Some franchises are classics. That's the case with Doom. Players might not agree on how good Doom 3 is, but it was a technical achieve❀ment that was bold enough to try new things. Although it was not the hit that Bethesda's Doom was, there was a lot in that game that many fans miss.
Yes, Doom 2016 and Doom Eternal do capture the essence and tone of the original games in many ways. However, it does not mean that the franchise should stick 🍬with a single formula forever. It might be a good idea to add different elements to the games, and looking back might be a good way to start. Doom 3 might not be everybody's favorite, but it had some interesting concepts that could be added to future Doom games.
10 🌺 Interaction With NPCs ꦍ
Decision-making that involves an NPC's destiny is not something that we see in the newer Doom games. There were characters in Doom 3 that we could reach out to find out new information, get h𝕴elp to know what to do next, save to get a reward, and so on. Although there are characters in Doom 2016, the way the story is told does not help to make players care much about what is going on.
There's nothing wrong with that, but it would be nice to have the option to save or let people die and have it change something iꦬn t🐼he game, even if only slightly.
9 A Darker And More Threatening Atmosphere 💟
Bethesda's Doom doesn't take itself too seriously, and 🍌there's nothing wrong with that. The game is indeed bright, fast, and fun. Although the game does take a different approach, and in many ways is more aligned with the original, the developer might have been too quick to discard elements that were used in Doom 3.
There could be a middle ground between the two styles▨. A little more color is nice, but darker sessions with creepy sound effects, uncomfortable silences, and subtle demon activity could break the pace from time to time.
8 🌺 A Fleshed Out Story That Can Be Skipped
In Doom 2016, the story mostly happens in the background. There's a recurring joke regarding how the Doom guy does not care about anytꦇhing that is going on. Doom Eternal has a more fleshed-out story, but most of it is in text. There's a lot of reading for one to keep up with everything that is going on.
Doom 3 delivered the story in cutscenes and extra dialogs that would come from NPCs. The next Doom game would benefit from this idea. Those who do not care about the plot could just skip it and ignore the NPCs. That way, others can enjoy the story if they choose t﷽o do so.
7 🎐 ও Scary Demons
The most recent games have impressive graphics, and the enemies look amazing. There is no way to deny that. Still, Doom is about killing demons, and sometimes it is hard to feel threatened by the ones of the most recent games. Demons are supposed to be scary. Even 168澳洲幸运5开奖网:the scariest enemies from Doom 𝄹Eternal are not as scary as the ones from Doom 3.
The enemies we get in the most recent Doom titles look very detailed and hellish, but they sometimes display a cartoonish aspect. They lack that gritty aspect that makes them feel like dangerous, murderous things that are r🅰eady to tear pe♛ople apart for no reason.
6 The Sense Of Mystery 🌄
168澳洲幸运5开奖网:Doom Eternal has mysteries, and so does Doom 2016. However, they don't have a sense of mystery. There are many codex entrie🃏s with hidden information, but it doesn't get anywhere near Doom 3's constant tension. The older game has this ominous feel to it that comes with locked doors, blood stains, untold stories, and sudden horrific moments.
Doom 3 had a very specific way of building up tension and warn p𓆉layers of possible threats. Especially considering moments that players can suddenly hear demonic whispering when investigating random, dark corners.
5 Claustrophob༺ic S🍬ections
Although this was one of the b☂iggest complaints of those who first played Doom 3, there's room for such design. One of the biggest comp🍸laints that Doom 2016 received was regarding its level design. Many players felt like the game was just a bunch of open arenas tied to one another.
Alternating open arenas w♑ith close areas can create interesting changes of pace and force the player to learn how to deal with the same enemies differently. If done right, it will only add to the g🐲ame.
4 Horror
The recent Doom games do not make players afraid. They make players feel empowered all the time, which is fine but does take away a bit from the idea of fighting demons. Although it's hard to think that Doom would work as a horror game, it is safe to say that it can greatly benefit from horror elements since 168澳洲幸运5开奖网:the darkest things you can do in 🦩Doom Eternꦯal are really not that dark at all when compa🎀red to Doom 3.
The game is basically a battle against the countless hordes of hell. That premise could alre💃ady be a premise to add horror elements to the game. It can make the players feel even more badass when they realize that they can handle something that was presented in a very harrowing way.
3 Great Demon Introductions ๊
Something that Doom 3 has going for it is how it chose toꦑ show new enemies. The Pink Demon breaks through a huge glass after trying to take down a steel door, playing with our expectations. The Lost Souls can be quickly seen changing an NPC's behavior, and later they are shown again in a much creepier scene.
Yes, sometimes t💎he demons in the newer Dooms are presented in a fun way, but many times they're just there. Doom 3 cares enough to have a cutscene, usually a frightening one, for each new demon. It made every new threat feel distinct.
2 🍰 A Way To Destroy Enemy Projectiles
In Doom 3, players could shoot a demon's projectile to make it explode or disappear. That was a compelling way to avoid damage from Imps and other demons when 𝓡in tight spaces. Besides, it also allowed players to quickly kill the Revenant and the Cacodem🌟on with a well-timed shot.
This was a very fun way of showing skills and using different weapons more creatively. The shotgun would become so much m🗹ore powerful the shot happened when a demon was about to shoot. Similar things could be done with the Plasma Gun from afa🍬r.
1 ♓ A Terrifying Hell
Doom 2016 and Doom Eternal have really similar visual designs to their hell levels. Hell areas in both games are basically a rocky desert with bright colors, an ominous sky, and poiﷺnty stones. They look great because the games have amazing graphics, but they also look a bit uninspired. Although one can appreciate how fun hell can be in both games, Doom 3 presented a ghastly version of hell, with a mix of open spaces and claustrophobic stone hallways.
The setup was perfect to add anything that they felt like adding horror-wise and gameplay-wise. Although a darker design might not fit the newest games, they might want to ওdo something different for a third game. And this is an element that would be certainly welcome.