One of the mechanics introduced in 168澳洲幸运5开奖网:Disney Lorcana's’s Rise of the Floodborn was 168澳洲幸运5开奖网:the Resist mechanic. The basis of the mechanic is subtracting the amount of damage taken. So, if a character has Resist +1, they take one le𒆙ss damage.

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The reason it is so evident here, is because Steel is the ink that has the most cards from Rise of the Floodborn with the keyword. The option to build a deck that takes less and less damage on top of other grea♚t qualities of Steel makes this a great ink to play.
10 Let The St💮orm Rage On
The Cold Never Bothered The Illumineers
One of the thi꧒ngs Steel has struggled with is different ways to draw. Let the Storm Rage On helps with that. When you play it, you get to deal two damage to any character on the 𓂃field, and you also draw a card.
This card is uninkable, so with deck building, consider that fact. Nonetheless, being aꦬble to deal damage and also draw a card is great. You are effectively replacing the card with another card while also dealing damaꦯge, which is a lovely two-for-one deal.
9 Charge!
Diving Headfirst Into Battle
A low-cost and inkable action with high output is ꦅprecisely what Charge! is. When playing this card, you choose a character, and they gain Challenger +2 and Resist +2 for the turn.
This can shift the tides with what is, essentially, a four-damage swing. You are dealing two more damage and taking two less damage, which can give your less powerful character a chance to swing into higher-powered characters and pull off a cha🌼llenge that w𝄹ouldn’t usually happen
8 ⛄ Pick A Fight 🅘
Get Ready For A Brawl!
In a surprise appeara🌠nce of Wreck-It Ralph, we got an action that can change the game. Whenever you play Pick a Fight, you choose a character, and they can challen🔯ge ready characters on that turn.

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It costs twꦯo, so it is relatively cheap to play. It gives you the ability to take out anything at any point, while also making your opponent wary that you can play it at any moment, and makes their choices in playing their characters much harder.
7 Kronk, Ju꧟nior 😼Chipmunk
He's Training To Be The Best
Our 🌌first character on the list with the Resist mechanic, Kronk, Junior Chipmunk, takes one less damage when damage is dealt to him. His ability, 🍨Scout Leader, also can have a significant impact, and it’s something we’ve seen before.
It says whenever Kronk banishes a character in a challenge, you can choose another charact🧔er and deal two damage to them. We saw this same ability on Tinker Bell, Giant Fairy, in The First Chapter, and that card saw plenty of play.
6 The Prince, Never Givꦆes Up
He's Protecting Everything He Can
What can and most likely will replace the 168澳洲幸运5开奖网:Bodyguard Herꦗcules from The First Chapter, The Prince, Never Gives Up, is the perfect character to play when wanting to p𒁃rotect your other character.

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The reason he is better is two-fold. One, he has the Resist +1, which, like all other Resist characters, makes him a little more challenging to ൩remove. He also has two lore, so being able to get a quality quest off and then put a body in front of your other characters is always great.
5 Chief Bogo, Respected 🅷Offi♊cer
He's The One To Solve The Mystery
In any Floodborn-hea🐷vy dec♒k, Chief Bogo, Respected Officer, will shine. His ability, Insubordination!, lets you deal one damage to all opposing characters whenever you play a Floodborn character.
With Rise of the Floodborn introducing four Floodborn characters in each ink, plus the two from each ink from The First Chap♕ter, there are 12 different chara⛦cters with that keyword that can be used over the two colors in your deck. There are plenty of chances to activate Bogo if you build around him.
4 Strength Of A Raging Fire ꦬ
Incoming!
One of the biggest strengths (excuse the pun) of Strength of a Raging Fire is its 168澳洲幸运5开奖网:ability to be sung. Its text says that you choose a character and deal damage to it equal to the number of characters you have inꩵ play.
The reason this card being a song is so good is the fact you can🎐 use a character to sing it and still🥃 have all your ink to do other things. Ultimately, you want to load your board with characters, sing this song, and deal a lot of damage to a target.
3 Beast, Selfless Protecto𝄹r
He Will Always Protect
Eight willpower is super hefty in Lorcana. It is the staple piece o𝄹f Beast, Selfless Protector, and is what makes his Shield Another ability so good. It says that whenever your other characters would take damage, just put it onto Beast instead of them❀ taking the damage.

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Depending on how much damage is dea𝔍lt in those challenges, Beast can eat two to three challenges and keep your other characters alive longer. He can also take damage from direct damage effects, which makes them equally useless when he is on the board.
2 Beast, Tragic Hero 𓆏
He Knew What He Had To Do
Beast, Tragic Hero, has an ability that does two separate but valuable things, which is excellent. The first part of It’s Better This Way says, at the start of your turn, you get to draw a card if Beast doesn’t have any damage on him. Th💙e second part says if he does have damage, he gets plus four strength foಞr the turn.
These are both equally amazing in that you are either drawing two cards to start your turn or getting 💃a seven-strength challenger for the turn. And if you can shift him down turn three, it makes him an even greater threat.
1 𝐆 🥂 Cinderella, Stouthearted
Protecting Herself At All Costs
The first note o♑f Cinderella, Stouthearted, is her Resist +2. The difference between one and two less damage is vast in a game where damage 💃is kept on characters. She also has three lore, which has also shown to be very effective.
Her ability, The Singin✨g Sword, is fantastic. It says that Cinderella can challenge ready characters during this turn if you have played a song on said turn. Just ꦇlike Pick a Fight, that leaves everything vulnerable to a challenge from Cindy. The combination of all these things makes her a great card.