Summary
- Disney Lorcana has great one-cost cards that can be played on turn one to get your game off to a strong start.
- Stitch, New Dog is a versatile card that can be used for shifting and go-wide strategies.
- Befuddle is a useful removal card that can disrupt your opponent's play and force them to make difficult choices.
In a game where you are able to place cards down each turn to stay with the curve, 168澳洲幸运5开奖网:Disney Lorcana has a p🃏lethora of great one-cost cards that you can play on turn one to be able to get your game going off right.

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One of the biggest things to remember when playing a one-drop is what the purpose is for it right off the bat. Do they provide immediate impact and pressure to your opp🐽onent, or are they cards that help you excel later in the game? No matter what you are looking for, there are options for either avenue.
10 𒐪 Stitch, New Dog
Perfect For Shifting
Stitch, New Dog is the only vanilla card inc♏luded in this list, but there is a good reason for it. With Stitch, Rock Star being a popular played card in Lorcana, having a low-cost option for him to shift on as early as turn four is why baby Stitch is so useful.
Later in the game, he also helps with the go-wide strategy 168澳洲幸运5开奖网:that Amber wants to use. He is another small body you can drop ಞdown on the field to help with big Stitch’s ability but also just as another character your opponent🦩 has to deal with.
9 Scep𒊎ter Of Arendelle 🉐
Add Damage When You Need It
Either you love or you hate this card. You include four of them in a deck or don’t consider it at all. That’s the overarchi✤ng story of Scepter of Arendelle. Its ability Command allows you to exert it and give support to a chosen 🦋character for that turn.
This can be very beneficial late game when you may need extra strength to defeat an opposing character. The reason it can be clunky is early on in games𝓡, it doesn’t see that muc🎃h play due to cards being able to trade fairly between each other. It is inkable though, so it can always be inked when needed.
8 Befuddle
One Cost Removal At Its Best
Befuddle may not be the strongest-looking card in the game, but when it is played at the correct moment, it can be very beneficial. When you play it, you get to return a character or i🍷tem with a cost of two or less to that player’s hand.

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Being able to bounce a card🥂 from the board, albeit a smaller costing card, is still a good option because it makes your opponent either use ink to re💛play it down on their next turn, or it can become a dead card in their hand that they don’t have a purpose to use it. These types of small disruption plays can go a long way over the course of a game.
7 𝐆 Sh🦄ield Of Virtue
Pair It With Ward For An Impenetrable Card Play
There is one big combo that you can do with Shield of Virtue that makes it a great one-drop. Its ability says you exert it and pay three to ready a💖 chosen character for the turn, but they aren’t able to quest for the rest of said turn.
The combo comes in with any character with the Ward keyword. Being able to quest with a Ward character and then use Shield to ready it back up makes that💫 card impenetrable due to the fact it can’t be chosen by anything. When a combo like this gets on the board, there aren’t many things oꦚpponents can do to stop it.
6 🍌 Captain Hook, Forceful Duelist
One Cost Early Removal With Challenger
Captain Hook, Forceful Duelist is the perfect early game challenging threat. This is all due to 168澳洲幸运5开奖网:him having Challenger +2 on his card. With his base challenge stat of one, he is able to hit for three damage early on in gam🐻es, which is great for a low-cost card.

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Once he is dropped onto the board, he comes down as an immediate threat to do some damage and take out opposing characters. In the early game, when board states are trying to be𓆉 set up, this can be a great character to get down to hopefully slow down your opponent in that department and get rid of their low willpower cards.
5 De♏velop꧅ Your Brain
Find The Cards You Need At A Low Cost
Everyone likes to see as many cards as they c🦩an, right? Develop Your Brain is the perfect early-game card to slowly start digging through your deck to find the cards you need. When you play it, you get to look at the top two cards of your deck and put one in your hand and one at the bottom of 𒅌your deck.
This is a great card to play early to look for those early game cards needed to ꦺget off the ground, but it also has the ability later in the game to look for game-sealing cards at such a low price point.
4 𝕴Pascal, Rapunzel’s Companion
Pesky Evasion Makes Pascal Difficult To Deal With
Pascal, Rapunzel’s Companion is one of 💎those cards that slowly gains the 20 lore needed to win games. That is helped by his ability Camouflage, which says if you have any other character in play,💛 he gains the Evasive keyword.

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If you are continuously able to play characters down on turns♓ after Pascal was played and if he is able to avoid any direct removal or being left alone on the board, he can do a significant amount of questing even as a character who only has one lore value on his card.
3 Malefiꦿcent, Biding Her Time 𝄹
Early Game Two-Lore Collecting Makes Maleficent Great
If you’re looking for quick questing early on in your games of Lorcana, Maleficent, Biding Her Time is the exact card to look to include 168澳洲幸运5开奖网:in Amethyst decks. Getting a two-lore value character on the board so early in a game can quickly put you in the driver's seat.
Of course, Maleficent is going to be the target of any challenge early on, as her one strength and one willpower is very easy to remove. The great thing is though, she can be played down later in games too for cheap and is still a big questing threat when you꧑ may only need a bit more to win the game.
2 Lilo,ꦰ Making A Wish 💝
The Amber Version Of Maleficent
Lilo, Making a Wish is the exact same card as the Maleficent listed above. The reason why Lilo is higher on the list is the color she falls under. Amber doesn’t have too many one-droᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚps that aܫre played all the time, so when building in that color this card is always considered.
🔴Amber also has Simba, Protective Cub, which is a two-cost card with Bodyguard, so being able to play down Lilo and then Simba turn two, you can hide the Lilo behind it and quest without worrying about it being challenged.
1 ꦜ Fire The Cannons ꦏ
Free Damage For A Low Cost
At any stage of the game, being able to put damage out without having to use one of your characters to challenge is super helpful. And to dꩲo it as cheaply as Fire The Cannons allows you to is even better. When you play FTC you get to put two ꦅdamage counters on a chosen character.
Early game playing this card allows you to quickly remove opposing characters off the 🧜board as they won’t have a high willpower stat. Then, in the late game, you can use this to get those last few damage points you need to wipe out big threats. The flexibility and low cost of this card is why it is one of the best in𝔍 the game so far.