There's no more knightly a class in 168澳洲幸运5开奖网:Dungeons & Dragons than the paladin, and there's no more noble a subclass than those paladins who take the Oath of the Crown. These paladins dedicate their lives to upholding the laws of their country, often devoting themselves to a knightly older where members swear fealty to their liege lord and nation.

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Taking the Oath of the Crown comes with weighty responsibilities, but it also comes with potent magics and abilities to ensure the safety of the kingdom's subjects. If you're ready to take on these sacred duties, then read on to learn how to build an Oath of the Crown paladin.

Oath Of The Crown Paladin Features

Dungeons & Dragon half orc paladin holding large sword with a shield while letting out a battle cry
Paladin from the Player's Handbook via Wizards of the Coast

Upon taking the Oath of the Crown at level three, your paladin gains two features: Channel Divinity and the beginning of their Oath Spells. The Oathꦛ Spells are detailed in the table below.

Paladin Level

Spells

Third Level

  • Command
  • Compelled Duel

Fifth Level

  • Warding Bond
  • Zone of Truth

Ninth Level

  • Aura of Vitality
  • Spirit Guardians

13th Level

  • Banishment
  • Guardian of Faith

17th Level

  • Circle of Power
  • Geas

Your Channel Divinity comes in two flavors. Champion Challenge lets you expend your bonus action to compel creatures within 30 feet of you to make a Wisdom saving throw. On a failed save, they can't willingly move further than 30 feet from you. Turn the Tide lets you use your bonus action to provide 1d6 + your Charisma modifier in hit points to allied creatures within 30 feet with less than half thei🎐r total hit points.

Champion Challenge doesn't keep ranged enemies from engaging other party members, but it does keep enemies wi🧜thin easy smiting distance.

At level seven, Divine Allegiance allows you to use your reaction to take the damage intended for another creature that's within five feet of you. At level 15, Unyielding Spirit provides advaꦛntage against effects that ♈cause paralyzed or stunned conditions.

And at level 20, Exalted Champion lets you use your a𝔉ction to gain one hour of the follo♉wing bonuses:

  • Resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons
  • Allies within 30 feet gain advantage on death saving throws
  • Advantage on Wisdom saving throws for both you and your allies within 30 feet
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Best Species For An Oath Of The Crown Paladin

An orc woman in plate armour holds a blazing sword as she rides a dark horse
Devoted Paladin by Chris Rallis

Anyone can take the Oath of the Crown. You can be any species and still be a great paladin, but there are a few species that offer some synergistic benefits. Here are a few suggestions to get you started.

Astral Elf

Having Sacred Flame as a cantrip provides a much-needed ranged attack, while Starlight Step gets you into combat faster. Charm resistance is great for a class that struggles with mind-control effects, and Keen Senses provides another much-needed skill proficiency.

Centaur

Why bother with a horse when you could just be the horse? Ten extra feet of movement is always good, hooves give you an unarmed strike option and added bonus action damage, and Equine Build lets you pull the party's cart.

Dragonborn

There's less reason to be a dragonborn paladin ever since the custom origin rules allowed more flexible ability score bonuses. That said, Breath Weapon is still a valuable and viable crowd control ability for a class that sometimes struggles with crowds, and damage resistance is never a bad thing.

Duergar

Enlarge/Reduce is a useful spell for a melee-focused class, and Invisibility can help with a paladin's complete lack of subtlety. Resistance to poison and advantage against being poisoned, charmed, or stunned are all good, although, as is 120 feet of Darkvision.

Earth Genasi

Like the duergar, earth genasi's Pass Without Trace can help with those unavoidable stealth checks. Earth Walk can ensure your mobility, and Darkvision is always nice to have.

Goblin

Fury of the Small is a great damage boost for an already highly damaging subclass. Being able to disengage as a bonus action is great too, although you're not likely to use Nimble Escape to hide. Darkvision and charm resistance are good too.

Goliath

Paladins don't do a lot with their reactions (outside of opportunity attacks), so Stone's Endurance can really help keep you in the fight when other species are in their death saves. Athletics is a good skill to have, and cold resistance is also nice.

Half-Orc

Intimidation is a good skill proficiency for paladins, and Darkvision is great to have too. Relentless Endurance keeps you fighting beyond your hit points, and Savage Attacks can make those rare cri🍷ts that much more impactful.

Hobgoblin

If you're playing with more than one front-line character, hobgoblins are incredible. Fey Gift lets you consistently use your bonus action to provide buffs to your pal. Fortune of the Many makes your rolls more consistent. Darkvision and Fey Ancestry are always groovy.

Human

Variant human gives you access to a powerful feat at level one. Polearm Master, Mobile,🍸 and Great Weapon Master are all great choices.

Kobold

Draconic Cry gives you another option to gain advantage in combat against a whole crowd of enemies. Draconic Sorcery provides you with a ranged attack cantrip like Fire Bolt or a useful combat trick like Booming Blade. Darkvision is always great to have.

Minotaur

Horns give you a useful unarmed strike, a bonus action push, and an attack after using a Dash action. Survival is a fine proficiency to have too.

Satyr

Performance and Persuasion are both useful Charisma-based skills, and Magic Resistance helps protect you from a paladin's typical weakness. Mobility comes from Mirthful Leaps and an extra five feet of movement, and your horns give you a useful unarmed strike if you're ever disarmed.

Shifter

Paladins are already very tough. Shifters add some temporary hit points and either some AC or additional movement, but both are good. Pick Intimidation for your skill proficiency.

Warforged

Paladins are traditionally the heavy armor class of D&D. Add +1 to that AC, then add resistance to poison and immunity to sleep effects. Then add a skill and tool proficiency of your choice. Perfect match for a paladin.

Best Ability Scores For An Oath Of The Crown Paladin

A Paladin With A Glowing Weapon

You'll want high Strength and Charisma scores to be an effective Oath of the Crown paladin. Strength ensures your melee attacks hit accurately and hard. Charisma empowers your spells and abilities, so you'll want this to be as high as possible as well.

Constitution ensures you keep concentr𓆉ation for some of your spells and also provides you with all-important hit points.

You'll be wearing heavy armor, so Dexterity can be safely ignored along with Intelligence and Wisdom.

With your high Charisma score, Paladins make great "face" characters. However, you'll probably be relying on your teammates for skill checks that don't involve Strength or Charisma.

If you're using the points buy system for D&D, a good starting ability score spread might look something like this:

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

17(+3)

8(-1)

15(+2)

8(-1)

8(-1)

16(+3)

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Best Starting Equipment For An Oath Of The Crown Paladin

Silverblade Paladin By Jason Chan
Silverblade Paladin by Jason Chan

A paladin has a lot of options in terms of starting equipment. You could play more defensively with a shield and a single martial weapon, or you could go for maximum offense with two martial weapons.

A battleaxe, longsword, and warhammer are all good options with a shield, or you can pair any of these with a larger two-handed weapon like a lance, maul, or greatsword.

A lance offers interesting mounted combat options, but you'd need a horse or some other ridable creature to make it work.

Five javelins provide you with a ranged option, but you can replace that with a simple melee weapon if you've taken a species that provides a ranged-attack cantrip.

An explorer's pack provides more goodies than a priest's pack, so pick that. A set of chain mail and a holy symbol are the last you need to pre🅰pare for your adventure.

Best Spells For An Oath Of The Crown Paladin

Sigardian Paladin by Slawomir Maniak
Sigardian Paladin by Slawomir Maniak

As a half-caster class, Paladins have few spell slots and no ability to cast spells as a ritual. And since your Divine Smite ability uses spell slots, whatever spells you choose had better be good. Here are a few suggested spells to consider at each paladin level.

Spell Level

Spell Name

First Level

  • Bless
  • Protection From Good And Evil
  • Shield of Faith
  • Thunderous Smite

Second Level

  • Branding Smite
  • Find Steed
  • Lesser Restoration
  • Warding Bond

Third Level

  • Blinding Smite
  • Crusader's Mantle
  • Revivify
  • Spirit Shroud

Fourth Level

  • Death Ward
  • Find Greater Steed

Fifth Level

  • Banishing Smite
  • Destructive Wave
  • Holy Weapon

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