Summary
- It's no secret that optimizing games for the Xbox Series S has been a challenge for game developers this generation.
- Dune: Awakening is another one of those games, with Funcom sharing in an interview that it has been a "challenge" to get the game optimized on Microsoft's budget beast.
- Those sentiments echo what am ex-Naughty Dog and Rocksteady developer recently said, as well as well-documented troubles that persisted with other titles.
If we had a quarter for any time a developer said that getting a game optimized for 168澳洲幸运5开奖网:Microsoft's 168澳洲幸运5开奖网:Xbox Series S console was a challenge, well, we'd have a lot of quarters. The team behind the upcoming 168澳洲幸运5开奖网:Dune: Awakening MMO certainly have added another quarter to the jar with their latest comments about Microsoft's budget beast.
In particular, Funcom chief product officer Scott Junior called it a "challenge" . As part of Gamescom coverage, Junior discussed the team's work on bringing Frank Herbert's iconic science-fiction novel to the gaming sphere, with additional detail about getting that vision to run on a Series S.
"So, it's one of the reasons we're coming out on PC first," Junior said. "There's a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge."
Those comments shouldn't come as too much of a surprise, given how intensive Dune: Awakening appears to be on hardware. It's a high-level MMO, complete with gorgeous graphics and large-scale battles. Still, it's another instance in which a developer has openly discussed the pitfalls when it comes to development on the Series S.

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The Series S Has Been A Hot Topic Among Game Devs
A little over a week ago, an ex-Naughty Dog and Rocksteady dev spoke out openly against the console, going as far as to say that they wished the Series S "never existe🤪d." Del Walker's comments caused a stir in the gaming community, but the developer wasn't necessarily incorrect in his opinion.
, "It's just annoying to make a high-end game with complex Ai, VFX, Advanced Physics, Multi-threading Optimization, Particle Systems, Dynamic Memory Demands, etc etc, then chop all that out so it also plays the SAME on an Xbox S."
. And, of course, who could forget the many struggles that Larian went through in its efforts to get Baldur's Gate 3 running on the machine. Those efforts even .
It's highly unlikely that Series S support will end anytime soon, but Funcom's comments represent another wrinkle in what has been a challenging period for devs. That period certainly won't become any easier as games become more and more complex in the coming years. Only time will tell if there is any sort of breakthrough.

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