Monks are typically dealers of death and destruction in 168澳洲幸运5开奖网:Dungeons & Dragons, but there is one monk subclass with the power to heal as well as harm. Followers of the Way of ♊Mercy have learned how to use the mastery of their minds and body to instill healing energies in their friends and deadly magic in their foes.

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The mere touch from a Way of Mercy monk can bring blissful health, but it could just as easily bring agonizing poison or necrosis. If you're willing to master the powers of life and death (with a martial arts twist), read on to begin your journey on the Way of Mercy.

Way Of Mercy Monk Features

Githzerai Monk by Dan Scott
Githzerai Monk by Dan Scott

Followers of the Way of Mercy get a number of benefits starting at level three. Implements of Mercy pr♐ovides proficiency in Insight and Medicine as well as proficiency with the herbalism kit. You also get a mask, which is purely cosmetic.

Proficiency with herbalism kits allows you to 168澳洲幸运5开奖网:brew your own healing potions to add to your magically healing hands.

Hand of Healing provides you with a means of healing at a mere touch. You can spend one ki point and your action to restore a number of hit points equal to your Martial Arts die roll plus your Wisdom mod🐼ifier. You can also replace one una♛rmed strike in your Flurry of Blows with this feature without spending a ki point.

Hand of Harm performs the opposite. Whenever you hit a creature with an unarmed strike, you 𒁃can spend one ki point to deal necrotic damage equal to your Martial Arts due plus your Wisdom modifier. You can only do this once 🍌per turn.

Physician's Touch at level six improves Hand of Healing to also end one disease of status condition, including blinded, deafened, paralyzed, poisoned, or stunned. Hand of Harm, meanwhile, can apply the poisoned condition to the creature struc🎃k until the end of your next turn.

Be sure to poison the enemy you're currently engaged with every turn to impart disadvantage on all their att♌ack rolls.

Flurry of Harm and Healing at level 11 lets you replace an unarmed strike in Flurry of Blows with one use of your Hand of Healing without spending a ki point. You can also use Hand of Harm in a strike against an oppone🐲nt without spending a ki point, but you can still only perform Hand of Harm once per turn.

This drastically reduces your ki expenditure for both Hand of Healing and Hand o෴f Harm, really letting this subclass perform well into the late game.

Finally, Hand of Ultimate Mercy at level 17 lets you resurrect a creature that's died within the past 24 hours. By spending five ki points, you return that creature to life with hit points equal to 4d10 plus your Wisdom modifier. You also end any of the following conditions they were suffering from: blinded, deafened, paralyzed, poisoned, or stunned.

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Best Species For A Way Of Mercy Monk

Soulfire Grand Master by Johannes Voss
Soulfire Grand Master by Johannes Voss

Followers of the Way of Mercy are similar to most other monks, so any species that works as a monk will do great here. Below are a few species that make excellent monks.

Bugbear

Bugbears make great monks. Five extra feet of reach for your melee attacks provides significant flexibility. High Dexterity means you're more likely to go earlier in the turn order, making Surprise Attack more effective. Stealth proficiency, charm resistance, and Darkvision are all great perks.

Duergar

The poison resistance isn't too useful since monks eventually gain immunity, but advantage against being charmed and stunned is still good. Enlarge/Reduce is a great spell for a monk to know as it can increase your damage, and Invisibility provides interesting sneaking options.

Goblin

Fury of the Small can really help your damage output. Darkvision, charm resistance, and hiding as a bonus action are also nice to ha🔜ve, although your bonus action will typically💦 be used up spending ki points.

Goliath

Monks don't get nearly as many hit points as their melee-focused combat requires. Stone's Endurance helps with that. Cold resistance and Athletics proficiency are also good perks.

Half-Orc

Monks make a lot of attacks, and that means they're making critical hits more often than most classes. Savage Attacks makes those crits deal more damage, while Relentless Endurance keeps a monk fighting when their hit points hit zero. Darkvision is also nice too.

Half-Elf

Monks in general want a lot of stats to be effective. Half-elves get three stat boosts, Darkvision, and even more skills to add to your burgeoning repertoire.

Human

If it's stats you want, humans got it. You can also go variant human to get a feat off the jump.

Owlin

Monks struggle against flying things. Owlin can fly, making it easy to hit other flying things. Neither monks nor owlin like wearing armor, which also works in this species' favor. Darkvision and stealth proficiency are nice to have.

Plasmoid

Using Amorphous is hard to do while wearing armor or wielding weapons, but monks don't like either of those, making them the perfect plasmoid class. Darkvision, resistance to acid and poison damage, and advantage on grapple checks are also great pairings for any monk subclass.

Shifter

Shifters help with a monk's poor HP pool by providing a bunch of temporary hitpoints whenever they shift. Extra armor, movement speed, a skill proficiency, and Darkvision are all good to have.

Tabaxi

Monks don't use claws, but Feline Agility means you never have to worry about being too far away to get into combat. Climbing speed helps with those pesky flying critters a bit, and Darkvision is always a boon.

Best Ability Scores For A Way Of Mercy Monk

Erase by Zack Stella
Erase by Zack Stella

Like other monks, followers of the Way of Mercy want Dexterity, Wisdom, and Constitution to be effective. Dexterity empowers your strikes, Wisdom helps with your armor class and your healing✨ features, and Constitution provides all-important hit points.

Strength, Intelligence, and Charisma can be entirely ignored. You're going to want your core three attributes boosted as high as you can, and these just don't provide much benefit.

If you're using D&D's point buy system, a good starting ability score spread might look something like this:

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

8(-1)

17(+3)

15(+2)

8(-1)

16(+3)

8(-1)

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Best Starting Equipment For A Way Of Mercy Monk

Taigam's Strike by David Gaillet
Taigam's Strike by David Gaillet

A monk's body is their weapon, which means you're not likely to require much in terms of equipment. You can choose either a shortsword or another simple weapon, but most of your abilities require unarmed strikes to use, so don't expect to use either weapon much.

A dungeoneer's pack is a little more useful than an explorer's pack, and 10 darts can help you engage flying targets.

Since your armor class is based on both your Dexterity and Wisdom modifiers while you're not wearing armor, you don't get any armor to start, and you're not likely to ever need it.

Best Feats For A Way Of Mercy Monk

Swift Kick by Mathias Kollros
Swift Kick by Mathias Kollros

Most monks, but especially Way of Mercy monks, want to maximize both their Dexterity and Wisdom before reaching level 20. This doesn't leave much room for taking feats, so you're not likely to need this section at all.

That said, if you somehow stumble across a free feat over the course of your campaign, here are a few good ones to consider.

Alert

Never get ambushed again. Alert prevents you from being surprised, can't gain advantage against you if they attack while hidden, and you get an additional five to your initiative score. If you can combine this with the bugbear's Surprise Attack, you've got a potent combo.

Athlete

Climbing speed equal to your movement speed can be very helpful if you don't already fly or are a tabaxi. Getting up from prone without using half your movement can also be good too. Take the Dexterity score increase here.

Healer

If you want to lean even further into your role as a healer, the Healer feat gives you another option to heal your friends. It's generally not as good as your Hand of Healing ability, but more healing is certainly useful for longer dungeon dives.

Lucky

Nobody likes to fail their rolls. Lucky provides you with extra d20s to spend on your most important mo🥂ments. ౠYou can also use Lucky d20s to prevent damage to your squishy monk.

Mobile

Mobility matters for melee classes. An extra 10 feet of movement helps get you into combat faster, while dash actions that ignore difficult terrain keep you free of crowd control effects. Avoiding attacks of opportunity is also nice.

Skill Expert

Complement your skills by having more of them. You can also gain expertise in a skill you already have.

Tough

Monks are squishy. Tough makes things less squishy by giving them two extra hitpoints per level.

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