Into The Inklands brought a wave of new Floodborn Characters to 168澳洲幸运5开奖网:Disney's Lorcana. All of them are mighty in their own right, and so it's worth pitting these giants against one another, regardless of which color they originate from.

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These are cards you are going to be seeing as the meta evolv♓es and shifts. Each one of these cards has staying power when it comes to keeping a spot in any deck. 🌄But which Floodborn card is the best in the whole set?
This list ranks only the Floodborn cha🔯racters♓ in Into The Inklands based on their power and their utility.
10 Peter Pan, Pirate's Bane
A Highly Conditional Pirate Sweeper
Peter Pan is a Ruby card that costs six to play but can be shifted into a game for only four. He has a strength of four and willpower of five while having Evasive. And his ability, You're Next, allows him to take no damage when he challenges a Pirate character.
That ability is good, but it is so situational. You can go into a game with an opponent that doesn't have a single Pirate in their deck of 60 cards. Then Peter only has his Evasive to brag about.
Every Floodborn character can 𒁃be shifted, which means that if you hav🐠e a character of the same name on the field, you can play the Floodborn character over them for less Ink than it would usually take.
9 ꦇ Moana, 🎃Born Leader
Get Ready To Set Sail
Poor Ruby. Moana is not a bad card by any means. She is a cost five character with a streꦺngth and willpower of four. She can be shifted in for three Ink instead. She can also quest for two lore. Her ability is Welcome To My Boat, meaningꦯ if you have Moana quest while she is at a location, every other character that is there as well can ready back up.
The characters who are readied can't quest, but they can stay ready, keeping them safe from the majority of challenges, or they can the opponent's characters, or even exert themselves for any abilities they have.
This is great, but it costs Ink to play a Location, costs more Ink to move characters to the Location, and then Locations can be banished through challenges, Items, or Actions. So, like Peter, she then can't make use of her ability.
8 Little John, Resourceful Out🌟law
The Bear Is Back
Little John is a Steel cost six card, but he can be shifted into play with only four Ink. His strength is four, his willpower is five, and he can quest for two lore, which you'll be doing often thanks to his ability, Okay, Big Shot.

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Your deck shouldn't miss some of these unique and useful cards from Int𒁃o The Inklands.
Whenever 💦Little John is exerted, if you have any Bodyguards on your side of the field, they gain not only Resist +1, but also one lore. And, being a Steel card, there are a lot of Bodyguards for him to choose from ♐without going outside his own Ink color.
7 🤪 Magica De Spell, The Midas Touch
Find The Priciest Items You Can
Magica is a cost seven Amethyst card, but she can be shifted into play for five Ink. And she, herself, can't be inked. She has a strength of four and a willpower of six and, technically, can't quest for lore.
Or can she? Her abili🧔ty, All Mine, allows her to quest for a number of lore that is equal to the cost of one of your items. The catch is that, of course, the item has to be in play. What workꦐs against her is how many options there are to get rid of items.
6 🍬 Milo Thatch, King Of Atlantis ♐
Wipe The Board
One of the two Emerald Floodborn characters, Milo Thatch is a cost seven card that can be shifted for five. He has a strength and willpower of four and can quest for three. And, like Little John, if he isn't dealt with quickly, he may be questing a lot.
His ability, Take Them By Surprise, makes it so that when he is banished, all characters are returned back into their players' hands. Of course, 16൲8澳洲幸运5开奖网:this can cause chaos in a multiplayer match, and it can do the same thing in a one-on-one battle. If your opp🅺onent has a powerful card on the field, they may just let Milo get away with que🌱sting.
5 🥀 Helga Sinclair, Femme Fatale
Take The Shot
168澳洲𒊎幸运5开奖网:Helga Sinclair received the Floorborn treatment as well. She's an Emerald card that costs five to play but can be shifted for as little as three Ink. With a strength and willpower of four, she can quest for two, and questing is a big part of her ability, This Changes Everything.
Whenever she quests, Helga can deal three damage to any damaged character. By the point of the game that she can be brought in, especially when she is shifted, there aren't many characters that can withstand the three damage, especially when they are already hurting.
4 ♚ Pluto, Determined Defender
A Very Good Boy
This powerful pooch costs seven Ink to play but can be shifted for only five. He has a sౠtrength of three and a willpower of a whopping eight and can quest for two. He also has the Bodyguard feat.

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As if that weren't enough, his ability is called Good Dog, and boy, is it good. When your turn starts, Pluto heals back three damage. So if someone damages Pluto but can't finish him off, he'll just keep healing until he is finally banished.
3 Robin Hood, Champion Of ꦬSherwood♎
Oo-De-Lally, Oo-De-Lally, Golly What A Day
Both of the Steel Floodborn characters make the list, and Robin Hood is one of tౠhe best of the best. He costs five to play normally but can be shifted with as little as three Ink. He has a strength of three and a willpower of six. Along with being able to quest for two lore, he has two abilities.
With Skilled Combatant, anytime Robin Hood banishes a character, you gain two lore right away. Then, with The Good Of Others, whenever he is banished instead, you immediately draw a card. He is constantly doing something for your benefit, and he'd have it no other way.
2 ꦺ Gramma Tala, Spirit Of The Ocean 🎃
Gain Lore While Getting More Ink
One of 168澳洲幸运5开奖网:the most powe🎶rful card💙s in the Sapphire family, Gramma Tala costs seven Ink to play but can be shifted for five instead. She has a strength of four, a willpower of eight, and can quest for♏ two lore.
Though she can give you a lot more lore than that with her ability, Do You Know Who You Are? Anytime a card is put into your Inkwell, you instantly gain one lore. It doesn't matter if you choose to put a card in or use an Action or another ability. If it gets inked, you get lore.
1 Jafar, Striking Illu🌊sionist
The Most Powerful Sorcerer
Jafar wanted to be the most powerful spellcaster, and here he is. He costs seven Ink to play and can be shifted for five Ink instead. He has a strength of four, wil꧒lpower of five, and can quest for one lore. All of those numbers seem low for a Floodborn, right? Not really.
Along with being Evasive, his ability, Power Beyond Measure, allows you to gain additional lore. Once you exert Jafar, anytime you draw a card, you gain one lore. Being part of the Amethyst family of cards, he has lots of card draw opt♛ions that can allow you to run away with the game.

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