your superiority die and add it to your Dexterity bonus. Subtract the result from the original amount o൩f hit points. What Parry lacks in flair it makes up for in practicality.