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168澳洲幸运5开奖网:Destiny 2's Season of the Witch has a new Artifact for Guardians to experiment with, adding new avenues for buildcrafting and general build flexibility for endgame activities. This season's Acolyte Staff has some rather unique Artifact perks, most of which revolve around a new mechanic called Elemental Orbs.
If you were a fan of Warmind Cells in previous years, this Artifact brings a temporary return to that playstyle. Light subclasses can create a sea of explosive orbs to demolish their foes, 🦩and builds tailored to harder content can focus on debuffing targets from a distance. This guide covers all 25 Artifact mods introduced this season and gives an overview on h🦹ow the Artifact system works in Destiny 2.
Updated September 17, 2023, by Charles Burgar: After some extensive testing, we've uncovered how all Artifact perks behave in Season of the Witch. We've updated this guide to include a thorough breakdown of every perk introduced in the Acolyte's Staff this season, including exact buff values and timers.
How The Artifact Works In Season Of The Witch
Column One |
Column Two |
Column Three |
Column Four |
Column Five |
Anti-Barrier Auto Rifle |
Arc/Strand Siphon Combo |
Thanatotic Tangles |
Overload Machine Guns |
Monochromatic Maestro |
Piercing Bowstring |
Solar/Strand Siphon Combo |
Origin Perk Specialization II |
Elemental Fury |
Rapid-Fire Ranger |
Unstoppable Scout Rifle |
Void/Strand Siphon Combo |
Elemental Orbs: Void |
Communal Pickups |
Elemental Embrace |
Overload Hand Cannon |
Origin perk Specialization I |
Elemental Orbs: Arc |
Refreshing Pickups |
Elemental Munitions |
Unstoppable Fusion Rifle |
Diviner's Discount |
Elemental Orbs: Solar |
Semi-Auto Striker |
Frenzied Stacks |
The Artifact is a grid of passive bonuses that your character can use at any time throughout the season. Acquired immediately after logging in this season, the Acolyte's Staff allows the user to allocate up to 12 passive bonuses that greatly buff their character.
Passives are divided into💖 columns, each requiring a certain number of allocated passives to unlock:
- Column One: Unlocked by default.
- Column Two: Requires 3 unlocked passives from the previous column.
- Column Three: Requires 5 unlocked passives from previous columns.
- Column Four: Requires 7 unlocked passives from previous columns.
- Column Five: Requires 10 unlocked passives from previous columns.
As for the passives themselves, they range from small quality-of-life improvements such as mod discounts to more transformative improvements. Season of the Witch's Artifact includes multiple mods that create Elemental Orbs, pickups that can be thrown to create an elemental explosion. The type of Elemental Orb you detonate will determine the debuff inflicted, as noted in the perk's description. Veteran players might remember Warmind Cells behaving in a similar manner. These passives will be removed when the season ends, so take full advantage of them wh༒ile the season is act📖ive.
Respeccing Your Artifact
Artifacౠt perks may be refunded at any time by selecting the perk you wish to disable. This can be done at infinite number of times throughout the season for free, no resources needed.
Column One Perks
Anti-Barrier Auto Rifle |
Your equipped Auto R🔯ifles pierce Barrier Champion shields. Additiona▨lly, Auto Rifles are always Overcharged when that modifie🃏r is active. |
Piercing Bowstring |
Bows can now pierce Barrier Champion shields. Additionally, Bows are alඣways Overcharged when that modifier is active. |
Unstoppable Scout Rifle |
Aiming down sights for a couple of seconds will load an explosive round, stunning Unstoppablꩲe Champions. Additionally, Scout Rifles are always Overcharged when that modifier🍨 is active. |
Overload Hand Cannon |
Landing consecutive hits with ๊a 🍎Hand Cannon will stun Overload Champions. Additionally, Hand Cannons are always Overcharged when th𝄹at modifier is active. |
Unstoppable Fusion Rifle |
Your equipped Fusion Rifles stagger combatants and stunꦏ Unstoppable Champions🌜. Addi𝐆tionally, Fusion Riᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚfles are always Overcharged when that modifier is active. |
Column One Perks Explained |
Anti-Barrier Pulse and Bow allows both weapon archetypes to pierce Barrier Champion shields in PvE content. Weapons with Barrier Rounds can also pierce physical shields carried by Cabal Phalanxes, Hive Knights, and the rotating shields found on Vex Hydras. You can also damage Vex Hobgoblins while they're regenerating HP. Additionally, these weapons are Overcharged in endgame PvE content, providing a 25% damage buff that does not stack with elemental surges.
Overload Hand Cannon infuses your Hand Cannons with Anti-Overload rounds after firing a few shots, stunning Overload Champions. Normal enemies affected by Overload will deal less damage and restricts their abilities, preventing the likes of Taken Knights from casting Blight projectiles. Additionally, your Hand Cannons are Overcharged in endgame PvE content, providing a 25% damage buff that does not stack with elemental surges.
Unstoppable Scout and Fusion Rifles grant Unstoppable Rounds to both weapon archetypes. Aiming your weapon for a few seconds will overcharge your next shot, staggering targets and stunning Unstoppable Champions. Unlisted in the description, Unstoppable Fusion Rifle also applies to Linear Fusion Rifles. All weapon types benefit from Overcharge while this perk is active, providing a 25% damage buff in endgame PvE content that does not stack with elemental surges.
Column Two Perks
Arc/Strand Siphon Combo |
Helmets can now equip Arc/Strand hybrid siphon mods. Co🤪sts 3 energy. |
Solar/Strand Siphon Combo |
Helmets can nꦛow e🐽quip Solar/Strand hybrid siphon mods. Costs 3 energy. |
Void/Strand Siphon Combo |
Helmets can now equip Void/Strand hyb🌄rid siphon mods. C꧑osts 3 energy. |
Origin Perk Specialization I |
Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall (Crota's End) origin traits are improved. |
Diviner's Discount |
All scavenger leg mods cost 1 energy. |
Column Three Perks
Thanatotic Tangles |
Strand weapo🔯n final blows have a chance to generate a Tangle. |
Origin Perk Specialization II |
Weapons with Head Rush, Nanotech Tracer Rockets, Unsated Hunger, or Cursed Thrall (Crota's End) origin traits are Overcharged in endgame PvE content. Overcharged weapons deal 25% mor🎃e damage in pinnacle co♛ntent, such as Master raids and Legend Lost Sectors. Does not stack with Surges. |
Elemental Orbs: Void |
While on a Void subclass, Void weapon kills can spawn Void Elemental Orbs. Shoot or throw the orbs to detonate them, making targets vol🀅atile. |
Elemental Orbs: Arc |
While on an Arc subclass, Arc weapon kills can spawn Arc Elemental Orbs. Sho🔯ot or throw the orbs ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚto detonate them, jolting targets. |
Elemental Orbs: Solar |
While on a Solar subclass, Solar we🌠apon kills can spawn Solar Elemental Orbs. Shoot or throw the orbs to detonate them, scorching targets. |
Column Four Perks
Overload Machine Guns |
𝓡Uninterrupted fire with Machine Guns now stun Overload Champions. Additionally, Machine Guns are always Overcharged when that💃 modifier is ๊active. |
Elemental Fury |
Stunned Champions take bonus damage from abilitiไes and Elemental Orbs. |
Communal Pickups |
When an ally destroys or picks up a Taꦺngle or Elemental Orb, you gain bonus weapon damage for 10 seconds. If y🌺ou🐈r ally interacted with a Tangle, your Tangle cooldown is also reduced by 5 seconds. |
Refreshing Pickups |
Picking up Tangles or Elemental 🍒Orbs will grant energy to your least-charged ability. |
Semi-Auto Striker |
While under 2 Armor Charge stacks, rapid precision hits🃏 with Bows, Snipers, and Scout Ri🍰fles grants Armor Charge. |
Column Five Perks
Monochromatic Maestro |
Dealing ability damage grants a x1 surge buff to matching elemental weapon damage and vice versꦬa. The buff lasts for 5 seconds. Stacks with other damage buffs. |
Rapid-Fire Ranger |
Rapid precision hits against a 🔥distant enemy will weaken them. |
Elemental Embrace |
Subclass elementa♏l buffs grant you🍸 bonus recovery and damage resistance against combatant attacks of the matching element type. |
Elemental Munitions |
Tangle or Elemental Orb kills have a chance of spawning Special or Hea🌳vy ammo. |
Frenzied Stacks |
Armor Ch𓃲arge now buffs the damage of your Tangles and Elemental Orbs. Armor Charge now decays every 10 seconds. |