There are some 168澳洲幸运5开奖网:conflicting approaches to magic items in 168澳洲幸运5开奖网:Dungeons & Dragons, and as ever with these sorts of things, the right answer is 'whatever works for your table'. That's the answer to 168澳洲幸运5开奖网:around 70 percent of🦩 D&ꦬ;D posts on Reddit. Please stop asking how to deal with a player who is rude. In any case, 🌠my views and usage of magic items is𒉰 derived from video games first and foremost, and recently, I've been thinking about how that might apply to real life.
I find magic items fascinating. I'm less concerned with them breaking the game, because the adventures I write don't tend to be combat gauntlets. They focus more on story, characters, and settings, and so giving a party access to more items means more opportunity to use them in unconventional ways. They once killed a giant by combining a cursed ceramic shield of my own design, a Pyrite Plesiosaurus, and the Enlarge spell. 168澳洲幸运5开奖网:You don't get moments like that if you make a𝄹 +1 Shoꦆrtsword the rarest item in your world.
Magic Items Help Aid World Building
I've always been pretty free flowing with my magic items, offering them as quest rewards, hiding them in dungeons, and selling them in stores. Across a whole adventure, players will find uses for the ones that interest them most. There's another way to do realism too - while some DMs𝓡 restrict magic items that are, as lore dictates, pretty rare, my world having them so freely available they're in stores makes them a less contrived way for the heroes to grab things they need and means the world is bigger than them. Plenty of the items they come across they will never use, because they don't exist entirely so that the party can use them.
This brings me to another issue I have - the global economy. I don't like this granular level of world building, so the economy I have constructed (read: made up) for my D&D game is simple. Money will be sporadically available, but mostly, quꦺests and dungeons have cool rewards. Every item, whether sold by a merchant or not, has a value. If the party doesn't want one of these cool items, they can trade it.
I know the item's 'true value', which the party may also ascertain via ꩲskill checks, and then factor that against the condition of said item, the mer♏chant's need and suitability for it, and the party's favour with said merchant to see how much they offer. Persuasion, Intimidation, or other such rolls move the needle a little more, and with this they can turn unwanted items into coin they can use to buy wanted items. Bish, bash, and then of course, bosh.
This brings me to another issue I have - the global economy. Wait, didn't we just do this? Anyway, ever since I was a kid, I have always imagined supplanting whatever video game I am currently playing into the real world. Walking down the street and imagining wall-running like in 168澳洲幸运5开奖网:Mirror's Edge, or walking past boxes and thinking what it would be like to pirouette and smash them open like 168澳洲幸运5开奖网:Crash Bandicoot. Recently, it has started happeಌning with D&D.
Merchants Are For Trading, Not Just Selling
Being a very boring adult, I am not thinking now of slaying dragons or being sent on mystical journeys by elves. Instead, I am thinking about cashback and interest rates. I don't have wondrous greaves or axes with cold damage runes, but I do have a lot of clothes I don't wear that much. I still haven't packed my summer stuff away for the year, and having had suitcases packed since July for my wedding, my honeymoon, and Gamescom, this is the first time in three months (now that the washing is done) that I've seen all the clothes I own. There appears to b♛e too꧒ many of them.
As I wandered through a shopping centre at the weekend, I imagined myself rolling through a store with a knapsack of Barbie graphic tees and one of the three pairs of 🍨black jeans I own. I'd offer them to the merchant behind the counter, roll for Persuasion (after drinking some potion or other to give me advantage), and walk away with coin I could spend there or elsewhere on either a smaller selection of clothes to fill the void or any other trinkets that caught my fancy.
I could take these clothes to a charity shop, but I'm not interested in c⛄harity, I'm interested in money. You read that bit about the global economy, right? There are ways to sell clothes online, and that's probably what I'll do, but dealing with people haggling over 5p and then having to post everything and then not directly getting other cool stuff in return isn't exactly the stuff of magical fantasies. I think I've figured out how to make the economy functional and exciting in D&D. Now I just need to do it in real life.

Giants Are Dungeons & Dragons' Secret Weapon
U⭕sing a Giant Enclave adds a fresh setting with an interesting hook to your stories.