168澳洲幸运5开奖网:Dragon's Dogma 2 features 168澳洲幸运5开奖网:multiple endings to unlock, depending on how you approach the game's final series of events. Once you choose to enter the Unmoored World via the true ending of Dragon's Dogma 2, you're left in a bleak land to figure things out for yourself👍.

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While the desolate lands and dark sky leave little room for hope, you're not alone in this world destined for the apocalypse. Everyone you've met along your journey is still out in the cold world, alive and needing rescue. The first step to evacuating everyone safely is to head to the Seafloor Shrine for a conversa💦tion with Rothais.

How To Start Halls Of The First Dawn

Once you've briefly spoken to The Pathfinder about your disruption of the cycle and the state of the Unmoored Wor♕ld, you're advised to enjoy your last moments in this world.

You're left alone to explore, but your first stop should be The Seafloor Shrine, where Rothais𝓰, th𒅌e founder of Vermund, awaits you.

Given the lack of water in this world, the journey to the Seﷺafloor S🤡hrine is a straightforward path.

Speak with Rothais at the Seafloo𒀰r Shrine, and listen to his important exposition.

He then advises 𝓀you to use this area as a meeting place for the evacuations to come.

From here, speak to Luz, the court oracle, while you explore the shrine.

She will implore you to evacuate the people you've met and bring them to the Seafloor Shrine.

Once you finish speaking to Luz, she will give you the followi🥀ng rewards to prepare you for the journey:

  1. Two
  2. 25,000 G
  3. 15,000 XP

Ferrystones will be key in moving around the map quickly as y🍌ou travel from town to town, evacuating.

This will officially begin the Halls Of The First Dawn quest, giving you the option to go and evacuate as many people as you want.

Dragon's Dogma 2's true ending can be completed by:

  1. Reaching the rest limit.
  2. Completing the battles at each beam, then activating the final beam.
  3. Rescuing everyone, then activating the final beam.

The second and third options can be done together, and you do not necessarily need to evacuate everyone൲ or comple෴te every fight.

However, to truly complete Halls Of The First Dawn, you must complete all five of the following evacuation quests:

  1. 168澳洲幸运5开奖网:The Regentkin's Resolve (Vermund)
  2. 168澳洲幸运5开奖网:Civil Unrest (Battahl)
  3. 168澳洲幸运5开奖网:Wandering Roots (Sacred Arbor)
  4. The Importance Of Aiding Ernesto (Agamen V𓃲olcani🅷c Island)
  5. 168澳洲幸运5开奖网:Shepherd Of The Pawns (Excavat🌼ion Sit✃e)

Each one of these quests will have you revisit the leaders of each location and convince them to evacuate their citizens.

However, you must perform a few small tasks to convince each leader to join you on your ev𓆉acuation mission at Seafloor Shrine.

Below are summaries of each quest and the necessary steps to complete each,🧔 though you can find each guide in more🍰 detail above.

How To Evacuate Vernworth

The Arisen speaks to Sven during Regentkin's Resolve in Dragon's Dogma 2.

Evacuating Vernworth features two objectives you must complete, but both are extremely straight♔forward and should take less than 20 or 30 minutes.

You must unite Disa and Sven's goals, then secure carts for the evacuation.

  1. Return to Vernworth and speak to Captain Brant at the Stardrop Inn.
  2. Speak to Sven at Vernworth Castle, and hear what he needs you to do.
  3. Go to Disa's office to convince her to join Sven's cause.
    • Bring Sven The Ornate Box from Disa's desk, which will trigger their reconciliation.
  4. Go to the West Vernworth Oxcart Stand.
    • Speak to the merchant.
    • Threaten Allard to get him to give up the carts.
    • Speak to the merchant again to confirm the carts can be used by Sven.
  5. Return to Sven to let him know the carts are secured and claim your reward.

How To Evacuate Bakbattahl

Ser Menella admonishes citizens in Dragon's Dogma 2.

Much like Vernworth, Bakbattahl's city evacuation is fairly simple, but t🔜his time you need to stop fighting among the Battahli citizens to get everyone working together toward e🧸vacuation.

  1. Return to Bakbattahl and speak to Ser Menella, who is standing in the center of the city, outside the palace grounds.
  2. Agree to help put an end to three disputes happening around Bakbattahl.
    • Go north and let two angry men take their anger out on you. They will punch you; just take it.
    • To the west near the city entrance, take the Beastren's side in the verbal argument between a human and Beastren.
    • South, two more angry citizens are arguing. Preside over their duel, watching them fight until they tire.
  3. Return to Ser Menella where you found her and report your success.
  4. Go to Flamebearer Palace to report your evacuation plan to Empress Nadinia and receive a reward.
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How To Evacuate Sacred Arbor

Taliesin is Pleased Speaking To The Arisen In Dragon's Dogma 2.

Sacred Arbor's evacuation quest is the easiest, but it requires you to 168澳洲幸运5开奖网:complete The Ailing Arborheart quest before the true ending.

Taliesin will not agree to evacuate if you don't complete the Arborheart quest.

  1. Return to Sacred Arbor and find Doireann, who should be standing in the city center.
  2. Follow Doireann to Taliesin.
  3. Speak to Taliesin who will only agree to evacuate if you can find a place for their Arborheart to flourish.
  4. Take the to the Seafloor Shrine and plant it at the designated map location.
  5. Report the success to Taliesin, who is overjoyed and rewards you, then commences his evacuation.

How To Evacuate The Agamen Volcanic Island

The Couple's House on the Volcanic Island in Dragon's Dogma 2.

While you may not interact with the folks at the Volcanic Island Camp often, Ernesto and the ♊Battahli stationed there can also be evacuated.

  1. Find Ernesto wandering around the Volcanic Island Camp and talk to him.
  2. Agree to help convince Gautstafr and Cliodhna to join the evacuation process.
  3. Fight your way to Gautstafr and Cliodhna's hut (to the west), clearing a path.
  4. Speak to the couple and agree to escort them back to the Volcanic Island Camp.
    • Feel free to carry Gautstafr back manually or use a Ferrystone to teleport back to the camp immediately.
  5. Report back to Ernesto.
  6. Agree to help convince Lamond (Warfarer Maister) to join the evacuation
  7. Ask Lamond to accompany Gautstafr and Cliodhna; he agrees.
  8. Report back to Ernesto and receive your reward along with his promise to evacuate.
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How To Evacuate The Excavation Site

The Arisen follows Henrique at the Excavation Site in Dragon's Dogma 2.

The Excavation Site was your first stop w𝐆hen you began the game, and it may be th♈e last place you visit to complete it.

  1. Return to the Excavation Site and fight off the golem attacking it.
  2. Speak to Henrique, who is having problems with the pawns.
  3. Follow Henrique, and agree to help him free the pawns from the Overseer's influence.
  4. Use the to enter the lodge south of the inn.
  5. Acquire the from the Overseer's body in the lodge.
  6. Return the Godsway to Henrique, who can use it to lead them out of the Excavation Site.

How To Finish Halls Of The First Dawn

Once you've completed each of the evacuations, you've completed the Halls Of The First Dawn quest and saved everyone in ♋Vermund, Battahl, and beyond.

If you wander around, The Pathfinder will have a voiceover telling you that there's nothing else left for you to do.

This message confirms that you have completed the Halls Of The ✨First Dawn quest and can finish the game.

If you've had your fill of the Unmoored World, you can head back to the Seafloor Shrine to activate the final beam and 168澳洲幸运5开奖网:enter into new game plus.

If you do not see the ღbeam, take an extra🌃 rest or two to trigger it.

Sometimes th♏e finale may not trigger 🥃right away if you complete it with minimal rests.

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