When playing 168澳洲幸运5开奖网:Dungeons & Dragons, party members can create all sorts of characters with different moralities, from Samarita🅘ns to monsters. And while the Dungeon Master will decide whether the idea fits or not, that's pretty much the only restraint the🧸y have when it comes to being good or evil during the game.

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While we've talked in the past about 168澳洲幸运5开奖网:how players can roleplay evil characters without overstepping, and even how DMs can make entire 168澳洲幸运5开奖网:campaigns centered on a group o𓆉f evil people, the biggest challenge for the DM usually occurs when there are both good and evil characters in the same party. How do you make sure things won't get out of hand with heroes and villains together🔯?

9 Talk To The 🎃Players 🐬

All Of Them

Dungeons & Dragons image showing a party of adventurers about to consume a Heroes Feast.
Credit: Raluca Marinescu.

We'll bring up this topic again in detail, but it's still worth mentioning in a broader sense. Communication is key in D&D, and here is ✨no differ🔯ent. Unless your group is composed of close friends who are completely okay with one provoking the other, a hidden evil character who backstabs the party will generally backfire.

Instead, let everyone know that the group has good and evil characters, encourage the evil character pl♋ayer to be open about it, and let the good character players create characters who are also okay with this being a thing. If the players are aware of the situation, they can prepare themselves for it, preventing most of the is▨sues you could have in the future.

8 Help Tꦰhe Evil Character Establish Limits For Their Actions

What Is Too Much Even For Them?

Dungeons & Dragons image showing A gnome Bard casting Vicious Mockery at a kobold.
Artwork by Igor Grechanyi via Wizards of the Coast

When creating an evil character, it's important to avoid those monsters who act as forces of nature and will destroy everything in their path - 168澳洲幸运5开奖网:that's the BBEG's job, not the playe💛r's. Thus, it's important 🀅to help your player figure out what is too much for their characters to do.

These would be things such as murdering children, torturing people or worse, or taking into consideration all the boundaries players may have requested during session zero. The character is also a person, which means they'll have thing🍌s they enjoy doing, showing a lighter side, and they can still have friends - which is what the party will hopefully become throughout the campaign.

7 🔴 T🦹ell Good Characters To Avoid Boy Scout Characters

Give Them Limits, Too

Dungeons & Dragons image showing A human Druid casting Lesser Restoration to an ally.
Credit: Martin Mottet.

Boy Scout characters - the Superman type - work surprisingly well in D&D. That said, this won't be the best type of character if the group also has evil people in it. Sure, maybe a character that actually behaves like Superman, who doesn't kill and may even try to redeem the evil character could work, but any gꦬood characters also need to be prepared to let evil be evil sometimes.

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Good characters who are okay with getting their hands dirty, ♌or at least looking the other way while the evil one gets their hands dirty because it's for a good cause, will work better in a game like this. Even Batman trusts Catwoman toꦆ do her thing sometimes.

6 Don't Let Them Trapped In Their Alignments

You Don't Have To Make Evil Choices All The Time

dungeons & dragons image showing zariel and her devils fighting demons in avernus.
Descent into Avernus Cover Art by Tyler Jacobson

ඣJust because a character is a neutral evil, that doesn't mean they can n𓆉ever show pity for someone they relate to or can't go with the diplomatic choice - sometimes that's the most pragmatic thing, you know?

The player is more than welcome to do good deeds and pick moments they think are most beneficial or free o𓄧f consequences for doing evil stuff. The good characters can also think this way: Sometimes, the big bad needs to die rather than be spared. Let your players be aware of that.

Some tips here are for players, not DMs, but as the DM you need to consider♐ these and bring the topics up with your party before issues occur.

5 🅠 Force T𓂃hem Together

They Need Each Other

Dungeons & Dragons image showing A Fighter standing between an ally and a black dragon.
Credit: Campbell White.

Naturally, your party needs a common goal. This is where you make sure the players have a goal that will take a lo🌟ng time to solve and that they all share it. For example, the good characters can be after the villain to save the city, while the evil ones are in it for a personal vendetta against their ne🐭mesis. Either way, it's a common goal.

You can take things a step further and make it clear that the characters cannot get what they want without teamꦇing up. The evil character can use their personal connections with the villain to track them, for insta꧋nce, but they know they can't beat them one-on-one. Starting their team-up with fights where one constantly saves the other helps a lot here.

4 🐓 ♛ Create Morally Gray Options

Don't Let Solutions Be Black And White All The Time

An assassin entering from a balcony, ready to kill an unsuspecting NPC.
Deadly Visit by Scott Murphy

What if the villain is using an inn♎ocent NPC - one that is even a friendly character to the party - as their host, an🐲d one must die to kill the other? Your players can go non-lethal, find an alternative solution, or do the killing, but it's safe to say that this can go many ways.

When the right and wrong things are obvious, the good and evil characters tend to diverge. However, when the scenario hits a gray area, it can create complicated scenarios where one side is more inclined to hear the other, with the evil character potentially doing something good or vice versa. If all solutions are like that, though, it can be exhausting, so you can save those for more dramat🔜ic moments.

3 Give The🃏m Downtime

And Things To Bond Over

Dungeons & Dragons image showing several tiefling playing cards.

As we mentioned before, evil people have friends, too. Once the party is properly together on their adventure, it's important to focus on the𓆉ir interactions and make sure the characters will become friends regardless of alignment, making their interactions smoother in the future.

As the DM, don't be afraid to create topics if the characters are not having a good time starting a conversation. For instance, let's say that an evil and a good character suffered the loss of a close one,🎐 like a family member. You can have an NPC sharing the same pain during a downtime conversation to bring up this topic and show that both player characters have things in common to bond over.

2 𓂃 ღ Let Them Try To Influence One Another

Redemption Or Corruption Arcs Can Happen Here

Dungeons & Dragons image showing tthe Weathermay twins, Alanik Ray and Arthur Sedgwick escaping Castle Ravenloft.
Credit: Zoltan Boros.

Once the characters are more acquainted with one another, they can try to have deeper conversations about their morality. Wh🌟ile that's something that is more up to the players than you, don't forget you can bring up the idea of changing alignments in session zero or during conversations outside the game.

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They'll leave a lasting impression on your party.

While this topic can also bring a bit of drama, where one character doesn't want to change their morality because of the other, it's okay to have said drama between the characters, as long as the players aren't taking it personally outside the game - the characters can get angry at each other without the same being the case for the𝔍 players.

1 Be Ready To Step In 🌸

It's Okay To Give Them A Time-Out

Nafas telling a story, from Dungeons & Dragons.
The Genie Nafas, by Hazem Ameen

Despite the previous tip, it's also important to pay attention whenever there's an in-game discussion to make sure in game events are not mixing with personal stuff from outside the game and♛ that the players are not getting hurt over insults that their characters may have shared with one another.

Drama like this may be a rich source of narrative, as we have seen in many movies, series, and games, but it can be stressful for the people who actually have to deal with it. ♈Thus, if you think things are getting a bit extreme, ask everyone if they're okay, and don't be afraid to pause the game and talk to them about it⛎.

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Your Rating

Original Release Date
1974
Player Count
2+
Age Recommendation
ꩲ 12+ (though younger can play and enjoy)
Length per Game
🌠 From 60 😼minutes to hours on end.
Franchise Name
ಌ Dungeons & Dragons
Publishing Co
Wizards of the Coast 🦂 ♒

Brand
Dungeons & Dragons 💦