Summary

  • Consider species like Dragonborn for melee artificer builds to benefit from breath weapons and resistances.
  • Humans offer versatility with an extra feat, while Halflings' luck mechanic can help in avoiding critical failures.
  • Elves, like Eladrin, provide teleportation abilities for easy positioning, which can be crucial for artificers.

168澳洲幸运5开奖网:Dungeons & Dragons has more than 12 classes, which you're likely aware of. Along with fan or third-party content, the game also officially has the artificer, a class that uses magic in a more scientific waܫy compared to others, as well as being formidable in both melee or ranged combat, depending on how you make your character.

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Just like every class, it's important to think about which background, subclass, and species you'll get for your character, as it determines many perks you'll have. Species is also essential - which ones can make your artificer deadlier than 🥃most?

Despite artificers not being updated outside of an Unearthed Arcana, we'll mostly𝕴 use the 2024 update of species and 2024 charac♊ter creation rules instead of the 2014 version.

10 Human

Classic

Dungeons & Dragons art of Artillerist Artificer on a white background.
  • Source: 2024 Player's Handbook

168澳洲幸运5开奖网:The default choice for a 🏅lotඣ of people is humans, as their bonuses are simple and generic enough that the♏y work in a🌜ny class. You get a free skill proficiency and two origin feats instead of just one, like everyone else. You'll also get Heroic Inspiration after every long rest.

The fun part is having two origin feats, one from the species and the other from the background, allowing you to ꦺdo some fun combinations instead of having to choose only one option. Artificers can be pretty different from one another, so two options help out even 𝐆more as they can fit many builds.

9 Halfling

Another Classic

Halfling Battle Smith from Dungeons & Dragons (DND).
Halfling Battle Smith by Zoltan Boros
  • Source: 2024 Player's Handbook

Halflings also have generic bonuses that work💮 on everyone. You can hide behind ot🧸her people or go through them if they're larger than you, you're resistant to being frightened, and you're lucky, which is their key feature.

Lucky (not the feat) allows you to re-roll any natural one that you get, and since it doesn't have a cost, you can use this any time it happens - unless you roll two🐬 natural ones in a row, then you're just unlucky.

8 Dragonborn 🧜 📖

Breathe In, Breathe Out

DND, a dragonborn scout looking at the ground by Riccardo Moscatello.
Scout by Riccardo Moscatello
  • Source: 2024 Player's Handbook

As an artificer, you'll likely have a decent constitution bonus, and depending on your build, you may be getting up close to people. That means you can 168澳洲幸运5开奖网:benefit from dragonborn's breath we𓂃apons a lot, along with resistance to a damage type depe꧂nding on your color, which is good for a squishier cܫlass like artificers.

You can also temporarily fly once per long rest, which can help maneuver your melee character a lot or keep a distance and attack f🙈roꦜm afar as a ranged character, depending on how your character fights. Either way, wings are useful.

7 Dwarf

Endure The Pain

A warrior uses a firearm in Dungeons & Dragons.
Firearms by Chris Seaman
  • Source: 2024 Player's Handbook

168澳洲幸运5开奖网:Dwarves also have damage resistanceꦑ, though this time, it's against poison specifically, as well as resistance against the condition itself. They get an extra hit point per level, which is also useful for improving your low health bar, and you can activate tremorsense.

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Tremorsense lets you 'see' enemies that are co🔜nnected to the same ground you're standing on (as long as it's made of stone), allowing you to fight invisible creatures or overcome the blinded condition.

6 Orc

Dash Through Your Enemies

Dungeons & Dragons art showing a group of orcs.
Orc species by Mike Pape.
  • Source: 2024 Player's Handbook

168澳洲幸运5开奖网:Orcs have the wonderful benefit of being able to dash as a bonus action - though it has limited use per sho🎀rt or long rest. Still, this is also a wonderful way to maneuver through the battlefield, ensuring distance between you and your enemies or to hunt them down properly if you're a melee character. You also get temporary hit points whenever you dash.

Along with that, orcs kept their classic Relentless Endurance, allowing you to stay up with one hit point whenever you take an attack t꧙hat zeroes your health but isn't an insta-kill attack, so you can be more resilient.

5 Goliath

Your Ancestry Defines You

Dungeons & Dragons image showing A goliath Cleric casting Spiritual Weapon while fighting an umber hulk.
Artwork by Justine Cruz.
  • Source: 2024 Player's Handbook

168澳洲幸运5开奖网:Goliaths can be used in many ways depending on their main feature, Giant Ancestry. It's a perk you choose during character creation, which changes depending on your ancestry. It goes from teleporting ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚas a bonu💃s action to causing extra damage, knocking people prone, and absorbing or countering damage.

You can also enlarge yourself and carry more weight, but these aren't as interesting features for an ar﷽tificer as the previo🧔us one is. You can get whichever one fits your fighting style better and run with it.

4 Tiefling

But A Different One

Dungeons & Dragons image showing A tiefling Sorcerer casting Vitriolic Sphere on two nothics.
Vitriolic Sphere by Ignatius Budi
  • Source: Sword Coast Adventurer's Guide

The 168澳洲幸运5开奖网:2024 tiefling is interesting if you want more spells to play around with that won't cost spell slots, making them (and elves, by the way)𒁏 an interesting choice. However, we'll focus on one thing players love, and DMs hate: wingꦕs.

Flying is a powerful trait, and some species have permanent flight compared to temporary, li🤡ke the dragonborn. So, tieflings, fairies, aarakocras, and owlins are great picks for you if you want to fly around and domi꧂nate the sky with ranged combat. We recommend the winged tieflings as they can also wear medium armor while flying.

3 Goblin

Hit And Run

Dungeons & Dragons image showing goblins.
Art by Taras Susak
  • Source: Monsters of the Multiverse

If you want to get in close but want to take care of your health bar, goblins are a fun pick. They can cause more damage and resist the charmed condition, but the fun part is Nimble Escape, allowing them to disengage or hide as a bonus🌜 action.

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That means you can punch someone with yoඣur Booming Blade and/or Thunder Gauntlets and run away withouᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚt the fear of an opportunity attack, or you can hide and use ranged attacks at advantage.

2 Autognome

Construct Constructor

Three autognomes from Dungeons & Dragons, small mechanical humanoids modelled after gnomes.
Autognomes by Nikki Dawes
  • Source: Astral Adventurer’s Guide

Autognomes are a fitting narrative choice, as they are constructs themselves, making them a fun choice for a class that creates stuff or machinery. That said, they are resistant to poison, poisoned and paralyzed conditions, don't need to sleep, get two tool proficiencies, a🉐nd more.

Their key features are a higher AC when not wearing armor (13 plus your dexterity), the ability to add a d4 to d20 tests, and the ability to use the Mending cantrip to heal yourself. Their type is also construct, meaning they're immu𓆏ne to spells that trigger humanoids specifically, like Hold Person.

1 Eladrin

Teleport Away

3 different types of eladrin elves standing side by side in Dungeons & Dragons.
Mordenkainen Presents: Monsters of the Multiverse by Wizards of the Coast
  • Source: Monsters of the Multiverse

As you may have noticed, posi💮tioning is key for an artificer, whether you're melee or ranged, which is why orcs and goblins are interesting. Still, teleporting is another fun way to get around with ease, but sadly for you, ar🍒tificers don't have access to Misty Step and also don't have that many spell slots to spend for that.

As a result, eladrins become an interesting choice as they can teleport a few times per long rest as a bonus action, and their teleports can cause different effects, such as teleporti♏ng an ally instead or causing conditions or damage to enemies next to you before teleporting. They're also resistant to being charmed and can swap weapon and tool proficiencies when lo▨ng resting.

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Your Rating

Original Release Date
1974
Player Count
2+
Age Recommendation
12+ (though younger can play and enjoy) ༺
Length per Game
🍰 From 60 minutes to hours on end.
Franchise Name
Dungeons & Dragons ♊
Publishing Co
꧋ ಞ Wizards of the Coast

Brand
🐻 Dungeons & Dragons