168澳洲幸运5开奖网:Destiny 2's Witch Queen expansion has brought with it an overhaul to every Void subclass. Dubbed Void 3.0, this overhaul brings the Aspects and Fragments sysꦉtem from Stasis to the Nightstalker, Sentinel, and Voidwalker subclasses.
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Beyond the added layer of customization this system brings, Void itself saw some major changes. Three buff and debuff keywords give Void a signature identity that𓂃 each subclass pulls from, allowing for new synergies and builds. We'll be covering what Void 3.0 is, how to unlock its various Aspects and Fragments, and we'll give a breakdown of how ea𓄧ch Aspect and Fragment works.
Updated March 5, 2025, by Charles Burgar: On the Prowl is a new Hunter Aspect that was added to the Nightstalker kit in Episode: Heresy. We've updated this guide to include a general overview of this Aspect.
What is Void 3.0?
Void 3.0 is an overhaul of how Destiny 2's Void subclasses are balanced. Instead of using the diamond subclass trees of old, all Void subclasses will now support the Aspects and Fragments system used with Beyond Light's Stasis subclass. All Void subclasses—Nightstalker, Voidwalker, and Sentinel—have three class-specific Aspects and a handful of class-agnostic Fragments to play with. For clarity, these Aspects and Fragments are not the same aওs what's avaꦑilable on other classes; they are unique to Void.
Is Void 3.0 A Buff Or Nerf?
It's overall a buff. Sentinels can now apply Volatile with ease and build up Void Overshields to increase their survivability. They're especially powerful in PvP. Voidwalkers can now pair Devour with grenades for great damage. Nightstalkers arguably saw a nerf with the removal of Combat Provision and Heart of the Pack, but this has been remedied with new Exotic armor pieces, notably .
168澳洲幸运5开奖网:Return to Quick Links
How To Unlock Void 3.0
All Destiny 2 players pre-Witch Queen will have all Void Aspects and Fragments unlocked upon logging in. Theඣre aren't any quests or bounties you'll need to complete to access these Fragments; they're all available from the start. If you're starting your Destiny 2 adventure with The Witch Queen expansion, you'll receive your Void Aꦬspects and Fragments through the New Light tutorial experience.
The Sentinel's Twil🃏ight Ars🤪enal Super and their Unbreakable Aspect are tied to The Final Shape expansion.
How To Unlock Void Grenades, Aspects, And Fragments
New Light players will be given a curated loadout when starting Destiny 2, but they can expand their options by visiting Ikora in the Tower. She sells every Aspect, Fragment, and grenade tied to Void 3.0 in exchange for Glimmer. Once purchased, interact with the device beside Ikora to unlock your new Void options. If you're new to Destiny and need to farm Glimmer, check out our 168澳洲幸运5开奖网:Glimmer guide.
168澳洲幸运5开奖网:Return to Quick Links
Void Keywords Explained
Stasis set the foundation for an element's iꦡdentity within Destiny 2. Most players know of the 🙈Slow, Freeze, and Shatter loop tied with Stasis, but what about the Void rework? Void 3.0 has a similar keyword system or "verbs" that dictate what your abilities are capable of. Let's quickly list what each keyword does, then we'll give an in-depth look at each of them.
Void Verbs
Buffs
|
Devour
|
Final blows restore🐻 50% HPꦗ, 7.5% grenade energy, and extend Devour's duration.
doubles the strength of Devour for Warlocks.
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Invisibility
|
You vanish from sight, preventing enemies fro๊m targeting you. Guardians infrequently see you on their radar.
Performinꦛg offen💛sive actions will end Invisibility.
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Overshield
|
Adds an additional layer of HP with 50% damage resistance in𝕴 PVE.
Grants n🔜o DR in PvP. Overshield amount varies based on the source.
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Debuffs
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Suppression
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The enemy cannot use abilities. PvE enemies cannot attack ♓while sup🦩pressed.
Stuns Overload Champions.
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Volatile
|
The target is afflicted with unstable Void energy and wilꦓl explode upon taking additional damage.
Volatile Rounds counter Barrier Champions.
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Weaken
|
The enemy receives more damage from all sources. Weaken is eit🌸her a 15% or 30% debuff depending on the source.
PvE enemies have reduced accuracy 🌸and movement speed while W🌳eakened.
|
Subclass Pickup
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Void Breach
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A wel🥂l of Void energy that grants 10% class ability energy when grabbed. It only spawns for the c꧅reator.
Us🐼e certain Void Fragments to spawn Void Breaches.
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Devour Explained
Devour is a character buff that lasts for ten seconds, granting 7.5% grenade energy and 50% HP/shield recovery upon defeating a target. Defeating a target while Devour is active will extend its duration by a few seconds, with tougher enemies granting additional time. This effect works in PvE and PvP with no differences between each sandbox. It is the Voidwalker Warlock's specialty.
Arguably the strongest buff tied to Void 3.0, Devour is a staple of just about every PvE build. The Fragment allows every Void class to access Devour, not just Warlocks. Kills grant all of your health and shields back, allowing you to play🌼 far more aggressively than what would otherwise be possible. You can also pair Devour's grenade energy with Demolitionist or Wellspring to quickly recharge your grenades upon defeating targets.
Notable sources of Devour include the Aspect, Fragment, and the Exotic Sidearm.
Invisibility Explained
Invisibility makes your Guardian harder to see, preventing enemies from shooting you in PvE while hiding you from enemy radar in PvP. Performing any offensive action—shooting, punching a target, throwing grenades, or using your Super—will remove this buff. With that said, there is a short grace period upon becoming invisible where actions won't decloak you. Most Invisibility sources last for five seconds by default. It is the Nightstalker Hunter's specialty.
In PvE, becoming invisible will cause enemies to stop shooting you, drawing their attention to your allies instead. It serves as the Nightstalker's main defensive property and makes recovering your HP mid-gunfight far easier. Bear in mind that Invisibility is not invincibility; you can still take damage while invisible. Some ౠenemies, notably Hive Shriekers, can see through invisibility and shoot you. There also seems to be a slight delay before enemies drop aggro when you become invisible.
In PvP, Invisibility makes you much harder to see and hides you from enemy radar... mostly. While invisible, you will ping the enemy's radar once every five seconds. You cannot change this through any Aspects of Fragments. This ping lasts for around a second before you vanish from the radar again. As with PvE, offensive actions remove invisibiliꦿty.
Void Overshield Explained
Void Overshield acts as a second health bar, granting up to 45 extra HP while providing a small amount of damage resistance. In PvE, your Void Overshield grants 50% damage resistance against combatants, stacking multiplicatively with other DR sources. PvP overshields grant no damage resistance, only extra HP. It is the Sentinel Titan's specialty.
As the name suggests, not all overshields count as Void Overshields. Overshields obtained from mods or Stasis' Fragment are technically different and don't synergize with any Void keywords or Exotic properties. Gaining another overshield type will override your Void Overshield, removing it entirely.
Common sources of Void Overshields include the Sentinel's Aspect, the Repulsor Brace perk, and the 168澳洲幸运5开奖网:Vexcalibur Exotic Glaive.
Suppression Explained
Suppressing an Overload Champion stuns them.
Suppression is a debuff that disables ability usage for six seconds. PvE enemies are also blinded while suppressed, preventing them from attacking you.⭕ In PvP,🧔 Guardians are unable to use their abilities while suppressed—this includes grenades, melee abilities, class abilities, Supers, and even jump abilities like Blink.
Suppression also disables any active abilities, notably Supers on Lucent Hive and Guardians. All classes can utilize Suppression.
Out of the three Void debuffs, Suppression is the rarest of the bunch. Most players will need to use to apply this debuff, although Shadowshot and can inflict Suppression as well. Overall, this is an incredibly powerful effect that can swing en🔯tire firefights in your favor.
Volatile Explained
Volatile Rounds can ꧅pierce Barrier Champion 💛shields.
Volatile covers the target in Void particles, causing them to explode if they take enough damage. Enemies in PvE explode with minimal damage required, while Guardians in the Crucible explode after they take around 200 damage. The explosion itself is strong enough to kill most rank-and-file enemies in PvE. All classes can utilize the Volatile debuff, although Sentinel Titans can further specialize by using a certain Aspect.
Sentinel Titans can rapidly inflict Volatile to targets through the Aspect, causing their abilities and Volatile explosions to inflict Volati🔯le. This leads to chain reaction explosions for amazing add clear in easiಞer PvE content.
Beyond that, most classes will need to find Volatile Rounds, a buff that causes all Void weapons to inflict Volatile. You can get this buff through and the Exotic for Hunters.
Weaken Explained
Weaken increases the damage enemies take by 15% in PvE and 7.5% in PvP. Enemies inflicted with Weaken in PvE are also blinded for the duration, preventing them from attacking you. Similar to weapon buffs, you can only hꦦave one dama⛄ge-increasing debuff on a target at a time—Weaken adhering to this rule. All classes can inflict Weaken, although this debuff is the specialty of the Nightstalker Hunter.
Damage-enhancing debuffs are incredibly useful in PvE content. Most consider some form of Weaken mandatory for endgame raids and GM Nightfalls. Some sources of Weaken are stronger than others, applying a 30% damage increase to the target. You cannot stack a 30% and 15% Weaken on a tar🤪get—the game will use the strongest debuff 🎃available when calculating damage.
The followin⭕g sources provide a 30% Weaken effect:
-
Shadowshot (Nightstalker Super)
-
(Exotic Shotgun)
-
(Warlock Exotic)
All other sources inflict a 15% Weaken effect.
Void Breach Explained
A Void Breach is a small pillar of energy that grants class ability energy when grabbed. Void Breaches are only generated for yourself. Each Void Breach grants roughly 10% class ability energy and lasts for 12 se🐠conds or until grabbed. All Void subclasses can spawn Void Breaches.
You can spawn Void Breaches in PvE and PvP. The most common sources of Void Breaches are Fragments, notably and .
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Void Grenades
Axion Bolt
Grenade Type
|
Tracking Projectile
|
Cooldown
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2:32
|
Properties
|
Aggressively tracks targets
|
Your grenade will create a homing Void projectile upon impact. The will aggressively seek targets before it vanishes, extended by using . Ene♈mies can destroy the Axion Bolt before it makes contact, and the blast radius on this grenade is quite small.
Magnetic Grenade
Grenade Type
|
Exploding Projectile
|
Cooldown
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1:45
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Properties
|
Sticks to targets; explodes twice
|
Magnetic Grenades are sticky projectiles with a great deal of aim assist. Throw the grenade near a target and watch it stick before detonating twice. If you have equipped, the target becomes Weakened when the grenade sticks to them, greatly increasing your damage output. Paired with on Voidwalker, 168澳洲幸运5开奖网:this 𝄹grenade can one-tap🔯 Guardians in PvP.
Scatter Grenade
Grenade Type
|
Exploding Projectiles
|
Cooldown
|
1:45
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Properties
|
Spawns 8 projectiles which detonate
|
detonates on impact and spawn submunitions that immediately detonate, dealing high damage to anything caught in the blast radius. While this grenade can't one-tap Guardian🌠s in PvP, it deals heavy damage in PvE if all submunitions hit the target.
The smaller projectiles can collide with each other, preventing them from detonating. This makes Scatter Grenades inconsistent unless you use the Voidwalker's Aspect or Exotic gloves, both of which prevent the projectiles from 🍷colliding.
Suppressor Grenade
Grenade Type
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Bouncing, Exploding Projectile
|
Cooldown
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2:01
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Properties
|
Inflicts Suppression
|
will explode roughly one second after being thrown, bouncing off hard surfaces before it explodes. Anything caught in the blast radius (you included) will be suppressed for six seconds, forcing t🐻argets out of their Super and disabling ability usage.
Abilities include grenades, melee abilities, class abilities, Supers, and your second jump. This is currently the only grenade that can trigger , a Fragment that auto-reloads yꦦour eq🅠uipped weapon and grants Mobility upon Suppressing a target.
Void Spike
Grenade Type
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Damage Over Time, Cone-Shaped AoE
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Cooldown
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2:01
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Duration
|
4 seconds (6 with Remnants)
|
Properties
|
Sticks to surfaces; deals damage in a narrow cone
|
Void Spikes will stick to a surface and begin emitting a deadly stream of Void energy, damaging anything caught in the cone-shaped stream. deals damage once every 0.25 seconds and lasts for 4 seconds (6 with ). We highly recommend you use Fastball with this grenade to ensure your grenade sticks to yoꦺur intended surfac𒈔e. It's a fantastic grenade for flushing out targets behind cover in PvP.
Void Wall
Grenade Type
|
Damage Over Time, Line-Shaped AoE
|
Cooldown
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2:01
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Duration
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6 seconds (9 with Remnants)
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Properties
|
Projects a horizontal w✅all on the ground, high DoT🗹 damage
|
This grenade will detonate on contact with a flat surface, expanding into a thin line of horizontal flame. Targets caught in the flames take damage every 0.25 seconds. The wall itself lasts for 6 seconds, extended to 9 seconds with . By default, the will spawn perpendicular to your Guardian (creating flames left and right if thrown in a straight liꦦne), although you can alter this by bouncing the grenade off surfaces or enemies.
Vortex Grenade
Grenade Type
|
Damage Over Time
|
Cooldown
|
2:32
|
Duration
|
4 seconds (6 with Undermining)
|
Properties
|
When created, pulls nearby foes to♛ward the grenade's epicenter
|
A will detonate upon making contact with any surface, expanding into a vortex that will pull nearby targets inward. The pu▨ll only happens when the vortex is formed, and targets caught in the vortex t༒ake damage once every 0.25 seconds.
Vortex Grenades last 4 seconds before they dissipate, extended to 6 seconds if is equipped. If is equipped, every damage tick from the vortex wil🌌l i꧒nflict Weaken.
Void Melee Abilities
(Hunter) Snare Bomb
Melee Type
|
Projectile, Utility
|
Cooldown
|
1:30
|
Duration
|
Snare Bomb: 10 seconds
|
Weaken: 5 seconds
|
Properties
|
Sticks to surfaces and pings🦩 enemy radar, inflicts Weaken on deto♎nation
|
Your Hunter will throw a small projectile that sticks onto surfaces. Once planted, the will persist for 10 seconds, pinging the radar of enemy Guardians while active. Any enemy that gets near the Snare Bomb will set it off, inflicting Weaken on any targets caught in the blast radius. If no targets get near the Snare Bomb for its duration, it'll automatically deton🔯ate after ten seconds are up.
If the Aspect is equipped, yo🌊u may activate this melee through an aerial descent, doubling the duration of Weaken while granting invisibility to you and nearby allies.
(Titan) Shield Bash
Melee Type
|
Shoulder Charge
|
Cooldown
|
1:31
|
Properties
|
Suppresses 🃏targets on𒐪 hit, grants Void Overshields on kill
|
After sprinting for a second, activating your melee will lunge your Titan forward, in hand. Any targets you hit will be suppressed and take a massive amount of damage, further boosted by the Offensive Bulwark Aspect. Any targets slain through your melee will fully restore your Void Overshields, lasting 10 seconds (15 with equipped).
(Titan) Shield Throw
Melee Type
|
Projectile
|
Cooldown
|
1:31
|
Properties
|
Ricochets off surfaces and targets, re✤stores Void Overshields on🍌 hit
|
Throw your Sentinel Shield like a boomerang, ricocheting off hard surfaces with slight aim assist. It's the least forgiving out of the chaining melee attacks in Destiny 2, but makes up for this by granting a small chunk of Void Overshields with every target hit. The damage is insubstantial and should mostly be used for recharging Overshields or inflicting Volatile through the Aspect.
(Warlock) Pocket Singularity
Melee Type
|
Tracking Projectile
|
Cooldown
|
1:31
|
Properties
|
Has slight tracking, knocks back tarඣgets, and inflicts Vola༒tile on impact
|
Manifest a chaotic orb of Void energy that will curve toward nearby targets, pushing the target back and inflicting Volatile on impact. disappears after it travels a short distance, so try to use this ability while right next to a target. While it doesn't deal much damage, the knockback can b𝄹e 📖useful for pushing targets out of cover.
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Void Supers
(Hunter) Shadowshot: Deadfall
Super Type
|
One And Done
|
Cooldown
|
7:35
|
Tether Duration
|
12 seconds
|
Properties
|
Nearby foe🍎s are tethered, inflicting Suppression and Weaken. Tethered foes share damage tak♔en.
|
Fire an anchor of Void energy that latches onto nearby targets, inflicting Suppression and a 30% Weaken debuff. This is much stronger than Weaken from most other sources, making this a staple ability for raid and dungeon bosses. Enemies tethered by your Shadowshꦯot anchor share 50% of incoming damage as well, allowing you to kill an entire wave of enemies with a few well-placed shots.
The Shadowshot anchor🍬 lasts for 12 secon💎ds or until destroyed.
(Hunter) Shadowshot: Moebius Quiver
Super Type
|
Hybrid (Multiple Uses)
|
Cooldown
|
8:20
|
Tether Duration
|
6 seconds
|
Properties
|
Super can be used twice, firing three anchors per shot. Tethers inflict Weꦑaken and Suppression. Tethered targets take 20% more damage from subsequent Shadowshot hits.
|
Moebius Quiver morphs your Shadowshot bow into a hybrid support/DPS Super. Casting your Super will fire a barrage of three💮 Void anchors, tethering enemies in a small radius (shorter than Deadfall). Tethered units are Suppressed, suffer from a 30% Weaken debuff, and share 50% of incoming damage.
This Super may be cast twice before it expires, firing a second barrage of Void anchors on the 𒉰follow-up cast. Void♛ anchors deal roughly 20% increased damage to tethered targets. To compensate for the increased damage potential, the Anchors only last 6 seconds in this variant and have a shorter tether radius.
(Hunter) Spectral Blades
Super Type
|
Roaming
|
Cooldown
|
9:16
|
Properties
|
Heavy attack turns you invi🃏sible, gain Truesight and 💖DR while invisible
|
Brandish two swords bathed in Void energy and become invisible, granting damage reduction and Truesight on all enemies. Your light attack is a short-range lunge that can be chained multiple times, breaking invisibility when used. Your heavy attack performs a vertical slash attack that turns you invisible. While the damage is insubstantial in PvE, is a devastating PvP S💖uper when used properly.
(Titan) Sentinel Shield
Super Type
|
Roaming
|
Cooldown
|
9:16
|
Properties
|
Replaces grenade with Shield Throw, block but🅠ton projects a wall that grants Weapons of Light
|
Wield the Sentinel Shield to destroy your foes and protect your allies. Your light attack is a simple combo that deals moderate damage. Using your Grenade will use an empowered version of Shield Throw which features far more aim assist.
Blocking will project a massive frontal wall that allies can shoot through, blocking all incoming damage while granting allies Weapons of Light. This version of Weapons of Light grants a 40% damage buff, up from 25% buff provided by .
(Titan) Twilight Arsenal
Super Type
|
One And Done
|
Cooldown
|
8:20
|
Properties
|
Conjure and throw three battle axes, inflictin🐠g Weaken on impact. You can pick up the axes and usꦕe them as weapons.
Axes have 10 charges and last 15 seconds. Heavy attacks ൩throw the ax﷽e, depleting all remaining ammo.
|
Turn your Sentinel Shield into a trio of battle axes before throwing them all at your foes. All three axes are thrown back-to-back when you cast your Super. Enemies hit suffer from 15% Weaken and take moderate damage from the Super i💙tself.
However, unlike most Supers, the axes linger on the battlefield and can be picked up, both by you and your allies. Each axe lasts 15 seconds, has 10 charges, and inflicts Weaken on hit. Using your heavy attack will throw the axe at the opponent, consuming all remaining ammo. The damage is not based on the ammo consumed, so you ideally want to use nin☂e light attacks before finishin💧g with a heavy.
(Titan) Ward of Dawn
Super Type
|
One And Done
|
Cooldown
|
7:35
|
Properties
|
Creates a sp🐻here with a massive health pool, grants Weapons of Light
|
Immediately create a sphere of Void energy✅ around your Titan that blocks all incoming and outgoing projectiles. Ward of Dawn has 8,000 HP and takes 50% more damage from enemy Guardians. Your Resilience value also dictates how durable your Ward of Dawn is against PvE combatants, with 100 Resilience providi♔ng maximum damage reduction for your bubble. As with Titan Barricades, you can't shoot enemies through the bubble.
Additionally, the Ward of Dawn passively generates Void Overshields for nearby allies, similar to a Barricade. Staying within the bubble will grant thꦰe maximum effect along with bonus damage reduction (60% in PvE, 30% in PvP). Pair this with a Warlock's Well of Radiance to greatly ꦉimprove your team's survivability in raid content.
If you equip the Exotic, entering Ward of Dawn will also grants Weapons of Light for 15 seconds, a 25% damage buff. This is an empowered buff and does not stack with Radiant or Warlock Rifts.
(Warlock) Nova Bomb: Cataclysm
Super Type
|
One And Done
|
Cooldown
|
8:20
|
Properties
|
Detonates on impact, creating tracking seekers
|
Throw out a massive projectile that aggressively tracks targets. On impact, the Nova Bomb detonates and creates four cluster bomblets, behaving similarly to . Both the Nova Bomb and seeker pr𝔍ojectiles one-tap Guardians in PvP and deal massive damage in PvE.
(Warlock) Nova Bomb: Vortex
Super Type
|
One And Done
|
Cooldown
|
8:20
|
Properties
|
Detonates on impact, creating a massive v♉ortex that pulls ඣnearby targets
|
Throw out a massive projectile that's affected by gravity. On impact, the Nova Bomb detonates and creates a massive vortex, roughly double the radius of a . This vortex pulls in nearby targets on creation, deals massive damage every second, and lasts 6 seconds. does not affect the duration of this vortex.
(Warlock) Nova Warp
Super Type
|
Roaming
|
Cooldown
|
9:16
|
Properties
|
Can teleport, every attack has an AoE
|
Infuse yourself with Void energy and become a walking Nova Bomb. Your light attacks charge your character before creating an explosion. Holܫding down the light attack button charges up this attack for increased damaꦬge over a wider area.
Your heavy attack performs a long-range teleport with no cooldown (unaffected by ). You can pair this with Blink as your movement skill to teleport multiple times each second, making this one of Destiny 2's most maneuverable Supers. The damage isn't great, but the speed of makes it a powerhouse in the Cr💟ucible when used properly.
Hunter Void Aspects
|
Activate Quickfall to spend y✨our melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are Weakened, and allies are mad📖e Invisible.
Your Smoke Bomb makes nearby allies Invis𓆉ible when it attaches to nearby surfaces or targets.
1 Fragment Slot
|
|
Dodging makes you Invisible for 5 seconds, increased to 7 seconds with .
2 Fragment Slots
|
|
Defeꦍating a Weakened, Suppressed, or Volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible deals 150% more damage and 🍸inflicts Weaken.
2 Fragment Slots
|
On The Prowl
|
Entering invi෴sibility marks a nearby target. Eliminate them to spawn a smoke cl♚oud and gain increased reload speed, stability, and ability energy.
You and🐎 allies who walk through the cloud become invisible.
3 Fragment Slots
|
Trapper's Ambush
gives the Nightstalker subclass an aerial descent tool that's similar to the Revenant's Aspect. Unlike Shatterdive, Quickfall consumes your melee charge and has no interaction with Stasis crystals. Your melee ability grants Invisibility in addition to Weakening targets. Essentially, you can now make your allies invisibl🌟e and have an easier way of doing so wi🌄th Quickfall.
Vanishing Step
works just like it did before Void 3.0, turning you Invisible for five seconds upon dodging. The a🦋nimation for the dodge has changed in The Witch Queen, covering a further distance than your typical Hunter Dodge animation. Thisꦺ animation is the same for both dodge types, making Marksman's Dodge more appealing for PvP builds.
allows you to stay invisible for seven seconds, from five. Additionally, you can use Vanishing Step to trigger Exotic effects like and .
Stylish Executioner
replaces the Flawless Execution passive that Middle Tree Nightstalker had. Instead of needing a crouched headshot kill, you just need to defeat an enemy who's Volatile, Suppressed, or Weakened🦋. Fortunately, just about everything in the Nightstalker's kit weakens targets, making this Aspect extremely easy to proc.
The Invisibility buff lasts for seven seconds, and it has a two-second cooldown before it can trigger again—Increased to 12 seconds in PvP. The melee Weaken applies to uncharged melee hits and debuffs the targꦅet by 15%.
On The Prowl
When you become invisible, a random enemy will become marked on your HUD for a moderate duration. Defeating this opponent will restore a portion of your grenade, melee, and class ability energy. The target will also drop a smoke cloud that you and allies can run through, turning ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚyou invisible.
Killing a marked target grants one stack of Successful Hunt, which is effectively a renamed ver🐓sion of Heart of the Pack from Void 2.0. Successful Hunt increases your weapon reload speed and stability, stacking up to three 🔴times.
Titan Void Aspects
|
Hittin𓃲g a target with a Void ability or Vol𝄹atile detonation will make them Volatile.
Volatile explosions now heal you and n🧔earby allies.
2 Fragment Slots
|
|
Casting Barricade generates Void Overshield for yourself and nearby allies. Those behind the shield will regenerate Void Overshield over time and extend the o𒁏vershield's duration.
Towering Barricade now has a 1:42 cooldow💙n. Rally Barricade now has a 1:22 cooldown.
2 Fragment Slots
|
|
While you have Void Overshield or are inside the Ward of Dawn, grenades charge 400% faster(200 in PvP), ꦛand you deal 100% increased melee damage (20% in PvP).
You also gain an additional for your Super.
2 Fragment Slots
|
Unbreakable
|
Hold the grenade key to summon a front๊al shield🍌, mitigating incoming damage while generating Overshields.
Release the grenade key to release all mitigated damage in a frontal explosion. Combatantsജ hit by the shield are disoriented.
2 Fragment Slots
|
Controlled Demolition
is what made Middle Tree Sentinel so great. Whenever you hit a target with your Void abilities (including Volatile explosions), they'll become Volatile. This can lead to some powerful chain reactions against tightly packed groups of enemies. Consider using Vortex🍌 Grenades with this Aspect to group enemies together into one ball of continuous explosions.
Bastion
Bastion buffs your Barricades to give Void Overshields while standing behind them. The overshield builds at a steady rate while behind your Barricade and grants 50% damage resistance while active (none in PvP). Bear in mind that this Aspect increases your Towering Barricade's cooldown to 102 seconds at T3 Resilience, 168澳洲幸运5开奖网:which is longer than a Warlock Rift. Rally Barricades recharge in 82 seconds.
Offensive Bulwark
grants multiple buffs while you have a Void Overshield. Your grenades recharge 400% faster (halved in PvP), melee attacks deal double damage (20% in PvP), and the Super gets a second grenade charge. This is an absurdly powerful Aspect if you can find a way to keep your Void Overshields active, notably through or the Repulsor Brace perk on Void weapons.
Unbreakable
Unbreakable allows you to channel your block functionality without casting your Super. Holding the grenade key will create a frontal shield that mitigates incoming damage. You aren't completely immune to froꦏntal damage, so be mindful when using this Aspect.
All damage you mitigated is then released in a frontal explosion once the ability ends. PvE enemies hit by 🐟this Aspect are also dazed for a few se❀conds, unable to fire their weapons.
Warlock Void Aspects
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Hold down the grenade button to overcharge your Vortex, Axiom Bolt, Scatter, or ꦆ. Magnetic grenades overcharge into Handheld Supernova.
2 Fragment Slots
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Void ability kills grant Devour. Devour no🍃w restores twi💯ce as much HP and grenade energy.
2 Fragment Slots
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Casting your Rift ability summons a Void So♛ul that tethers nearby targets. Tethered enemies are weakened by 15%.
Using Empowered Rifts will cause Void Soul d꧋amage to restore HP. Healing Rifts cause the Void Soul to restore grenade and melee energy instead.
2 Fragment Slots
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Chaos Accelerant
returns from Top Tree Vo🅺idwalker, this time including Handheld Supernova from Middle Tree Voidwalker. Only the grenades listed have an overcharged effect; using any non-listed grenade will now allow you to overcharge the grenade.
Overcharged grenades typically enhance the qualities of their base grenade and deal more damage. Vortex grenades cover a wider area, Axiom and track more aggressively, and Magnetic grenades turn into a Shotgun blast that deals imm🅷ense damage. 💞
Feed The Void
grants a buff called Devour when your Void abilities kill someone. Devour fully restores your HP, shields, and grants 15% grenade energy with each kill. Tou♑gher foes grant even more grenꦛade energy, making this an excellent Aspect for grenade-focused builds. Chaining kills while Devour is active will extend your Devour timer.
Child Of The Old Gods
sounds more complicated than it really is. Casting your Rift spawns a pocket tether that can restore HP or ability energy. The Void Soul lasts for 20 seconds after casting your Rift and will follow you until it attaꦕches to a group of enemies. The orb will tether whichever enemies you're currently damaging.
Once you damage a target, the Void Soul launches toward the 📖enemy and tethers all nearby foes, inflicting a 15% Weaken debuff. Empoweꦇring Rift causes the Void Soul to restore HP, and Healing Rift causes the Void Soul to restore ability energy instead.
Related
Uncover the tr♕ue potential of each Warlock subclass෴ with these in-depth builds for PvE and PvP.
All Void Fragments
Fragments are class-agnostic buffs that slot into your Aspects. Each Aspect has a number of Fragment slots it can equip. Some Fragments also come with stat alterations that increase or decrease 😼a stat by one tier, sometimes two. Each Fragme✃nt can be found below.
Echo Of Expulsion
Echo of Expulsion: Void ability kills cause enemies to explode. +10 Intellect.
detonates enemy corpses when you land a Void ability kill. The damage is comparable to a Volatile explosion and has a similar blast radius. Void grenades, powered melee abilities, Supers, and Volatile explosions can all activate Echo of Expulsion. This Fragment works in PvE and PvP.
Echo Of Provision
: Damaging enemies with grenades grants melee energy. -10 Strength.
Most grenades grant around 8% melee energy upon damaging a target, persistent grenades granting 3% per damage tick instead. This Fragment works best with Vortex, Void Wall, and Spike Grenades since they can damage aꦫ target multiple t꧑imes during their lifespan. This Fragment works in PvE and PvP.
Echo Of Exchange
: Melee final blows grant grenade energy.
Melee kills restore melee energy based on the combatant type. According🎃 to the , melee kills grant🧸 the following grenade energy:
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Minors: 7.5%
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Majors: 11%
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Ultras & Guardians: 16.25%
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Bosses: 25%
Uncharged melees, charged melees, and even Glaive melee kills will activate Echo of Exchange. This Fragment works in PvE and PvP.
Echo Of Remnants
: Your lingering grenade effects (Vortex, Void Wall, Void Spike, and Axiom Bolt) have increased duration.
All lingering grenades last 50% longer while is equipped. This bonus stacks additively with Chaos Accelerant from Voidwalker, allowing y💛our grenades to 🌱last nearly twice as long with both effects active. Echo of Remnants works on Vortex Grenades, Void Wall Grenades, Void Spikes, and Axiom Bolts.
Echo Of Reprisal
: Final blows while surrounded by combatants grant Super energy.
While three or more enemies are within close proximity, defeating any combatant will grant an additional 1% Super energy. This effect stacks with other Super-generating sources like Thresh, although it has a short cooldown between activations. only works in PvE content.
Echo Of Undermining
: Void grenades Weaken enemies. -20 Discipline.
All Void grenades apply a 15% Weaken effect (7.5% in PvP) when they damage a target. The Weaken debuff is applied to all enemies damaged by the grenade. The debuff lasts for roughly five seconds (halved in PvP). Persistent grenades will reapply the Weaken debuff if the target stays in the grenade's area of effect, refreshing the debuff's duration. works in PvE and PvP.
Echo Of Persistence
: Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 to the stat that governs your class ability cooldown.
Echo of Persistence extends the duration of all Void buffs, although the duration increase isn't static among each buff. Unlike other Fragments, the stat penalty is toward your class ability stat. Hunters get r🍎educed Mobility, Titans get reduced Resilience, and Warlocks get reduced Recovery.
The duration increases are as follows:
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Invisibility: Increases the duration of all Invisibility effects by two seconds.
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Devour: Extends the duration of Devour by 50%.
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Kills grant the same duration extension with this Fragment equipped.
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Overshield: Extends the duration of your Void Overshield by 50%.
Echo Of Leeching
: Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
Defeating a target with your melee—both uncharged and charged attacks—will immediately begin health regeneration for you and nearby allies. This Fragment's health regeneration is affected by your Recovery stat. Echo of Leeching works in PvE and PvP.
Echo Of Domineering
: After suppressing a target, gain greatly increased Mobility for a short duration, and your equipped weapon is reloaded from reserves. Suppressed targets create a Void Breach when slain. +10 Discipline.
Inflicting Suppression through your weapons or abilities will reload your weapon from reserves and grant +30 Mobility for the next ten seconds. You cannot reactivate Echo of Domineering while it's active. This buff works in PvE and PvP.
The second half of this Fragment creates a Void Breach upon defeating a Suppressed target. You can suppress targets through any means to trigger this perk, including Exotic weapons like .🐈 Void Breaches have a five-second internal cooldown and can be spawned in all activities, including PvP.
Echo Of Dilation
: While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility and Intellect.
Echo of Dilation sets your crouch movement speed to 3.85 meters per second, the same as a Guardian with 100 Mobility. This gives you the fastest crouch movement speed in the game. ♚While crouched or sliding, you also gain a more accurate radar that can track tar𒆙gets from more precise angles.
By default, your radar has eight different 'slices' from w𒈔hich it can track enemy targets. With this Fragm💞ent, that number increases to 12.
Echo Of Instability
: Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength.
Landing a grenade kill will cause all Void weapons to fire Volatile Rounds for the next ten seconds, inflicting the Volatile debuff with each bullet fired. All Void weapons benefit from this buff, most notably SMGs. Rapid-fire weapons p🅠erform the best with this Fragment. Echo of Instability works in PvE and PvP, although Volatile activates far less often inside the Crucible.
Echo Of Harvest
: Defeating weakened targets with precision final blows will create a Void Breach and Orb of Power. -10 Intellect.
Any target afflicted with the Weaken debuff will drop an Orb of Power if you land a precision final blow. The Orb of Power is equal to a Siphon mod in terms of Super energy gained. The Orb of Power effect has a ten-second cooldown before it can activate again and works in PvE and🐷 PvP.
Additionally, you'll also spawn a Void Breach when you get a precision kill against a weakened target. Void Breaches have a five-second cooldown before they can spawn again. Void Breaches can be spawned in PvE and PvP.
Echo Of Obscurity
: Finisher final blows grant Invisibility. +10 Recovery.
Finishing a target in PvE will grant Invisibility for the next five seconds, giving you time to recover your health or reposition. The duration of this Fragment can be increased to seven seconds through the Fragment. Obscurity is also affected by , a Hunter Exotic. Since this Fragment is reliant on Finishers, Echo of Obscurity only works in PvE environments.
Echo Of Starvation
: Picking up an Orb of Power or Void Breach grants Devour. +10 Recovery.
While Echo of Starvation is equipped, yoꦯu can pick up Orbs of💙 Power while your Super is charged.
All Orbs of Power and Void Breaches you grab will grant five seconds of Devour. You can extend this effect by killing enemies or grabbing additional orbs or breaches. will extend the duration of Devour to t♕en seconds , increased to 15 🔜seconds while Echo of Persistence is equipped. Echo of Starvation works in PvE and PvP.
Echo Of Cessation
: Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Performing a finisher will cause the target to explode, inflicting Volatile on all nearby enemies. Additionally, all Volatile combatants you kill will spawn a Void Breach. This effect has a five-second cooldown and pairs exceptionally well with and . Since 🔜finishers can only be performed on combatants, Echo of Cessation o♍nly works in PvE activities.
Echo Of Vigilance
: Defeating a target while your shields are depleted grants you a temporary Void Overshield. -10 Recovery.
While your shields are destroyed, landing a kill against any target will grant a 45 HP Overshield. You can extend the duration of this overshield by equipping . Once triggered, Echo of Vigilance enters a ten-second cooldown. This is a powerful effect in PvP and 𒆙a solid way to get some added survivability in PvE if your build struggles to proc Devour.
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Freᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚeze and shatter your way to victory with this in-depth breakdown of all Stasis subclasses.