Arguably the hardest Exotic mission in 168澳洲幸运5开奖网:Destiny 2's history is back with the Into the Light update. Zero Hour is set in the ruins of the original Destiny Tower, currently inhabited by House Salvation. They have stolen a piece of critical SIVA technology, and it's your job to reclaim this device before they escape. It's an intenseꦯ mission that has some of Destiny 2's most impressive jumpiꦍng puzzles and difficult combat encounters.

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But should you defeat House Salvation before they can escape, you'll be rewarded with the craftable version of , one of Destiny 2's strongest Pulse Rifles. This guide will cover everything pertaining to Zero Hour, includi♒ng an in-depth walkthrough for both Normal and Legend, all Outbreak Perfected perk quests, and every vault puzzle solution.

Updated May 28, 2024, by Charles Burgar: The final set of secrets can now be uncovered in the Zero Hour Exotic mission. We have updated this guide to include the final Outbreak Refined quest, and we've added the final solution to the Cryptarch's Vault, allowing you to get Outbreak Perfected's third intrinsic upgrade and the Vimana Junker Exotic ship.

How To Start The Zero Hour Mission

You can unlock access to Zero Hour by speaking with Ada-1 in the Tower. She will give you the "Asset Protection" quest, requiring you to complete the Zero Hour mission on any difficulty. You can find the mission within the "Into the Light" node on the Director map. The missi📖on doesn't have locked loadouts or extensive modifiers, so you can bring virtually any loadout to this mission.

Zero Hour hasn't seen many changes with this reprisal, but it does use Destiny 2's more up-to-date Power scaling bands, and it has adjusted time limits for Normal and Legend. Normal and Legend use different parkour sections, with Normal taking a little longer. Don't be alarmed if you run the mission on Legend and get lost. The layout is completely different. Complete the mission, speak with Ada-1, then 168澳洲幸运5开奖网:extract the crafting pattern from the Outbreak Perfected she gives you.

Destiny 2 Zero Hour Legend Modifiers

Exact mission modifiers are showcased below.

Zero Hour Modifiers

Power Level

1,810 (0 delta)

Threat

Arc

Time Limit

You have 45 minutes to complete the mission.

Legend Difficulty

Power Limit

Your maximum effective Power Leꦍvel is 1,815 (-1🍷5 delta).

Threat

Arc

Time Limit

You have 20 minutes to complete the mission.

Overcharge

Pulse Rifles

Arach-NO!

Fallen Vandals spawn web mines on death.

Zero Hour Changes

Destiny 2 Outbreak Prime Header

168澳洲幸运5开奖网:Similar to The Whisper, not much has changed with this version of Zero Hour. A second boss phase was added, but other than that, the mechanics are the exact same as before. Expect mo💛re difficult combat encounters, higher enemy density, and the same jumping puzzles from before. Normal and Legend still use different parkour puzzles, so keep that in mind when choosing a difficulty.

  • The final boss has a second phase. It will retreat and summon two Fallen Walkers. Destroy them, and the boss will reappear as a Brig. Kill them to end the mission.
  • A Brig now spawns in the Tower Plaza.
  • Combat difficulty is increased across the board due to Power Level restrictions.
  • Normal: The mission timer is now 45 minutes, from 20.
    • The parkour section is the same and different from Legend.
  • Legend: An additional 40 seconds were added to the mission timer (20:40).
    • The parkour section is the same and different from Normal.

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Zero Hour Mission Walkthrough

Zero Hour starts in the ruins of the old Tower, the same hub area𝐆 from the original Destiny and the first campaign mission of the Red War. You'll have 45 minutes (20 on Legend) to reach the depths of the Tower and eliminate a two-phase boss.

Make your way to the end of the bazaar and look for an open air duct. These 💮are scattered all throughout the mission. On the other side wi🌜ll be a small army of Fallen blocking the path to the Tower Plaza. Tear them apart with your weapons and abilities. Try to get your Super charged here if you can.

In the plaza proper, you will face a handful of Shanks, Vandals, and a Brig miniboss. Most of these enemies don't have weakpoints on their body, but they can easily be destroyed with an explosive weapon like a Wave-Frame Grenade Launcher. Try to save your Super here if you can; use Heavy ammo instead. Hide near the plaza stairs for cover, and focus🍎 on the snipers first. When ready, walk to the opposite end of the plaza and run through the debris to reach the hangar.

The Tower Hangar is a brutal combat arena with virtually no cover. If you have a Super, now's the time to use it. Clear out the two Servitors and cluster of Shanks on the upper floor first, then eliminate the Vandals across from you. Once you've cleared out most of the enemies, you can jump down and face the Fallen Walker that's blocking the exit. You'll need to kil♊l every enemy in the room to proceed, so don't be afraid to use your Heav🔜y here.

Destroying the Walker and its allies will open the path forward. Run up the stairs behind the Fallen Walker to enter the Tower. The path is completely linear and guarded by a few packs of Fallen, not🎉hing particularly dangerous. Use this time to stock up on ammo and recharge your Super. Once you've cleared out🔥 the last of the Fallen, you should enter a destroyed room that leads to an elevator shaft, marked with an "M" icon next to the wall. Jump down to reach the landing pad.

At this point, the mission will change based on which difficulty you're playing on. The parkour portion of this mission is completely different on Normal and Legend difficulty.🎉 Expand the section below that matches the difficulty you intend to play on.

Covert Passage (Normal)

Covert Passage (Legend)

Spinning Fans

This shaft is fairly easy to navigate if you take it slow. Land atop the center of the fan, then jump into the red pillar of light on the edge of the shaft. Jump atop of the next fan, and repeat until you reach the bottom. Be careful of Explosive 💃Shanks as you descend.

The final section requires you to cross a massive chasm inside the Tower. Jump to the dimly-lit platforms on the edge of the chasm. Slide down the ramp at the end of the path, and flip the switch on the nearby wall to help your fireteam bridge the gap. Enter yet another air duct 🦩to reach the infamous TR3-VR maze.

TR3-VR's Maze

Destiny 2 TREVOR Maze Layout

Before you reach the Cryptarch's Vault, you'll first need to navigate the Arc Subsystem. This is the underbelly of the Tower Hangar and where TR3-VR lives. This is a nightmarish cleaning bot that sweeps through the inner workings of the subsystem. Make note of the monitor next to the overlook. Your goal is to activate four switches on the edges of the subsystem. Drop down the nearby air duct to get started.

You can track TR3-VR'꧙s location by looking for its blinding red light. It also makes mechanical noises when near.

The Arc Subsystem is a claustrophobic labyrinth with little room to maneuver. The only exit is directly across from your starting point. But before you can leave, you'll need to flip those switches first. If you're playing in a team, split up. You want💖 to send people to each side of the maze to get this done as fast as poss🦋ible. Hug the outside wall until it opens up, then follow the path to flip the switch. You'll need to repeat this four times.

But you're not alone in this maze. TR3-VR will attempt to kill you by ramming itself into your Guardian. You must look for square gaps in the wall that you can crouch into. TR3-VR can't get you in here, but it will eventually loop back and run past you again, so it's best to move immediately after TR3-VR passes you. Flip the four switches, reach the opposite end of the ✨subsystem network, and avoid TR3-VR at 🔥any cost.

Reaching The Cryptarch's Vault

Now that you've cleared the maze, it's time to reach the Cryptarch's Vault where Outbreak Prime was being kept. Look for metal supports along the wall and jump on top of them. The elevators beside you are broken and don't work particularly well. Keep climbing until you see a narrow catwalk near the top. Climb onto the catwalk, then enter the air duct to slide down a fairly long ramp. While sliding down, stick to the middle. Veering off to the side will get you killed.

After you get flung into a new room, turn around and walk through the doorway on your right. Instead of running down the stairs, slide through the open air duct. This will drop you into a vault filled with gold. Looking at the massive vault door, turn around and look towards the wall. You should see a series of L-shaped pipes with a diamond symbol next to them. Interact with the wall to open the hidden path to the Crypartch's Vault.

Destiny 2 Vault Trap Grid

You are now at the final puzzle. The floor is broken up into a 6x5 grid that is rigged to incinerate trespassers. You must walk along the correct path to reach the other side. If you attempt to bypass it in any way, you'll be bur༺nt alive in an instant. As with the parkour section, the puzzle solution differs based on your chosen difficulty. Past this is an optional vault puzzle and the final boss.

The floor pattern rotates every day. You can tell the current day's pattern base🥀d on Zero Hour's active elemental surge. Paths are list🧸ed based on surge type.

Fighting The Boss

Yo﷽u can deploy a Rally Flag in the shallow water just before you enter the final air duct. Be sure to stock up on ammo before starting.

Outside the Cryptarch's Vault is Siriks of House Salvation. This is a massive Fallen Vandal with a timid personality. Siriks will repeatedly teleport around the hangar bay throughout the fight. Focus on the adds before you fight Siriks, as the adds do not despawn until you've com🔯pleted both phases of the encꦗounter.

The first phase will spawn a small army of Fallen Dregs, Vandals, and two Turrets positioned on elevated ground on the same side as Siriks. Destroy the turrets immediately. These emplacements will shred your Guardian in seconds, even if you're in a Super. 168澳洲幸运5开奖网:Grenade Launchers and Rocket Launchers work best here.

Every time you remove a chunk of Siriks' HP, they will teleport counter-clockwise around you. This will also trigger a new wave of adds.

  1. Doesn't teleport. Spawns a Fallen Servitor and a dozen Shanks.
  2. Teleports to the left stairs. Spawns a handful of Shanks.
  3. Teleports inside the hangar bay. Spawns a Fallen Servitor and a dozen Shanks.
  4. Teleports to the right stairs. Spawns a handful of Shanks.
  5. Teleports to the exterior of the hangar bay. Seriks will remain until their HP hits 20%.
Destiny 2 Zero Hour Final Boss Returns As Brig

Upon reaching 20% HP, Seriks will retreat and spawn two Fallen Walkers on elevated platforms, one on each side. If you haven't destroyed the turrets yet, this is the time. Destroy the Fal💜len Walker's leg to expose its core, then destroy it. Repeat until every add is slain.

The second phase of the fight will begin. Seriks will return inside a Brig, surrounded by nearly two dozen adds. This sect🌄ion gets chaotic in seconds. If you have a Super, now is the time to use it. Clear oღut as many adds as you possibly can, using cover on the lower floor of the hangar when possible. Brigs are immune to critical hits, so try to use your abilities and explosive weapons (such as Grenade Launchers and Rocket Launchers) to damage the boss.

At around 30% HP, it'll pop its headcase, exposing its weakpoint. Now is the time to use precision weapons like Sniper Rifles to finish the boss. The mission timer will stop as soon as Seriks is slain. Open the chest that Mithrax l꧃eaves you to claim your rewards. If this is your first time clearing Zero Hour, be sure to speak with Ada-1 afterward to claim your Outbreak Perfected pattern.

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Vault Floor Puzzle Solutions (Normal)

Vault Floor Puzzle Solutions (Legend)

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Outbreak Refined I

Outbreak Refined I is the first crafting quest tied to Outbreak Perfected. You can obtain this quest from Ada-1 upon completing "Asset Protection," which requires you to complete the Zero Hour mission. The first objective is to collect SIVA Clusters from slain Fallen in the Cosmodrome. You don't need to use Outbreak P💝erfected to spawn SIVA Clusters from slain F🐟allen; any weapon works.

The next part requires you to activate a set of switches in the Legend version of Zero Hour. The switches for this quest can be found right after you reach the Covert Passage. Enter the air duct as normal. When you enter the air duct in the storage room, head left towards the catwalks. After you kill the Fallen, you'll need to activate a total of༒ four switches:

  1. The switch in the corner of the room, the same one that opens Silo Hatch #4.
  2. The switch on the wall adjacent to switch #1. This will give you the "Catalyst Switch Primed" debuff.
  3. The switch in the air duct above Silo Hatch #4, as you normally would on a Legend run. When you slide through the air duct and enter a storage room, look for a switch to your left.
  4. Backtrack to switch #2. Drop down the hatch, jump across the chasm to the faint waterfall, run through the red pipes, then jump across the silo.

If done correctly, you'll finish this quest step. Clear the Zero Hour mission on Legend difficulty, then return to Ada-1. This will unlock Rapid Hit as a cra♊fting option for Outbreak Perfected.

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Outbreak Refined II

Speak with Ada-1 in the Tower once you've acquired Outbreak Perfected to start this quest. She'll ask you to eliminate Fallen inside the Exodus Garden 2A Lost Sector in the Cosmodrome. You can find th꧟is Lost Sector directly south of The Steppes spawn point. Run through Dock 13 into The Divide, then enter the ruined building on the so꧃utheast corner.

Once you've slain enough enemies, you'll need to flip another pair of switches in Legend Zero Hour; Normal runs don't count. You'll want to clear the mission as normal until you reach the narrow chasm just after you climb up the opened hatch. Once you've cleared out the Vandals on the narrow platforms, flip the switch near the entrance to the chasm, opposite to the air duct. You will have "Cata𒈔lyst Switch Primed" on y༒our HUD.

From there, exit the chasm by sliding down the air duct. You should now be in a tight space with red pipes. Walk around the red pipes to find the second switch. If done in time, you s▨hould finish this step in the quest. Complete a Legend Zero Hour run, then return to Ada-1 to unlock Rewind Rounds Retrofit on your Outbreak Perfected.

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Outbreak Refined III

Outbreak's third and final intrinsic quest is similar to the previous two. Speak to Ada-1, then eliminate enemies in The Devils' Lair strike, located in the Cosmodrome. You can simply boot up the strike from the Cosꦿmodrome💫 map and farm kills until the objective is complete. Once again, you don't need to use Outbreak Perfected to make progress here; any weapon works.

With the SIVA Nanites collected, it's time to find the final set of switches in Legend Zero Hour. Boot up the activity and play as usual until you reach the Tower wall parkour section. This is where you exit the Tower from a sewer tunnel and have to traverse the outer wall to progress. Just before you exit outside, take the right tunnel exit, not the left one. From there, follow the paඣth to your right. You should find a switch above a narrow plat🗹form.

Interact with the switch, then navigate to the other end of the wall. Jump across the sewer pipes as usual until you no longer can, then jump up the two metal pipes above you. Once at the top, turn left and you should see the final switch. ཧJump across and activate it.

With the final switch flipped, simply complete a Legend run of Zero Hour and speak to A꧟da-1 to claim Outbreak Perfected's final trait: Headseeker.

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All Vault Puzzle Solutions

Destiny 2 Zero Hour Tower Plaza Week 1 SIVA Hologram

The Cryptarch's Vault has a hidden puzzle your fireteam can solve to unlock components of the Virmana Junker, an Exotic ship that's a variant of the original Zero Hour ship. You must complete three vault puzzles, one each week, to claim the ship. Puzzles rot🌠ate on a weekly basis, so it will take at lౠeast three weeks to earn the ship.

Before you can even start the vault puzzle, you must first shoot three SIVA Holograms scattered across the Zero Hour mission with Outbreak Perfected. Each subsection showcases where they are for each puzzle; they move every💧 week. Once you break all three Holograms, you should see the message "Sequence Accepted." Continue with the mi𒊎ssion as normal until you reach the vault.

How To Solve Each Puzzle

Destiny 2 Zero Hour Vault Sequence

Each puzzle is solved i🌠n the same way. To the southwest corner o🔯f the room is a monitor that displays two things:

  1. Three symbols on the top-right corner.
  2. Colored arrows under each shape.

The shape refers to the room in question. If you look at the vault layout on the right-side of the screen, you'll see gray boxes inside each room. If you connect the corners of each box togeth🐈er, you'll create the shape listed on the top-right of the monitor. For example, the room in the bottom-left corner has four boxes in a square pattern, so that's the square room.

Once you've discovered what each room symbolizes, you can start to solve the puzzle. Your goal is to enter the correct room and input the codes listed under the corresponding shape. For example, for the first column of symbols under the square symbol, you would enter the square room in the bottom-left corner of the Cr🌠yptarch's Vault. You would then follow the arrows on your map, marܫked top to bottom, to input the correct code.

Arrows are color-coded based on which panel must🅰 be activated. Gray panels are found inside the shape room, while red arrows are found outside the room.

Input the correct code for the room, and your sequence will be accepted. Repeat this process for all three rooms to complete the weekly puzzle. The mission timer doesn't pause here, so be 🌠quick. We suggest doing this on Normal difficulty to give yourself as much time as possible. You can attempt the puzzles on both Normal and Legend.

Vault Puzzle #1

Destiny 2 Zero Hour Vault Solution #1 Square Room

Hologram Location

Tower Plaza

Vault Room

Square

Rewards

Intrinsic II Upgrade, Vimana Junker Schematic

Boot up the Zero Hour mission and make your way to the Tower Plaza, the combat encounter with a Brig. Clear out the area, then grab Outbreak Prime from your Vault or Collections. You'll want to head up the ramp where you came from and interact with the terminal on the wall. This will spawnཧ three SIVA holograms that you must destroy with Outbreak Perfect☂ed.

You must destroy the holograms in a certain order which rotates with every Zero Hour mission. You can figure out the order by looking at the terminal interface. A nearby hologram (in thi🅷s case, next to the hangar entrance) also tells you which hologram you need to shoot. For the mission I ran, my or🤪der was:

  1. Near the exit of the Tower Plaza, turn around. The hologram will be floating on the wall.
  2. Run back to the ramp and turn around. It'll be floating on a pillar to your left.
  3. Drop down and run towards the Postmaster building. Run past it, turn around, and you should see the hologram on the wall of the building.

Randomized Order


Destiny 2 Zero Hour Tower Plaza Week 1 SIVA Hologram

The order might be different for you. Referencꦫe the hologram near the hangar entrance to figure out which symbol you need to shoot.

If done correctly, you'll see "Sequence Completed" appear on your HUD. This means you can now unlock the Square room in the Cryptarch's Vault. The image above showcases how to complete the sequence. Punch in the correct code, and you'll receive the first intrinsic upgrade for Outbreak Peﷺrfected.

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Vault Puzzle #2

Destiny 2 Zero Hour Cryptarch Vault Week 2 Solution

Hologram Location

Covert Passage

Vault Room

Diamond

Rewards

Intrinsic III Upgrade, Vimana Junker Schematic

The second set of vault challenges will require you to destroy three holograms in the Covert Passage area first. This is the landing pad you find just before the jumping puzzles diverge between Normal and Legend runs. Head over there and equip Outbreak Perfected. Slide into the open air duct behind the docked ship to start the challenge.

You must destroy three holograms. The order rotates; it isn't set. For my ꦡrun, I had to shoot the holograms in this order:

  1. Immediately to your left upon exiting the air duct, found beside a staircase.
  2. Run to the top of the landing pad with all the air ducts. This hologram is floating in a corner of the perimeter wall.
  3. Descend one set of stairs and turn around. Shoot the hologram on the wall.

If done correctly, you'll see the "Sequence Completed" message on your HUD. Travel to the Cryptarch's Vault and enter the code sequence shown above. This will unlock Intrinsic III for Outbreꦓak Perfected and progress towards the Vimana Junker ship.

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Vault Puzzle #3

Destiny 2 Zero Hour Cryptarch Vault Puzzle 3 Solution

Hologram Location

TR3-VR Maze

Vault Room

Trapezoid

Rewards

Intrinsic III Upgrade, Vimana Junker Schematic

Before you can complete the final vault puzzle, you must first shoot three holograms in the TR3-VR Maze towards the end o💯f the Zero Hour mission. You can do this on either Normal or Legend, so we suggest completing this particular vault set on Normal to ♑give yourself as much time as possible.

The second you enter the maze, enter the cubby to your left. Interact with the terminal inside to spawn the holograms. Use the hologram near the bottom-left switch as a reference. Once again, the order is random. T🤪his is the order I had to shoot them in:

  1. In the chasm that runs through the center of the maze. It's on the left side.
  2. On the bottom-left corner of the maze, next to the cubby you entered to start the puzzle.
  3. In the left hallway directly after hologram #2 (located in the U-shaped tunnel on the bottom-left of the maze).

Once you've destroyed all three holograms, you can now solve the third and final vault puzzle. Make your way to the Cryptarch's Vault and 🌱enter the code showcased above. If successful, you'll unlock the final intrinsic upgrade for Outbreak Perfected and the Vimana Junker ship.

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Earn Exotic raid weapons, adept gear, and more in Destiny 2's raid ༒boss gauntlet.