The Emperor's New Groove is often considered to be an underrated Disney movie. So, when the franchise was included with the launch of 168澳洲幸运5开奖网:Disney's Lorcana, fans rejoiced at the opportunity to see the beloved cast of characters represented. Even Kuzco's Palace, which was one of the main driving points in the film's plot, became one of the first locations represented in Into The Inklands.

Disney Lorcana: The 🅘10 Best Locations In Into The Inklands 🐟
Iconic Disney locations are in Disney Lorcana. These epic locations add several dynamics 𝓀to your deck, but which are the best?
With so many wonderful characters and even a handful of Action cards, it can be difficult to pick out which card is the best. But that's exactly the issue that is going to be explored in this list.
This list ranks The Emperor's New Groove cards from all launched sets in Lorcana based on their power and their utility.
10 ꦑ 💟 Kuzco, Wanted Llama
Somebody Stop That Llama!
Kuzco's only Amethyst card features him post-Llamafication. It's a low-cost card, allowing you to play him on only the second turn of any match and with a willpower of two, there's a chance that he may stick around a turn or two beyond that.
However, because of his ability, OK, Wher🌃e Am I? you may not want him sticking around for long. Whenever Kuzco is banished, you can draw a card from your deck. Pairing him with any card that lets you reorganize the order of your deck by adjusting the top cards can give you an early advantage.
9 𒉰 Kuzco’s Palace
Pool Not Included
This Emerald location can be a powerful tool in anyone's deck. Once it's played, not only will you be gaining one lore at the start of every turn, if someone wants to banish a character that's there, their challenger will be banished too.
The thing that keeps this card from shining more than it does is how much it costs to move characters there. You'll have to pay three ink anytime you want someone to take up residence at the Palace. This can be offset if you use an action like Voyage, which lets you move two characters for free, but then you're relying on a few factors instead of just this one card.
8 𒀰 Kronk, Right-Hand Man
A Simple Card, But Effective
Kronk's favorite number, at least for this card, is six. It costs six to play him on the board, he has six strength, and six willpower. In addition to those impressive stats, he can also quest for two lore.

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He doesn't have an additional ability, but that allows him to be versatile. If you find yourself in a spot where you need someone to challenge, he can do that. If you want to gain some additional lore, you can have him quest without being overly worried about him being banished in a single blow. He kind of does everything well.
7 Pacha🥂, Village𓂃 Leader
You Just Gotta Trust Him
Pacha fits snuggly 168澳洲幸运5开奖网:into a Steel Deck with his Village Leader card. He costs six to play, ܫbut he has a lot of staying power thanks to having an eight for his willpower. Having such a high willpower ensures that there are very few cards that can take him out in a single challenge.
This makes him a pretty good card for gaining some lore, especially if you have other, 🍃bigger threats on the board. Your opponent might focus on removing a different character with a threatening ability. All the while, Pacha can quietly be putting you into the lead.
6 🌠Yzma, Alchemist ඣ
Hopefully She Won't Mix Up The Vials
This Yzma variant is a low-cost card, you only need two ink to bring her onto the board. But once she's in play, you may want to keep her out for a while thanks to her ability. You're Excused allows you to look at the top card of your deck after you quest and determine if you want it to stay there or if you want to move it to the bottom of your deck.
In really any card game, being able to gain this kind of information can give you an upper hand over your opponent. Plus, if she quests before you play something that would allow you to draw, now you can get that card into your hand sooner. 168澳洲幸运5开奖网:Pair her with a Bodyguard card to keep her safe ꦯand you can keep rear൲ranging the top of your deck every turn.
5 ൩ Pack T🍃actics
Did Someone Say Free Lore?
Pack Tactics is an Emerald Action card that will give you one lore for every damaged character your opponent has in play. D❀epending on what you pair this card with, you can easily rack up a pretty stack of lo🗹re to put you in a comfortable lead.

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Tinker Bell, Giant Fairy is one of the first cards that may come to mind. If you play her, every opposing character takes one point of damage. If you follow that up with Pack Tactics, you've just made a perfect storm for your opponent by putting them at a willpower disadvantage and allowing you to surge ahead in lore.
4 ༺ Bucky, Squirrel Squeak Tutor 🌟
Ah, Squeakin' Squeaker
Bucky can be a real annoyance for your opponent to deal with if used well. He costs two lore and has a strength and willpower of one. That's not too bad, right? Well, on paper, absolutely not, kiss that squirrel goodbye. But Ward keeps him safe if you don't exert him.
And you have no reason to exert him. Thanks to his ability, Squeak, 168澳洲幸运5开奖网:anytime you⭕ play a Floodborn character, your opponents' must discard a card. If your opponent only has a small number of cards in their hand, you can keep forcing them to make some very tough decisions while you sit back and watch them sweat.
3 ✨ Kronk, Junior Chipmunk ♏
Oh Yeah, It's All Coming Together. Wait, Wrong Card.
If you just look at his stats, this version of Kronk looks worse than his Right-Hand Man varian☂t. He costs the same to play, six ink. But his strength and willpower are less, four and five respectfully.
Anytime this Kronk banishes another character, you can deal two damage to a chosen character. Although it's not "free" damage, it's pretty darn close. On top of all of this, Kronk has +1 Resist, which means he takes one less damage any time he would take a hit.
2 𝓰 🐽 Kuzco, Temperamental Emperor
Ward Says No Touchy
Although Bucky can be hard to get rid of, this Kuzco poses a much greater threat. He has a higher ink cost, sitting at a five, but once he's on the board, it can be really difficult to remove him.
He quests for three lore, which can start to add up really quickly. That means he will most likely be exerted a lot, but you have to be careful what character you challenge h🐻im with because he takes the challenging character out with him. And you can keep him safe by just not questing with him while you deal with whatever threats are on the board.
1 𒁏 Yzma, Scary Beyond All Reason
She Takes The Throne In This Story
This Yzma is a shift character, allowing you to play her on top of another Yzma for as little as four ink. And once she's on the field, her ability, Cruel Irony, can severely hurt your opponent. You can choose a character on the board and have the player shuffle them back into their deck. Other cards that force characters off the board often just return the character to a player's hand.
She's a character that can be useful at really any stage of the game. If your opponent has a character that really threatens you or any of your key characters, you can bring Yzma out to remove them and the game may end before that character sees the light of day again.

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