Summary

  • Doom: The Dark Ages is taking things back to a more grounded time for the series.
  • We saw that in the gameplay reveal, but the developers have now confirmed how far those changes go.
  • The biggest is the removal of the dash and double jump.

' developers have confirmed in a recent interview that the game won't allow you to dash or double ju𝓡mp like you could in .

168澳洲幸运5开奖网:When it was first announced, Doom: The Dark Ages looked like it'd be, well, just more . That wouldn't have been a bad thing at all considering how great 2016's reboot and Eternal were, but it turns out tꦕhat it's doing quite a lot differently than the previous games.

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💟When The Dark Ages was highlighted at Xbox's Dev💜eloper Direct, it became clear that id Software is aiming for a more grounded approach than Eternal, with movement looking a lot less bouncy and fluid. That's now been confirmed ou💞tright by the develop🐼ers, who removed a few features from Eternal.

Doomguy Can't Double Jump Or Dash In The Dark Ages

and , Doom: The Dark Ages is the cover game this month for Edge Magazine. , who went into detail on all of the changes that have be💎en madeဣ for the prequel.

While it's great to hear abou💟t level length and why the plot is so important this time around, the juiciest bits of the preview come from the details about the Shield Saw. While explaining the Shield's utility, id confirmed that there is no double jump or dash option in the game, as the focus is instead on being able to shield bash.

Xbꦬox'ওs Developer Direct did make it clear that Doomguy is less agile in The Dark Ages, but we now know for sure that he's pretty limited wh꧅en it comes to moving around.

It's not clear why the Shield's functionality meanജs the loss of double jumping and dashing, but it does suggest a lot less verticality during combat. Double jumping was featured in both Doom 2016 and Eternal, , which was much more focused on movement as a whole.

Time will tell what these changes mean for Doom's combat flow, but what we've seen of The Dark Ages so far has been very positive. A big part of that is the impressive Shield Saw, so it might not be such a bad thing that the mecha💟nical focus was placed there instead of on hopping around.

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