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168澳洲幸运5开奖网:Dragon’s Dogma 2 has quite a few places for you to visi𝔍t, from volcanic islands to elven groves. But the two most prominent areas are Vermund and Battahl, centers of government and trade for the land, and key🐈 pieces for the game’s main story.

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Yet these two realms are not on friendly terms, something you’ll quickly learn if you try to cross the border to Battahl. Their backstory isn’t something you need to learn in order to finish the game, but they do giv🍌e an understanding of how the world came to be how it is today.
The Dragon Cycle
The cycle of a Dragon choosing an Arisen exists from before people even remember, and it certainly existed before either Vermund or Battahl were formed. One day, an Arisen came to be 168澳洲幸运5开奖网:that was so mighty, no one else compared to him; that is, of course, Rothais.
Since Rothais is🌌 a Beastren, he could have come from the region of Battahl, traveling north to ultimately create Vermund.
Rothais fulfilled his quest as Arisen, but in his time the cycle worked like it did 168澳洲幸运5开奖网:in the first Dragon’s Dogma. This means that, after defeating the Dragon, Rothais faced off against the previous Arisen, earning the role of Seneღschal once he was victorious.
This role is incredibly dull, as players of the previous game know, since all you can do is run around as an invisible ghost without interacting with anything. Yet the force of will of Rothais was so strong that he managed to manifest himself in the real world, looking for the next thing he could conquer.
The Founding Of Vermund
Since Rothais might know no equal, he managed to amass an army in no time, forming a city where he would be crowned Sovran. This was Vermund, a land where the Arisen is worshiped almost like a deity, with the people following their every command; the citizen꧋s of Vermund were, in practice, not so different from Pawns.
Rothais always hungered for more, so he led a bloody campaign to expand his territory. 168澳洲幸运5开奖网:His greatest weapon was Talos, a stone giant that obeyed only him, being able to cross great distances with e♔ase, and crumbl♍e cities in a matter of minutes.
It 𒁃is likely that Talos was controlled by Rothais’ main Pawn, or that ♊it literally is his main pawn. That would explain why your Pawn can control it in the Unmoored world.
The Conflict Between Vermund And Battahl
Since the Brine 168澳洲幸运5开奖网:doesn’t allow𝓀 anyone to leave theꦓ continent, Rothais’ conquest was limited to places connected by land. So it was only natural that, in time, his forces clashed with the ones in Battahl, although no kingdom was a match a🎃gainst Rothais, his Pa🔯wns, and the giant Talos.
We can only speculate as to how that conflict ended, since Battahl is still independent of Vermund. Considering the state Rothais ends in, we can assume that the Pathfinder had a hand in Roꦰthais’ downfall.

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We know for a fact that the Pathfinder used to send Arisen to fight Rothais for the title of Seneschal, since Rothais himself tells us that much. Said Arisen🙈 could’ve been the one&rs๊quo;s fighting against Rothais alongside Battahl, giving the realm a fighting chance.
It could also be that the Pathfinder simply trapped Rothais on his Seneschal throne, unable to interact with the world anymore. The Pathfinder has the power to rewrite reality, so him being able to pluck𓆉 Rothais out of the picture isn’t unthinkable; he proꦐbably didn’t do it sooner to see if the people of the land could deal with the problem on their own.
Vermund And Battahl After The War
Once the dust settled, each kingdom was able to tend to their people as they saw fit, and they had their own version of what happened with Rothais and his Pawns. Vermund remembered him as a noble soul that founded their city, t🥂he Pawns being the faithful servants of their rightful ruler.
Battahl had a different story to tell, since to them, Rothais was the Mad Sovran, a bloodthirsty conqueror that nearly wiped them all out. In turn, they saw Pawns as tools of mass destruction, unabl൩e to﷽ question their masters when asked to do unthinkable horrors.
This also evolved into the racial prejudices each land has, with Battahl hating the Pawns on one side, and Vermund treating Beastren poorly on theirs. V🦩ermund’s perspective on Beastren was likely an answer to Battahl’s hatred of Pawns, since to Vermund said Pawns are sacred.

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The pushback towards Beastren was such in Vermund, that they chose to remember their founding father as a human, even though Rothais was clearly a Beastren. This doesn’t change how they treat the player if ✅they choose to be Beastren, however.
You can see these prejudices in the game, through several side quests in both Vermund and Battahl. The end to 168澳洲幸运5开奖网:the Wilhelmina questline deals with the poor treatment of Beastren, and you just need to take a stroll through B🐭attahl to quickly be harassed about your Pawns.
Vermund And Battahl Today
While political tensions are still present, both kingdoms still maintain communication, trade, and plans for the future. After all, the game's main plot revolves around the Queen Regent of Vermund, Disa, working in tandem with the lead researcher of Battahl to fight the Dragon cycle.
In Vermund, Disa might seem like an antagonist, but her plans to abolish the Arisen rule aren’t unfounded; after all, giving control of the country to any heartless person doesn’t seem like a wise curse of action. One of the better endings of the game has, in fact, her son becoming Sovran of Vermund.
Meanwhile, Battahl used their unique perspective of Pawns to make them work in their favor. Since they already know what happens when Pawns fall into the control of an evil Arisen, having a way to control them would give them an edge in the future, hence why they developed 168澳洲幸运5开奖网:the powerful artifact known as the Godsw🧸ay.

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