Ever since 168澳洲幸运5开奖网:Dragon Ball: Sparking Zero was first revealed as the lon𝄹g-awaited next Budokai Te🌟nkaichi game, I’ve been stoked to see my favourite Dragon Ball gaming series make a comeback. As great as , 168澳洲幸运5开奖网:Xenoverse, and FighterZ ꧋are, this is what fans have been wanting for nearly two deca🌺des.

That’s a very high bar for Sparking Zero to live up to, but the trailers t𓄧hat we’ve seen since its re-reveal at The Game Awards show that it’s up to that nearly impossible task. The graphics look phenomenal and rival FighterZ’s masterful recreation of the anime, the roster is somehow planning on sur💃passing Budokai Tenkaichi 3’s record-breaking number of fight⛄ers, and the 168澳洲幸运5开奖网:re🤪turn of iconic mechanics like Beam Clashe🔥s has made it clear how closely BT’♌s formula is being followed.

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Dragon Ball: S🧔parking Zero Looks Like Everything We Wanted Fro꧒m Budokai Tenkiachi 4

We might have only seen a 🎐minute of Sparking Zero, but it was enough to prove that it’s going to do Budokai Tenkaichi justice.

As exciting as all of that is for fans, there remained one big piece of the puzzle - the gameplay. It looked like Sparking Zero was trying ❀to replicate what Budokai Tenkaichi did so well, but we’d only been shown such small segments of gameplay that there was still some nervousness about how accurate of a follow-up it was going to be. After all, Raging Blast tried ▨to revive the series in the past, only to end up disregarded and viewed as a pale imitation that couldn🅷’t quite capture the same lightning in a bottle.

Vegeta in Dragon Ball: Sparking Zero.

Although Raging Blast doesn𓃲’t qui🐎te live up to Budokai Tenkaichi due to how much slower the gameplay is, it’s still a worthy follow-up that doesn’t get the respect it deserves.

Those worries were all squashed last week, and showed us what a full battle will look and play like. This deep dive cemented my excitement even further by showing how much Spike Chunsoft has c𒈔aptured the original Budokai Tenkaichi series’ appeal.

Goku and Vegeta move blisteringly fast around the battlefield, and their fights are much speedier tha🌱nꦫ it has been in recent Dragon Ball games. This is the one thing that most fans were worried about, and while it’s not quite at the same speed as BT, it’s certainly a lot closer than we’ve been to it in decades.

The gameplay reveal also showcased a bunch of returning mechanics and features from Budokai Tenkaichi, such as characters not always flinc⛄hing from frontal attacks and being able to snap vanish to extend combos and launch enemies across the battlefield. From the moment I saw Goku and Vegeta telep♌orting behind each other in quick succession, it was clear that Sparking Zero understood the assignment.

Sparking Zero is clearly tﷺaking as much as it can from Budokai Tenkaichi, but iꩲt was surprising to see that it’s also dipping into Raging Blast’s well of ideas. The overall speed of combat seems to be a mix of the two series, but the most notable examples of this are with some new mechanics that have been introduced.

Raging Blast isn’t the only Dragon Ball series that Sparking Zero is taking notes from, as the beam clash being timed button presses instead😼 of pure mashing is clearly inspired by the Budokai games.

One of these mechanics is something that was first sho⛎wn during the game’s re-reveal - the ability to counter beam attacks. Super Perception, as it’s since been called, is clearly inspired by a similar technique that was introduced in Raging Blast, albeit made much smoother and easier to pull off.

Vegeta and Goku are also shown entering some kind of overpowered state when they charge up their Ki to its absolute maxim൩um, causing the environment and soundtrack to change with them, as well as letting them unleash an ultimate attack. T꧂his was also present in Budokai Tenkaichi, but the music and background change seem to be inspired by what we saw in Raging Blast. There’s not a separate state that fighters can activate like in that game, but it’s hard to ignore the influence.

Goku and Vegeta fighting in Dragon Ball: Sparking Zero.

Combine all of ✱that with the brand-new mechanics that Sparking Zero is introducing, like the ability to dash around and counter attacks without having to use the rare explosive wave move, and it looks like Sparking Zero is mixi🍬ng together elements from past Dragon Ball games and still managing to make something fresh.

The only thing that was disappointin🌃g about the gameplay showcase to me is that we still don’t have a solid release window. That “Wishlist Now” is going to be the bane of my existence, I swear.

We won’t know for sure if our wish to Shenron has been granted until we get our hands on Sparking Zero (and I’ve still got some concerns about how far the roster is going to go), but everything that we’ve se༒en and heard about the game so far is shaping it up to be one of the most exciting Dragon Ball games of all time.

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