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168澳洲幸运5开奖网:Dragon Age games have all had spectacular DLC that have expanded on the lore, introduced fresh characters, and given us all more playtime in this fantastical world. 168澳洲幸运5开奖网:Dragon Age: Origins had a major DLC, titled 'Awakening,' which was so large that many consider it to be almost its own game.
Awakening introduced a character called the Architect. While he's framed a little like the game's antagonist, his beliefs and motives aren't necessarily hostile. In this article, we'll cover exactly who he was, what he wanted, and how he ties into the larger Dragon Age story.
How He Became The Architect
The Architect was once just a man. He was a Tevinter Magister back when Tevinter still worshiped the Old Gods (dragons who, later in history, wo𓂃uld go on to become the Archdemons of the Blight). In fact, he was actually the High Priest of one of the Old Gods: Urthemiel (who happens to be the Arc𝓰hdemon you defeat in Dragon Age: Origins). His human name is unfortunately unknown.
One Tevinter Magister - Sethius Amaldaris, the High Priest of the Old God Dumat - approached the other High Priests with an idea: they would enter the fade and attempt to reach the Golden City. The idea was planted into Sethius' mind by the whisperings of Dumat, who offered him riches if he could claim the Golden City for the Old Gods. When he had gathered a significant number of priests (among others) to his plan, they sought advice from the Old God Urthemiel, who encouraged them to "open the gates." All of the High Priests took on aliases (with subtle hints to the Old God they worshiped) to hide their identity during this endeavour. Sethius became "the Conductor of Silence," and the Architect took on the name we know him as: "the Architect of the Works of Beauty."
Everything we know about their attempt to enter the Golden City is biased, unreliable, or unsubstantiated. One thing we know for sure is that at least two of the Magisters survived and returned to the world as darkspawn: the Architect, and Sethius (who we know better as Corypheus). It's said by some that the blood magic the Magisters used to enter the Fade required the deaths of every elven slave in their capital city, Minrathous. According to the Orlesian Chantry, the Tevinter Magisters' sins tainted the Golden City when they arrived, making it the Black City. However, Corypheus claims that the Golden City was already Black when they arrived and that the Maker's throne was empty. The Chantry also claims that these 💧Magisters are the reason that darkspawn exist, because they became the first darkspawn and spread the tai♌nt. We know that the Magisters did, in fact, become darkspawn due to their exposure to the Black City, but if Corypheus is to be believed and the Golden City was already Black, they may not have been the first darkspawn.
Strangely, both Corypheus and the Architect are not like normal darkspawn. They have retained a semblance of their individuality and free will, and they are not bound by the calls of the Old Gods like most Darkspawn are. At the time of this writing, it's unclear why.
What The Architect Wants
Little to nothing is known about what the Architect was doing between being expelled from the Black City and the modern day. We only know that, by the time he appears in Dragon Age content, his goal is to create peace between the darkspawn and all other races. He will strive to achieve this at basically any cost.
His earliest appearance in the timeline is in the novel Dragon Age: The Calling. There, we learn of the Architect's first plan to achieve his goal: to turn everyone into darkspawn. He bribed a First Enchanter named Remille to spread the taint in major cities by offering to teach him blight magic, and also received the help of a few Grey Wardens by promising that he could find and kill the Old Gods before any more Blights could begin. However, by the end of the book, the Architect's allies turn against him and he is forced to flee.
His first appearance in our real-world timeline and second appearance in the Dragon Age timeline is during the Awakening expansion for Dragon Age: Origins. The Architect's motives are unclear for most of the game until you get a chance to talk with him. He reveals that he has developed a ritual akin to the Joining that gives darkspawn free will. The Joining that Grey Wardens go through requires them to drink a magical concoction made partially of darkspawn blood, and the Architect's ritual is similar but requires the blood of a Grey Warden instead. However, it isn't a flawless project. Whether or not the player learns this information is dependent on their choices, but the Architect actually caused the Fifth Blight by finding Urthemiel underground and attempting to cure it of the taint. It didn't work, of course, and only resulted in waking Urthemiel up to begin a Blight.
A﷽t the end of the expansion, the Architect offer𝐆s its support to help the player defeat a major enemy and, in the bigger picture, work together to end blights for good. You can side with him and receive his help or refuse the offer and be forced to kill him.
Mentions Of The Architect In Dragon Age 2
The Architect is mentioned twice duringꦡ 🐬the events of Dragon Age 2.
The first time is when you are with Nathaniel Howe in the Deep Roads. If your Warden chose to spare the Architect during Dragon Age: Origins - Awakening, Nathaniel mentions that the Architect is the reason that the Deep Roads are clear enough to reach the thaig you are aiming for. If the Warden chose to kill the Architect, Nathaniel simply doesn't say anything.
The second time is during the Legacy DLC, in which Corypheus appears. Anders, who was originally a companion from Dragon Age: Origins - Awakening, provides advice to Hawke about Corypheus. If the Warden spared the Architect, he warns that they still don't know what the consequences of that act of mercy will be. If the Warden killed the Architect, he points out that it was a wise decision because they knew how dangerous the Architect was.
How The Architect Connects To Dragon Age: Inquisition
The Architect doesn't make an appearance in 168澳洲幸运5开奖网:Dragon Age: Inquisition. Depending on your choice at the end of Awakening, he may be alive and doing unknown things, or he may be stone-cold dead. However, he does connect to the story in a few key wa🅰ys.
The Architect is deeply connected to Inquisition's antagonist, Corypheus, since they were both Magisters who entered the Fade in search of the Golden City. Inquisition involves a lot of puzzling about the abilities of the darkspawn and the Grey Wardens, and the Architect's story helps us to flesh out our understanding of them.
Dragon Age is also exploring the big picture more than ever, helping us to understand how the world of Thedas came to be as it is. Inquisition shook the foundations of what we thought we knew! After that game and its DLC, we knew that the elven gods were real but weren't actually gods, that 168澳洲幸运5开奖网:el✱ves used to be slaves to the Evanuris, that the dwarves may have been crea🉐ℱted by enormous stone creatures called Titans, that the Veil is an artific🔯ial creation, nꦜot a natural boundary between the spirit and physical worlds, and much, much more! The things we learned about the Architect help us to understand these broader revelations much better and with more context.
Plus, the next game in the series is only going to expand on that knowledge (even though it'll probably give us a hundred new questions, too). Will the Architect make an appearance in 168澳洲幸运5开奖网:Dragon Age: Dreadwolf? If so, it might be a limited one, since the Architect is dead for some players. It's not totally off the table, though; according to the quest 'Here Lies The Abyss' in Inquisition was originally going to involve the Inquisitor meeting the Architect. You never know; they might revisit the idea.