168澳洲幸运5开奖网:Dragon's Dogma 2 is filled with optional quests to complete, but not all of these are easy an🎉d straightforward to figure out. One Vernworth quest title🐼d 'A Beggar's Tale' prompts you to "keep an eye on the beggar" without much instruction on what to do exactly.

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You'll likely wonder what it is that needs to be done as the beggar will keep recounting his tale over and over by the statue, and conversations with both the beggar and the quest giver♛ are quickly moot. Here's everything you need to know about how to complete this quest.

How To Unlock The 'A Beggar's Tale' Quest

The beggar telling stories beside the statue fountain in Dragon Dogma's 2.

In the Merchant Quarter of Vernworth, there is a statue of a hero slaying a dragon. If you come here at the right time of day (it appears to be midday, when the sun is brightest), you will find a beggar recounting tales of heroism just in front of the statue.

A nearby NPC will ponder how the beggar makes his money and ask you to keep an eye on him, automatically giving you the꧃ 'A Beggar's Tale' quest.

Remember you can changeಞ the time 🥀of day by dozing off at a nearby bench.

How To Complete 'A Beggar's Tale'

The arisen following Albert the beggar in Dragon's Dogma 2.

You might think you simply have to follow Albert the beggar all day, but it's not that straightforward. You have to steal the Beggar's Garb from his home in the Common Quarter at a specific time.

As you follow Albertﷺ, if you are too close he will say "Hm?" but it doesn't app✅ear to stop him.

The arisen beside the Beggar's Garb in Dragon's Dogma 2.

We've detailed Albert's full routine below, but essentially, you want to be outside his house in the Common Quarter when he exits it in his noblewear during the night, after which there is a short window of opportunity where you can enter and steal his .

Locations Of Interest

Vernworth will the locations for the A Beggar's Tale quest marked on the map in Dragon's Dogma 2.

If you follow Albert, you'll find he has four main locations of interest for this quest. We've marked them all on the map above for e🐽asy reference.

1

The Merchant Quarter

Where Albert tells his story during the day and where you unlock his que𒊎st.

2

The Slums, Walter's Tavern

Where he goes after storytellꦡing, where his wife resides.

3

Common Quarter

Wher🧸e his house is, and where you need to steal his Beggar's Garb from. It's the southernmost row of houses that are just above the city wall, and is the most eastern house.

4

Noble Quarter, Baldwin Estate

Where his real family reside.

At any point, you can choose to progress🌱 time by resting on a bench and then work out where he should be based on his daily routine.

Once you have the Beggar's Garb, you then have to decide one of three NPCs to give it to. We have a full breakdown of each choice and♈ the consequences bꩲelow.

Who Should You Give The Beggar's Garb To?

The arisen beside a noble lady in the Baldwin's Estate in Dragon's Dogma 2.

Depending on who you give the Beggar's Garb to will result in different rewards, as well as a different outcome for Albert. Here are the different options.

Albert (The Common Quarter)

Albert can be found outside his house in the Common Quarter after he returns and realises the garb is gone. Albert can continue to live between the two worlds and you will receive:

  • 5,000 G
  • 900 XP

Hilda (The Noble Quarter)

Head to the Baldwin's Estate in the Noble Quarter and give the Beggar's Garb to Hilda. Use a nearby bench to rest until the following morning, and then return to her to find out Albert now has a proper job and you will receive:

  • x3
  • 900 XP

Celina (The Slums)

Go to Walter's Tavern in the Slums and give the garb to Celina. Use a neaby bench to rest until the following morning, then head to Albert's house in the Common Quarter to find a guard outside. He tells you Celina killed Albert and then herself. You will receive the following:

  • 3,000G
  • 1x
  • 900 XP
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