Hangin' On Roof Road is a challenge course in 168澳洲幸运5开奖网:Donkey Kong Bananza that can be found at the beginning of the Lagoon Layer in SL100. It's located on a hill above the Reservoir Hills Teeleport spot, which you can easi🎉ly reach by climbing the꧟ mountains to the left after fast-traveling to the area.

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As the name implies, this level requires you to grab onto a ceiling and maneuver around obstacles and enemies to make it to the finish line. To make the task even trickier, there are three hidden Banandium Gems scattered across the stage that you should look for to make it easier to earn stat points for☂ new abilities and upgrades.
Where To Find The First Banandium Gem
You can find the first Banandium Gem on the platform beneath the first and second roof pathways. All you need to do is move past the first couple of enemies and the moving walls before you can pick up the first prize.
The moving walls will often have holes in them that you can use to keep yourself from letting go of the ceiling. You can also just hit Y to punch and destr💎oy most of them.
Where To Find The Second Banandium Gem
The second Banandium Gem is the hardest to find in the entire course. When you grab onto the second pathway, use the holes in the walls to go left once you're about halfway down. Then, either use the holes in the wall or punch your way through them to find a hidden pathway on the right. You will find the collectible hidden behind a breakable wall after you drop from the secret route.
Where To Find The Third Banandium Gem
The final Banandium Gem is located at the very end of the course, beside the barrel that launches you back to the Lagoon Layer. Simply clear both of the pathways to cross the finish line and claim your third and final reward for Hangin' on Roof Road.
How To Complete Hangin' On Roof Road
Once the level begins, walk up the ramp in front of you, head to the right, and jump to grab onto the ceiling with the iron grate. You can either wait for the moving walls to pass before climbing past them, or you can just punch them to get them out of the way. Also, look out for the enemy here, which can also be taken out with a punch.
At the end of the first path, you'll find three spinning walls and another enemy. Try to lure the enemy toward you so you can deal with it first, then move through the holes in the walls to reac🔜h a platform where you can catch your breath.
The second pathway has more moving walls, but they are larger than before, and the holes are in different spots for each one. There is no need to try to make it across this section in one go. Take your time, look for the holes you can let a wall pass you without it knocking you off, and you should be able to reach the end of the course without any issues.

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