Some of 168澳洲幸运5开奖网:Disney Lorcana's starte🍒r decks are incredibly strong. Just make a few cha꧙nges, and you can easily have a competitive deck ready to clear up shop. Shimmering Skies' Amethyst/Ruby deck isn't one of those.

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It's time for a celebrat💫ion with Disney Lorcana's fifth set, Shimmering Skies.

This is a complex puzzle of different gameplans, and knowing when to put the pedal to the m🌱etal on one strate꧒gy and when to pump the brakes on another can make this a hard deck to pilot, and an easy deck to counter.

Amethyst/Amber Starter Decklist

King of Hearts, Wonderland Monarch

Shimmering Skies Amethyst/Ruby Starter Decklist

Anna, Eager Acolyte (x3)

Anna, Mystical Majesty

Archimedes, Electrified Owl (x2)

Archimedes, Exasperated Owl (x2)

Bruni, Fire Salamander (x2)

Daisy Duck, Spotless Food-Fighter (x2)

Donald Duck, Daisy's Date (x2)

Earth Giant, Living Mountain (x2)

Elsa, The Fifth Spirit

Gale, Wind Spirit (x2)

King of Hearts, Monarch of Wonderland (x2)

Maleficent, Vangeful Sorceress (x2)

Mickey Mouse, Enthusiastic Dancer (x2)

Minnie Mouse, Dazzling Dancer (x2)

Olaf, Happy Passenger

Rancis Fluggerbutter (x2)

Simba, Adventurous Successor (x3)

Snowanna Rainbeau, Cool Competitor (x2)

Taffyta Muttonfudge, Crowd Favorite (x3)

Taffyta Muttonfudge, Ruthless Rival (x2)

Taffyta Muttonfudge, Sour Speedster (x2)

The Nokk, Mythical Spirit (x2)

Turbo, Royal Hack (x2)

Vanellope Von Schweetz, Random Roster Racer

Wreck-It Ralph, Demolition Dude

Finders Keepers (x2)

Glimmer Vs. Glimmer (x2)

Hypnotic Strength (x3)

Retrosphere (x2)

The Sword Released

The Library, A Gift For Belle (x2)

Key Cards

Taffyta Muttonfudge, Sour Speedster

Compared to the other Shimmering Skies starter deck, Amethyst/Ruby struggles with a lack of focus in its strategy. Pinning down key cards can be tricky, because the deck wan🌃ts to do so many things: control, challenging-matters, and location-matter all vie for pole position, and step on each others' toes as a result.

Wreck-It Ralph, Demolition Dude

Wreck-It Ralph, Demolition Dude

One of your easiest early-game lore generators is Wreck-It Ralph, Demolition Dude. Keeping him at three damage is deal to ensure you're getting a whopping four lore per turn, but this also means he'൲s going to be a prime target for challenges.

Once you've built up enough lore, you can use The Nokk, Mythical Spirit to keep taking off little bits of damage from Ralph to prevent him being banished, or the Retrosphere to bounce him back to your hand. But when he comes into play, Ralph should be questing every single turn to make the most of his ability before i⛄t goes away.

Gale, Wind Spirit

Gale, Wind Spirit

Frozen 2 gets a lot of love in this deck, and Gale is quietly one of the biggest threats in 🎶it. For the same🌳 cost as Ralph, you get a character that can quest for two lore each turn, and never stays out of play for long.

If it is banishe💖d in a challenge, Gale bounces back to your hand next turn to be played again and again. This doesn't prevent it from being permanently banished by other methods of removal, but, c🎃onsidering the other starter deck in this set only cares about challenging, there's a good chance this will be a persistent problem for your opponent.

King Of Hearts, Monarch Of Wonderland

King of Hearts, Monarch of Wonderland

As mentioned, one of the many plates this deck is spinning is a control theme, with ways to exert your opponents' characters and keep them down. Most of the time this is a big, one-off effect like with Anna, Mystical Majesty; but King of H🧸earts, Monarch of Wonderland provides a smaller, but more consistent way of keeping exerted characters 🦋in their place.

This lets you easily set up challenge targets, or keep characters with powerful abilities that need exerting from using them. There's nothing stopping you from just focusing on one targe🔥t either, as it'll still be exerted when it𓄧 comes back to your turn and the King can do it again.

The Library, A Gift For Belle

The Library, A Gift For Belle

Another loose theme of this deck is locations, with cards like Taffyta Muttonfudge, Sour Speedster and Taffyta Muttonfudge, Crowd Favorite both caring about having locations in pꦗlay. If focused on, this theme could be a scary one, but the dec♛k has one big problem: it's only got two location cards, and they're both The Library.

If you don't want an entire theme of your deck to sit unused, you'll need The Library, A Gift For Belle out in play. Its effect is fine🅺 for its cost, but its real strength is in its cheap move cost to synergise with Sour Speedster. If you get both Libraries out, Taffyta can bip between them each turn to generate an additional two lore without putting herself at risk of challenges.

It needs a lot of setup, but this deck nee﷽ds every possible way to victory it can get.

Amethyst/Ruby Playstyle

Because this deck wants to do so many things, it never really commits to doing any of them f𝓡ulওly. That being said, there are a few focal points to work around:

  • Control: exerting your opponents and keeping them frozen with the two Annas; Elsa, The Fifth Spirit; and King Of Hearts, Monarch of Wanderland. You can also bounce things back to your opponents' hands with Retrosphere.
  • Locations: Using the two copies of The Library, A Gift For Belle, you can use both Taffyta Muttonfudge characters to build up consistent lore each turn.
  • Lore Draining: One of the stronger themes of this deck is simply taking away your opponents' lore, keeping them from winning until you can grind your way to victory. Donald Duck, Daisy's Date; Taffyta Muttonfudge, Crowd Favorite; and The Sword Released all force your opponents to lose lore, and have multiple copies in the deck to stack up the loss.
  • Strength-matters: Though this deck isn't as focused on challenging as the Emerald/Sapphire Shimmering Skies deck, it does want you to build up characters with lots of strength. Mickey Mouse, Enthusiastic Dancer; Archimedes, Electrified Owl; Simba, Adventurous Successor; and Hypnotic Strength all buff up your strength, whether it be to take out your opponents' characters after exerting them, or simply winning with The Sword Released.

Multiple cards in this deck scale up with each opponent you have, makingꦍ it much better in multiplayer formats than one-on-one. The Sword Released m𝓡akes you more lore, and Olaf, Happy Passenger could potentially come into play a lot earlier.

The lack of focus makes this deck more like a grindy midrange deck than a laser-focused and♏ aggressive one. You'll want to keep an open mind to how you play; not going all-in on one strategy only to have it be shut down and leave you without another path forward.

You're in it for the long-haul here, and if you can use the Strength buffs to knock out your opponent's key pieces, you'll usually be able to slowly accumulate enough l꧃ore to win once your opponent'ꦦs deck has run out of gas.

Your Opening Hand And When To Mulligan

The key to a good opening hand in this deck is getting the foundational pieces - namely, characters you can shift onto later on. A lot of the most powerful cards in the decks are Floodborns, so getting their shift targets into play as soon as possible not only gets pieces on the board, it also keeps your options open for which strategy you press into.

Taffyta Muttonfudge, Crowd Favorite is a great early play, although it does rely on you both having The Library, A Gift For Belle out first and your opponent having lo꧒re to drain. Then, you can shift Sour Speedster onto her ൩to go ham on the location theme.

Taffyta Muttonfudge, Ruthless Rival

Anna, Eager Acolyte can shift into Anna, Mystical Majesty, one of the bomb cards for the control and exerting subtheme of the deck. However, Eager Acolyte isn't inkable, so be careful when keeping it in your opening hand that you have other cards to ink.

Outside of shift targets, you'll need to rely on characters that otherwise don't feel connected to the deck for your early plays. Having Daisy Duck, Spotless Food-Fighter or Maleficent, Vengeful Sorceress in your hand gives you nܫice early-game challengers, and Maleficent can even get the ball rolling on your questing.

Weaknesses

The biggest challenge when running this deck is how it never commits enough to one strategy. Instead of having one gameplan and seeing it through to the end, it has a number of different threads that can easily be shut down by your opponent. If your locations get banished, Taffyta Muttonfudge is usless; if you can't exert your opponents' character🧔s fast enough, Olaf doesn't see play until the endgame.

Aggressive decks are lethal. You need to work to set up your different strategies, and anything that can outpace you is going to likely be in an unbeatable position before you've had a chance to really get going. You can drain lore to try and close the gap, but, once again, the d﷽eck doesn't offer enough d🐼rain tools to make this particularly viable.

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