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168澳洲幸运5开奖网:Dragon Age: Inquisition is a game that encourages exploration. Many of the secrets hidden throughout the game's dozen-odd sprawling regions can be uncovered through little more than thorough strolls and combat encounters. But the game's rich enough in RPG mechanics to know when to hide certain treasures especially well - and that's when a specific perk comes into play.
That perk is called 'Deft Hands, Fine Tools', and it's required in order to retrieve some of Dragon Age: Inquisition's best loot. In this guide, we'll go over the perk system, sending you on a path to crack Masterwork Locks with ease.
Inquisition Perks, Explained
Dragon Age: Inquisition hosts a rather tidy mechanical economy. What we mean by this is that the designers found ways to🐟 feed its various systems into each other in fairly satisfying ways - take influence, for instance.
Players earn influence through a number of primary methods, including quests, war table missions, defeating foes, and even purchasing it outright from special vendors.
Influence, in turn, grants various things. For this guide, we'll focus on perks. After accumulating enough influence, the game allows you to purchase a perk. These perks grant a broad variety of good things, from increasing your Inquisitor's knowledge on specific matters during conversations to improving party member focus or even increasing available crafting schematics.
There are 34 in total, though a maximum of 19 can be obt🌠🍸ained per playthrough.
How To Get The 'Deft Hands, Fine Tools' Perk
The Inquisition Perks overlay seen above will pop up for you the first time you access the war table upon accumulating the requisite influence to obtain a new perk. As you can see, there ar📖e four categories:
- Forces, affiliated with Cullen
- Secrets, affiliated with Leliana
- Connections, affiliated with Josephine
- Inquisition, overall organization
'Deft Hands, Fine Tools' belongs to Leliana's 'Secrets' category. When scrolling over it, you'll be able to read the following description:
"The training, gear, and experience working with master locksmiths needed to 𝐆tackle the toughest and most ingenious locking mechanisms. Allows all rogues in the party to op𓄧en masterwork locks."
However, some perks can only be acquired when a fixed number of points have been spent in a given category. That is to say, perks like 'Deft Hands, Fine Tools' cannot be obtained until you've grabbed three other perks within Leliana's 'Secrets' category. This is to prevent players from opening Masterwork Locks too early in the game, no 🍨doubt.
We recommend 'Arcane Knowledge' and 'Enhanced Studies' for two of the three predecessor perks you unlock on the road to reaching 'Deft Hands, Deft Tools'. The former gives your Inquisitor more speech options in matters related to the study of magic; the latter bolsters the number of researchers studying the Inquisition's foes.
More to the point, both these perks increase the amount of EXP you'll earn. 'Arcane Knowledge' gives you a 50 percent increase in experience points earned from magic-related codex entries, and 'Enhanced Studies' provides the same boost for completing creature research.
You'll need to be controlling a 168澳洲幸运5开奖网:character classified as a Rogue to open Masterwork Locks with 'Deft Hands, Deft Tools', so if that's not your Inquisitor, be sure to bring someone along who fits the bill - Varric, Cole, and Sera are all Rogues.
Where To Find All Masterwork Locks
Armed with 'Deft Hands, Fine Tools', you're ready to retrace your steps and crack open all those Masterwork Locks strewn across Thedas. Good times! We've compiled this list of Masterwork Lock locations so that you can keep quick track of your pending treasures.
Area |
Location |
Treasure |
Notes |
The Hinterlands |
A hut in Redcliffe Farms. |
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- |
The Hinterlands |
Inside the wheelhouse in Redcliffe |
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The Bottles on the Wall Vintage changes name depending on choices made via the Dragon Age Keep, referencing either Warden Bethany, Warden Carver, or Warden Steed. The item is a functionally identical collector's trinket regardless. |
The Hinterlands |
House in Redcliffe |
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Sigil of the Tusket requires that the player has installed the 'Trespasser' DLC. |
The Hinterlands |
House in Redcliffe |
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This particular house is closer to the💦 docks than the other one. |
Fallow Mire |
Avvar Fortress |
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Prepare to be haunted by your party members commenting that something is nearby here for many hours before you're able to unlock this door. |
Crestwood |
House in Crestwood Village |
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The house in question here wil🧔l be inaccessible until after you have sealed the Flooded Caves rift. |
Exalted Plains |
North Tower at Fort Revasan |
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- |
Exalted Plains |
North Tower at Fort Revasan |
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Sigil of Deathroot requires that the player has🅺 installed the Trespass𒈔er DLC. |
Western Approach |
Coracavus |
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Coracavus is the ancient Tevinter prison to the far no🍌rth of the area. |
Western Approach |
Still Ruins (Eastern Door) |
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- |
Western Approach |
Still Ruins (Western Door) |
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Sigil 🐬of the Nug requires that the player has installed the Trespasser ﷽DLC. |
Emprise du Lion |
Valeska's Watch |
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- |
Emprise du Lion |
Northern Tower |
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- |
Emerald Graves |
Chateau d'Onterre |
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- |
Emerald Graves |
Din'an Hanin |
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Keep an eye out for a nearby elven artifact while you're here. |
Frostback Basin |
Abandoned Jail |
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The Frostback Basin requires the 'Jaws of Hakkon' DLC. |
Frostback Basin |
Abandoned Jail |
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The Frostback Basin requires the 'Jaws of Hakkon' DLC. |
Frostback Basin |
Old Temple |
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The Frostback Basin requires the 'Jaws of Hakkon' DLC. |
Cradle of Sulevin |
Main Area |
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The Cradle of Sulevin is not a region in and of itself, but rather, a dungeon accessible from the world map after completing the 'Rumors of the Sulevin Blade' war table mission. |