Gathering your friends to create fantastical characters and go through adventures together is a unique experience. I was introduced to 168澳洲幸运5开奖网:Dungeons & Dragons when I was around 1🎐5, where I proceeded to create my own world, put a bunch of stuff in it, introduced some friends, and now my creation is close to being a decade old.

In most of my groups, I'm the Dungeon Master, and when you're constantly 168澳洲幸运5开奖网:DMing to the same group of people, you tend to do your 168澳洲幸运5开奖网:bestꦜ to bring up new concepts and challenges. As the forever DM, I have one constant dream that I keep aiming at: 168澳洲幸运5开奖网:to have a campaign that goes from level oꦉne toꦫ 20. I almost accomplished that a few years ago, but scheduling issues made its victims. This time, I currently have a group at level 15ಌ, probably 16 after our next session, with no signs of slowing down.

Dragon Age: The Veilguard’s Endgame Holds The Key

Bellara Lutare surrounded by fire with her bow in Dragon Age The Veilguard.

All that said, high-level stories have a very common problem, one I've already noticed in one shots: the game gets easy. The players get too powerful, and I know they'll become even more powerful. It doesn't help that I have a homebrew character creation system that makes them even stronger. I'm used to making hard challenges already, but it's been a few months since I knew I had to develop my high-level scenario, and I was constantly thinking about solutions. Cue 168澳洲幸运5开奖网:Dragon Age: The Veilguard.

My players were around level 12 when Theಌ Veilguard launched. I ventured through Thedas with my gorgeous Qunari warrior, purging all the darkspawn along the way. I won’t be fully spoiling the ending here, but will touch on it vaguely. Consideꦯr this your spoiler warning.

What's relevant here is that you have to pull a final assault against the villains, which requires multiple things be done simultaneously. Thus, you coordinate your allies and companions; success or failure will depend on your a💟ffection levels, and the strength of you❀r factions. Surviving the game yourself is not the challenge here, but instead making sure your friends will also♊ survive is tಞhe key aspect of these choices.

Some companions and allies will perform specific tasks better depending on their background, and how much you helped the﷽m throughout the story influences their success. When I went through that part with my D&D brain, which is always on, I immediately thought, ‘I can use this’.

The Stress Of High Level D&D Encounters

Dungeons & Dragons image showing a large red dragon.
Art by Andrew Mar

My D&D campaign was already developing into a fight against a 🎉168澳洲ඣ幸运5开奖网:mighty dragon who conquered the country, and my players, with the help of multiple NPCs, were all preparing themselves for the fight. I accidentally had the perfect setup for a system where my party would also need to manage NPCs and level them uꦍp along with themselves.

I made a system where players could take one or two NPCs with them per mission, plus contracts where they could send NPCs for solo 🌸outings. NPCs had different levels, from lower-level grunts to maxed out level 20 characters, including older versions of their characters from our previous campaign. They could take a low-level character so they become stronger, or they can take a level 20 character, who had no chance to level up but would make the mission easier.

There will come a time when those NPCs also hav♔e to fend for themselves or accomplish tasks alone. For those moments, I created three outcomes: Success, Failure, or Sacrifice. If they complete the goal, it's a Success; if they don't, it's a Failure; and if they complete the goal but die in the process, it's a Sacrifice. The lower the level, the higher the chance of failure (or at least sacrifice), so my players need to be smart about w⛦ho they send out to contracts or ask to tag along, because those choices will have consequences.

Since a high-level character is nearly unkillable - though I'm still hitting them hard, as we like difficulty in general - making my players handle a whole group of people, where improper management can send someone to their death, raises the stakes. It's only a matter of time🌱 until they have a whole squadron ready to storm the city where the dragon lives and be forced to coordinate an attack on multiple fronts to achieve their goal. With the whole country depending on them, and not to mention that they had already lost to this dragon before, Dragon Age gave me the perfect idea to conclude the story arc where my players have to fight my dragon - the end of my campaign's dragon age, if you will.

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Your Rating

168澳洲幸运5开奖网: Dragon Age: The Veilguard
Top Critic Avg: 80/100 Critics Rec: 71%
Released
October 31, 2024
ESRB
M For Mature 17+ // Blood, Nudity,🔥 Sexual Themes, Strong Language, Violence 🐬
Developer(s)
BioWare
Engine
Frostbite

WHERE TO PLAY

DIGITAL