Within the hallowed halls and open world of Diablo 4, you'll carve through hordes of demonic monsters without a second thought. The slow-paced and methodical combat from the leveling process is replaced by pure speed and efficiency, blowing up monsters into a glorious loot explosion.

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However, as anyone who's ever stepped foot into higher tiers knows, getting hit by one Status Effect is usually followed up by another—and another until your health drops to zero. From the frustrating Stun that leaves you jamming your dodge button to the icy clutches of Frozen that turn your nimble warrior into a shivering popsicle, Diablo 4 has many Status Effects that need demystifying.

7 Chill🎃 And Frozen ꧂

An image of a sorcerer from Diablo 4 using the Avalanche key passive, which causes your skills to deal more damage and cost no mana.

Watch out for enemies capable of applying Chill and Frozen, as these status effects will cause most of your deaths in Diablo 4. Chill slows down a target's movement speed and eventually leads to Frozen, which completely stops them in their tracks, preventing movement and attacks. Like with most Status Effects, you can break out of it using skills with Unstoppable. If not, let it be a hard lesson for forgetting to slot a defensive skill.

For those who want to employ against demons, Sorcerers have a whole skill tree and 168澳洲幸运5开奖网:legendary aspects equipped to Freeze and shatter enemies. Rogues can also spec for additional crowd control using their Caltrops or Cold Imbuem🀅ent.

6 Daze

Ground Stomp skill from Diablo 4.

Daze is a Status Effect that stops enemies from attacking or using skills, but they can still move. Rogues are the only class with access to this ailment innately via Smoke Grenades, Improved Twisting Blades, and Disciplined Dash. Daze plays a key part in their close-range surv𝓀ivability and has a few niche combos as a Keyword.

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Daze is effective in PvP as it works as an accessible way to silence enemies for a few precious seconds. Furthermore, Rogue's legendary Aspect of Uncanny Treachery activates Stealth after dealing direct damage to a Dazed enemy, letting you seamlessly pop in and out of combat.

5 Fear

Diablo 4: a Druid fighting inside an occult circle

Fear takes control away from your character and causes them to flee helplessly away from the target, acting as the direct opposite of Taunt. Fear is easy to avoid if you're aware of it since the Elite enemy draws a red circle on the ground before it pops. While annoying and mostly harmless on its own, Fear becomes lethal when paired with Immobilize since it acts as a longer Stun.

4 ♉ Slow And Immobilize

rogue shooting penetrating shot at a group of goatmen

Slow, from the word itself, lowers the movement speed of the affected unit. While Chill is technically a form of Slow, the former applies the Frozen effect after enough persistent applications. Rogue and 168澳洲幸运5开奖网:Necromancer have many passive skills to access and take advantage of the Status Effect, like the latter's Terror dealing bonus damage to Slowed enemies.

Meanw🔯hile, Immobiliz💃e roots affected units in place, preventing them from moving but not their ability to attack or cast spells. Druid has many abilities that can stop enemies in their tracks, like the powerful Poison Creeper ability.

3 Knockback, Knockdown, And 🥃Stun

Barbarian Fury in Diablo 4

Knockback is a displacement Status Effect that interrupts a target's actions and pushes them away from the caster. The Barbarian's Kick, Leap, and Charge all shove enemies away violently—Mighty Kicked and Enhanced Charge even grant additional crowd control when the enemies are knocked into each other or a wall, respectively.

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Meanwhile, Knockdown sweeps a target off their feet, preventing them from moving or performing any actions. Many tough enemies have poorly telegraphed attacks that can Knockdown players in the game; keep an eye out for taller enemies with long, overhead swings. Additionally, Knockdown is functionally the same Status Effect as Stun, and the only real difference is the interactions with their Keywords. For example, two of the Barbarian's passive abilities, No Mercy and Wallop, triggers when attacking Stunned enemies, with no mention of Knocked Down targets.

2 Pull

A menacing stitched demon with a giant butcher cleaver

Pull is a particularly dangerous Status Effect for fragile long-range classes, as it pulls the▨m into the melee range of the caster. The most notorious enemy who uses this is the heart-attack-inducing Butcher, who quickly pulls you with its hook when you try to run away. The Status Effect is a welcome addition to full parties farming dungeons, enabling the team to concentrate all their abilities in one area.

The classes that can Pull are the Barbarian with Steel Grasp, Sorcerer with Prime Inferno, and Rogue with Prime Death Trap. A support 168澳洲幸运5开奖网:Rogue who builds around their Traps is a highly-sought after teammate in difficult content as they can Pull, control, and apply ▨numerous Status Effects on every pack.

1 Tether

Diablo 4: a magical totem chains a Druid near it

Tether is the newest Status Effect to ruin your life in Diablo 4. It's similar to Immobilize, where you're glued to a small area for a long time, but you can destroy the object holding you to free yourself. You can quickly find the object by following the chain keeping you or your allies pinned down. When up against bosses or events, watch out for totems or pillars just waiting for you to move within their radius.

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