In the 2024 edition of the 168澳洲幸运5开奖网:Dungeons & Dragons Player’s Handbook, backgrounds became i🎶ncredibly important, since now they are the ones that dictate your ability score bonuses, not your species. But that isn’t the only thing they give, since now they also come with origin feats, special feats that come bundled into the bac🐬kgrounds associated with them.

Dungeons & Dragons: 7 Best New Spells In the 2024 Player's Handbook
Unleash your full arcane potential.
These origin feats include some classics like lucky and tough, but reworked in some way that makes it balanced ꩵfor a level 1 party. The strength of each background depends highly on the available origin feat, so you better know what your options are before you start the game with a less-than-optimal background.
10 Crafter
Making The DM Do The Math
Being a crafter sounds flavorful and fun but not all that useful. You can start your day with a handy torch if you forgot to buy one, but making such an item wi๊th the fast crafting ability means that it falls apart once the day is over.
The real benefit of the feat is the 20 percent discount you gain on nonmagical items, but you’ll have to remind your DM that you have such a discount♈. You might inadvertently gai♑n the wrath of said DM, since what should have been a simple transaction now has them looking for the calculator app on their phone as they fumble trying to give you the right price.
9 Tavern Brawler ♛
Only Good For Unarmed Fights
The tavern b🧸rawler feat has been slightly reworked from its 2014 incarnation, and it is now a pe🌄rfect feat for monks or characters with an unarmed fighting style. It lets you reroll any damage die that lands on a 1, and you can push enemies you land hits on.
The issue with this feat is that if you aren’t fighting barehanded, you have no use for it. Even if your fighter has a deep backstory aboutꦑ drunken fights in pubs, tavern brawler will do 🌌nothing for them if they spend their whole adventure with a sword in one hand and a shield in the other.
8 Alert
You Are No Longer Immune To Surprises
Alert used to be a fantastic feat, since it made you immune to be🦂ing surprised; you could still be ambushed, but your character would roll initiative and take their turn as normal. This is no longer the case in the 2024 Player’s Handbook, since that immunity to being ♔surprised is completely gone.
Being surprised, however, is no longer so bad, si❀nce now it only gives you disadvantage in your initiative roll. Alert still gives you a bonus to your initiative, and it comes with the added effect of letting you swap yourꦐ initiative with another ally; potentially useful, but not as impactful as it once was.
7 Tough
You Can Take More Hits
There isn’t anything particularly special about tough, and it still works as it always has: 168澳洲幸运5开奖网:you get more health. Since, mathematically speaking,🥃 you always gain the same amount of health whenever you♈ take the feat, you are free to skip it on the earlier levels and just gain it later on.

Dungeons & Dragons: 12 Best Subclasses In The 2024 Player's Handbook
With the 2024 Player's Handbook update comes a slew of new and refined subclasses. But which subclasses shou🍌ld you use to build your characterܫs?
Thanks to how backgrounds work, however, tough has seen some interestin🍬g improvement. Taking it at level 1, with a background like farmer, makes you gain all the additional health as usual wh⛦ile not sacrificing any ability score improvement in the process, making it ideal for an early-game tank build.
6 Healer
A Better Cleric
Healer is an interesting feat that lets any character 168澳洲幸运5开奖网:take the support role, albeit with limited results. As long as you have a healer’s kit (given by backgrounds like hermit), you can heal others with their 💫hit point dice and add your proficiency bonus to the amount healed.
The real strength of the feat is the healing rerolls, where if a die rolls a 1 when you’re healing someone, you get to reroll it. Since this affects all healing spells, not just using the healer's kit, this is an ide﷽al feat for players aiming to support others wꦓith classes like clerics or druids.
5 𝓡 Magic Initiate 🌃
Choose From Cleric, Druid Or Wizard
Magic Iniജtiate lets you learn two cantrips and a level 1 spell from either cleric, druid, or wizard. You can take this feat more than once as long as you don't pick the same class, making three the max number of times you can pick magic initiate, although you rarely want to take it mo🦩re than once.
This is a powerful feat that can define certain builds, although you need to pay attention to what is giving you access to this feat. After all, a backgroundꦡ like acolyte makes you pick cleric when choosing this f🐲eat, so only go with that background if you’re planning on using the spells available to clerics.
4 Skilled
Be Proficient In Everything
Skilled is simple and to the point: you gain proficiency in 3 skills or tools of yourಞ choice, and you can even repeat this feat at later levels to gain even more proficiencies. When picked as part of a background, it can really bolster how you build your character, letting you make them experts in various walks of life.
Since you can also take it at later levels, there might be certain skills or tool proficiencies that can serve the campaign to a gr♛eat extent. While skilled is rarely anyone’s first🦄 choice, you should always keep it in mind, particularly when your ability scores are already as high as you need them to be.
3 🀅 Savage Attacker ♍
Reroll Damage No Matter The Weapon
If you’re all about dealing as much damage as possible, then savage atta⭕cker is 💯for you. As long as you land a hit with some kind of weapon, you can roll damage twice and keep either result, but only once per turn.

꧅ Dungeons & Dragons: Dwarf Species Guide
Be as stalwart as a mountain with this hardy species in Dungeons & Drago♈ns.
Clearly, savage attacker has a much bigger impact the fewer attacks you can make. Once you hit level 5, you’ll have to decide which attac𒁏k deserves the double roll, although the DM might let you decide when to use this ability only after rolling for the first time.
2 Lucky
Start Each Day With Advantage
The lucky feat has been slightly re💧worded from its 2014 incarnation, but it still works largely the same. You have a set of luck points, determined by your proficiency bonus this time, and you can spend them to give yourself advantage on a check or give someone disadvantage when attac🎃king you.
Since you start each day with all your luck points, there is no point in saving them for a rainy day unless you know there is a boss fight coming. Since they are now dependent on proficiency bonus, you start with less than before, but you’ll gain even more as the adventu♏re progresses, so it is a net positive.
1 Musician
Handing Out Heroic Inspiration
Usually, playing music is a trait 168澳洲幸运5开奖网:exclusive to bards, but thanks to the musician feat, now everyone will want to know how to ꦯplay at least a lute. This is because, other than giving you proficiency with three mus💝ical instruments, the feat also gives you access to the encouraging song.
This song can be played at the end of a short or long rest and gives allies th⛦at hear the song (up to your proficiency bonus) heroic inspiration, letting them reroll any dice roll by expending one heroic charge. While characters can only have one heroic inspiration at a time, you can still recharge it after each short rest, giving players near unrestricted access to a mechanic﷽ previously only available when the DM deemed it appropriate.

28 Devious Traps In Dungeons & Dragons For﷽ A DM To Use
The DM has many options when it comes to obstructing 🌜the party, but what 🐼beats a classic trap? These are the most devious ones to use in D&D.