The Infiltration system in 168澳洲幸运5开奖网:Dune: Spice Wars unlocks once you've started harvesting Spice. By sending your Agents to dig up dirt in the key arenas of Arrakis politics you'll be able to earn additional income, spy on your rivals, and carry out missions capable of altering the planetary balance of power.
Infiltration is just as important to winning the game as Landsraad votes and battlefield victories, and managing your Agents successfully will give you advantages in every aspect of the game. You might even be able to quietly make your rivals disappear, eliminating the opposition without a trace.
Updated on September 16, 2023 by Matt Arnold: There have been some changes to assassination missions with the launch of Dune: Spice Wars out of early access. We've updated this guide accordingly.
Agents
As you harvest Spice, progress is automatically made toward recruiting an Agent. You can see the current progress bar underneath the Infiltration button on the right side of the screen. When an Agent is recruited, ꦗthey can be assigned to infiltrate one of your rivals or one of the four key non-player organizations on and around Dune.
Each Agent has a single Trait that will provide a small benefit to your empire when they're assigned to Infiltration. Sometimes this bonus affects your overall production, while other times an Agent's Trait makes them particularly suited to a given task. Deploying your Agents to maximize their effectiveness is always a useful strategy.
When an Agent is assigned to Infiltrate an entity, they will cause your Infiltration Level within that entity to rise. Infiltration Levels always trend toward the number of Agents currently assigned there, and are necessa🌌ry for carrying out advanced Operations.
By default, a faction can have up to ten Agents in their employ at a time. Some bonuses, notably the Eye Of The Council Charter and the Counter Measures Development, can increase this limit.
Infiltration Effects
Infiltration |
Benefit |
---|---|
Rival Faction |
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Arrakis |
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Spacing Guild |
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CHOAM |
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Landsraad |
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Missions And Operations
By spending Intel, you can carry out Missions listed on the right-hand side of the Infiltration interface. Missions are performed by the Agents infiltrating the necessary organizations, but doing so does not prevent them from carrying out their normal duties. When a Mission is completed, its related Operation𒆙 becomes available for use.
To deploy an Operation, click its button in the upper-right hand corner of the main screen and select the Region in which you would like to carry it out. Riskier Operations carry a chance that any players with a presence in the targeted Region will become aware of what you've done, and possibly even capture Agents as a result. You can negotiate the release of captured Agents from the Diplomacy screen of their captor.
Occasionally, a Mission will suffer a complication - these special events must be resolved if the Mission is to continue. If you let a comౠplication expire t🌄he Mission will be aborted.
How To Assassinate An Opponent
If Assassination is enabled in your current game, then you'll be able to carry out an Assassination Mission against your opponents. If successful, that faction will be immediately eliminated from the game, just as if their capital had been destroyed.
Assassinating an opponent requires at least one level of infiltration in Arrakis, CHOAM, the Spacing Guild, and the Landsraad. You also need maximum Infiltration against the chosen faction. Since you can't have more than one Agent assigned to infiltrate an opponent by default, you'll need to start by carrying out the Infiltration Cells mission twice.
Each Infiltration Cell lets you send an additional Agent to spy on the targeted faction. When deciding where to place your Infiltration Cells, the best locations are near your border and at least two regions away from one another.
Once you have sufficient infiltration levels, you can begin the Assassination attempt by spending one thousand Solari and five hundred Intel. Assassination Missions have a daily upkeep of both Solari and Intel, and this upkeep cost increases the longer the attempt takes. If the cost becomes too great and you're forced to abort the attempt, there is no way to recover the invested progress or resources.
An Assassination requires one hundred Progress points in order to succeed. By default, the mission gains two Progress per day for every Agent assigned to the target's faction. However, each day the mission takes a stacking percentage-based penalty to its Progress gain, scaled to the number of Agents the target has assigned to Counterintelligence.
You can re-set the 𒐪Progress penalty by sending an Assas𝓰sin unit to a Village where you have an Infiltration Cell. It will start decaying again immediately.
If the target detects the Assassination attempt, they can carry out a special Mission to detect Infiltration Cells. This allows them to send military units to search Villages; if they find a Cell, it is destroyed and the Agent assigned to it is either captured or sent home. Since this reduces the number of Agents assigned to the Assassination, it will slow down Progress considerably.
An Assassination attempt only ends when it successfully completes, or if it is called off by the attacker. This usually happens if the upkeep becomes too expensive or if all the Agents are discovered. The target can also request a guarantee of safety in the diplomacy screen, which calls off the attack, but this usually comes with extortionate pr♋ices.
When a faction leader is assassinated, all their units disband, all their held regions become neutral, and their Main Base is destroyed. The player is eliminated permanently from the current match