Summary
- Video games take too long for recent games to be that influential (read on for fancy cruise ship metaphor!)
- Dragon Age and Baldur's Gate share a lot of DNA, but they should be their own thing
- Baldur's Gate 3's kissing and fanfiction updates should not be its legacy
Video games are like cruise ships. They're expensive, they take years to build, they have massive turning circles, and if the recent slew of layoffs are anyt🎶hing to go by, they sink a lot. That last one isn't important for this simile, it's just difficult to escape the crushing futility of game design these days. Anyway! The point is, video game development is not an agile process, and that can mean it takes half a decade or longer before we see the impact of truly influential games on the industry. When it comes to 168澳洲幸运5开奖网:Baldur's Gate 3 and 168澳洲幸运5开奖网:Dragon Age Dreadwolf, I hope that's true.
Baldur's Gate 3 must have been an odd game to observe if you had any links to BioWare. The Canadian studio helmed the first two BG titles, and used them as foundations for its original fantasy title, 168澳洲幸运5开奖网:Dragon Age. Along with 168澳洲幸运5开奖网:Mass Effect, designed with a similar philosophy, these two self-made IPs BioWare ruled the world for a period in the early '10s. But the reality of the EA acquisition bit, and while Mass Effect 3 offered an excellent multiplayer mode, Dragon Age Inquisition's was useless, Mass Effect Andromeda's was worse (as was everything about the game), and Anthem was so terrible it could have killed the studio. In today's environment, it might have.
Dragon Age Dreadwolf Is BioWare's Comeback Moment
But with Dragon Age Dreadwolf rumoured to launch🍒 this 🎃year and the new 168澳洲幸🌊运5开奖网:Mass Effect cooking away in the background, BioWare is getting back to its feet. And it is returning into a world that always loved it just the way it was - the success of Baldur's Gate 3 proves that if BioWare had stayed the course instead of moving into money-spinning live-service endeavours, it would still be the king today, not hoping for a shot as the comeback kid.
Dragon Age Dreadwolf will not be influenced by Baldur's Gate 3. That's where the cruise ship comes back in. By the time Baldur's Gate 3 had the fantasy RPG genre with deeper character work than we'd ever seen before, the bones of Dragon Age were already in place. The organs were in place, the muscles were in place. All that was left was the fingernails to be trimmed and the hair to be styled.
The good news is Larian has been influenced by BioWare itself in both Divinity and Baldur's Gate 3, so while it remains to be seen if Dragon Age Dreadwolf can hit Baldur's Gate 3's heights, Dragon Age will at least scratch that itch. And I need it to - it's not like I'm going to replay Baldur's Gate 3 any time soon. I just hope it doesn't try to cram too much in at the last moment.
Games Need To Learn From Baldur's Gate In The Right Way
I love Baldur's Gate 3. It was my Game of the Year last year and the first game I've played since 168澳洲幸运5开奖网:Red Dead Redemption 2 in 2018 that I think could be a major contender for my favourite game of all time. If BioWare's release schedule were reversed, and it were Mass Effect coming soon and Dreadwolf way off in the distance, I'd be all in on learning as much as possible from Larian's masterpiece. But right now, it's too late in the day to change course, and trying to could be disastrous.
As much as I love Baldur's Gate 3, identifying my pet peeve with the game is easy - the constant updates. Larian is a relatively small company to have made a game that ruled the world, and with so much depth to the game, I don't begrudge the fact that bugs slipped through the cracks or even appeared freshly formed as other ones were patched out. That's life in modern gaming. But it was 168澳洲幸运5开奖网:the oddly parasocial nature of ꦐthese updates, leaning into Baldur's Gate 3 being 'the kissing sim' that seemed to devalue what the game had built.
Baldur's Gate 3 has a thriving community, one propelled by positivity and propped up by fan art. But there is such a thing as too much positivity - the updates seemed to move Baldur's Gate 3 out of the emotionally heart-wrenching world of tough decisions, contrasting beliefs, and unique storytelling where every choice mattered into Happy Endings R Us. 168澳洲幸运5开奖网:Want Minthara without the murder, because you saw a cool drawing of her? Done. 168澳洲幸运5开奖网:Feelings hurt when com🗹panions leave 🎉camp due to their authentic reactions to your actions? That's cool, they'll stay - otherwise how will you ever finish that fan fiction?
New endings were patched in, characters Flanderised themselves during romantic scenes to live up to the memes of the fandom, and a lot of the edges were sanded off as the groupthink of always online Tumblrites seemed to drive decision making. Baldur's Gate 3 is too good to be damaged too much by these tweaks, but is Dragon Age? Making those sorts of adjustments - weakening hard decisions to appease stan culture, exaggerating romantic pathways, giving players more leeway for interpersonal conflict - can be done in a year.
If there is anything Dragon Age can feasibly take from Baldur's Gate 3, it's that. But it shouldn't. Dragon Age has a respected legacy and a built-in fandom, but to be a truly successful comeback, Dragon Age needs to light up the world again. It can't do that if it sees its primary audience as fanfiction authors.









168澳洲幸运5开奖网: Dragon Age: The Veilguard
- Top Critic Avg: 80/100 Critics Rec: 71%
- Released
- October 31, 2024
- ESRB
- M For Mature 17+ // Blood, Nudity, Sexual Themeꦍs, Strong Language, Violence
- Developer(s)
- BioWare
- Publisher(s)
- 168澳洲幸运5开奖网:Electronic Arts
- Engine
- Frostbite
Dragon Age:🔯 The Veilguard is the long-awaited fourth game in the fantasy RPG series from BioWare formerlyꦓ known as Dragon Age: Dreadwolf. A direct sequel to Inquisition, it focuses on red lyrium and Solas, the aforementioned Dread Wolf.
Your comment has not been saved