Salvation's Edge has ten unique Triumphs to complete in 168澳洲幸运5开奖网:Destiny 2: The Final Shape. Five of these challenges are evergreen modifiers that can be attempted at anytime, while the other five rotate on a weekly basis. Complete any of these challenges, and you'll increase the drop chance of the raid Exotic. More importantly, y💦ou'll make progress towards t💝he Iconoclast raid title.

Destiny 2: The Final Shape - Salvation's Edge Raid Guide
From raid mechanics to red border chests, this Salvation's Edge raid guiꦬde has you covered.
There aren't any challenges nearly as difficult as Feather-Light from Croat's End, but this raid is still quite heavy on mechanics. You'll need a good team to complete all of these challenges, but so long as you understand how each challenge works, y💖ou should be able to lead any team to victory. Here is a complete guide to every raid challenge available ﷺin Salvation's Edge.
Updated July 23, 2024, by Charles Burgar: The final challenge for Salvation's Edge is now available, requiring players to break the Witness' Glyphs simultaneously. We've updated this guide to include a strategy for completing the Coordinated Efforts challenge. The Varied Geometry section was also rewritten to better explain the rotation order for solo players.
Scenic Route
Encounter |
Substratum |
---|---|
Challenge |
The team that gets their Overload Champion first must not kill it. The team that gets their Overload Champion second must kill it. |
Weekly? |
Yes |
Scenic Route extends the pre-Tormentor section of the encounter by an additional room. The first team that gets an Overload Champion must ignore it. Kill the Hydra that spawns to open the next room for the second group. The second team must then enter the next room and kill their Overload Champion. You're ef🦂fectively opening an extra room and killing the Overload Champion inside.
Beyond that, the encounter plays out like normal. Once the Overload Champion dies, both teams converge to the middle room and eliminate the Tormentor. You'll need to repeat this process throughout the entire encounter. Killing the wrong Champion will break the cﷺhallenge and require an e💙ncounter restart.
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Touch And Go
Encounter |
Substratum |
---|---|
Challenge |
Each play꧋er must grab one stack of Resonance before additional stacks may be 🎶acquired. |
Weekly? |
No |
Touch and Go is a simple challenge on paper that can be rather challenging if your team doesn't have clear communication. Throughout the entire encounter, no one can grab multiple stacks of Resonance until everyone has at least one stack. For example, once a player grabs x♌1 Resonance, they must wait until everyone else has x1 Resonance before they can gra⛦b a second stack.
Plate runners can simply stick to their respective rooms to grab Resonance. Flex players should grab Resonance from the central chamber where the box spawns. Once everyone has a stack, plate runners grab a second symbol, while flex players grab any spare symbols in the plate rooms. Everyone should easily hit x2 with this strategy. Lock the conductors, kill the Subjugator, dunk, and reꦍpeat.
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At Capacity
Encounter |
Dissipation |
---|---|
Challenge |
You may 𒀰only deposit x3 Resonance into the Resonance box. |
Weekly? |
Yes |
Throughout the second encounter, your fireteam may only deposit x3 Resonance into the Resonance box that starts the DPS phase. Dunking one or two stacks of the buff will immediately fail the challenge. Locking the conductor does not require max Resonance, just the box.
The easiest way to complete this is to have your conductor closers grab a single stack of Resonance while partners grab max Resonance. T💮his will result in three players ha🐎ving max Resonance, which will give you the maximum bonus time allowed (150 seconds). Repeat as needed until the encounter ends.
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Changing Tactics
Encounter |
Dissipation |
---|---|
Challenge |
Resonance players must swap𒅌 wings while charging conductors. |
Weekly? |
No |
This challenge is simple enough. Before you lock a conductor, you must grab Resonance from another part of the map. For example, if you're on the right side and need Spherical Resonance, then y🌌ou'd need to grab Spherical Resonance ♈from either the left or bottom wings.
The easiest way to do this is with the failed charge strategy. After killing your major, pass the signal a total of four times (two per plate) and let it fail. This will spawn a major near the conductor. Kill the major, and now you'll have all Resonance pickups ready to go without needing to juggle adds. All three sides 𓂃spawn the same symbols.
Once your team has Stolen Favor, give a callout of what symbol each conductor needs, ideally in text chat. Conductor players will grab the symbol needed for the wing to their left, then rotate clockwise. For example, if you're on the bottom wing and left side needs Spherical Resonance, then you'll grab Spherical Resonance on your side (bottom) before rota⭕ting to the left wing.
- Left Side ⇾ Right Side
- Right Side ⇾ Bottom Side
- Bottom Side ⇾ Left Side
You can rotate counter-clockwise as well. Just make sure ev🐟eryone's go♉ing in the same direction.
Grab the buff, rotate sides, shoot the conductor, lock it, and then dunk any spare Resonance to start the DPS phase. Repeat as needed until the encounter ends.
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Balanced Diet
Encounter |
Repository |
---|---|
Challenge |
You cannot grab the same symbol twice in a row. |
Weekly? |
Yes |
Balanced Diet places a simple restriction throughout the third encounter: you cannot pick up the same symbol twice in a row. Each player will need to keep track of which symbol they've grabbed last, as this restriction carries over between rooms. If you ended your previous room w🅷ith a triangle, your first symbol cannot be a triangle in the next room.
The easiest way to beat this Triumph is to grab one of every symbol, ending with the symbol your conductor needs. For examplꦦe, if you need triangle, you'd grab square, circle, then triangle. If done this way, little communication is needed.
Make sure your conductor players grab first. They𒐪 need a specific shape to close their conductor.
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Singular Torment
Encounter |
Repository |
---|---|
Challenge |
Only one player may kill Tormentors. |
Weekly? |
No |
During the third encounter, only one player may kill Tormentors. Your team can help damage the Tormentor; they just can't land the killing blow. Assign one player to Tormentor killing and have them equip . It's a great weapon for killing Tormentors quickly. 168澳洲幸运5开奖网:Other players should use Machine Guns to help lower the Tormentor's HP. Once it dropsℱ below 10%, let the assigned player get the k🎉ill.
Whoever is assigned to slaying Tormentors will be the only person to get Stolen Favor, so the Tormentor slayer must also give Conductor symbol callouts. Qu💫ickly run to all three con🔯ductors and callout what symbols are needed. The rest of the encounter plays out like normal.
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Varied Geometry
Encounter |
Verity |
---|---|
Challenge |
Each 🤡round c𝓀annot be solved with the same set of shapes. |
Weekly? |
Yes |
Varied Geometry isn't nearly as hard as it sounds. For each round, you cannot use the same solutions (3D shapes) back-to-back. As an example, if I cleared the first round with a prism, cylinder, and cone, I cannot clear the second🌞 round with a prism, cylinder, or cone🌃.
That sounds impossible on paper, but that's because most players forget you can create simplified 3D shapes—cubes, pyramids, and spheres. Matching the same 2D shape with itself will create one of these 3D shapes. To beat this challenge, when your fireteam reaches the second round, you need to escape using simple 3D shapes only. The first and third rounds💖 will play ♐out the exact same as normal.
Solo Players
For solo players, there's only one change you need to make: you need to trade the same symbol to the same player; don't split it. This means you'll need to double up on swap cy꧂cles. Here's an example:
-
Dissection calls out what they're going to make. Note what symbol you need.
- Let's say Dissection is making TT SS CC
- Player #1 gives a square to Player #2.
- Player #1 needs to give a circle to Player #3.
- Player #2 needs to give a triangle to Player #1.
- Player #2 needs to give a circle to Player #3.
- Player #3 needs to give a triangle to Player #1.
- Player #3 needs to give a square to Player #2.
You effectively need to double up on swap rotations. Each person will double up on symbols and spread them out evenly, as before. You're just doing it an additional time before you can leave. Make sure you're passing the same symbol to the same person. If Player #2 n💝eeds a square,ꦛ then they should only receive a square. Everything else plays out the same.
Which Shapes To Trade
When the dissection team makes their callouts, pay attention to whichever 2D symbol doesn't match. The 𒈔odd symbol out determines which 3D shape youౠ'll create (CC, SS, or TT).
For example, if your statue starts with C and CS, then the odd symbol out is square (S)ꦗ. You need two squares ✤(SS) to escape. Trade with whoever doubled up on squares. Ensure you're trading the same symbol on both swaps.
You're moving the same symb𝐆ol to the same player both times. For example, if you get double square (SS), then you will give both squares to the same player. The recipient will simultaneously give you their symbols (CC or TT in this case). Once the first player is done, then the second and third players willꦏ swap their symbols. Everyone should now own the correct symbols. Solo players will then kill their Knights, grab their symbols, and escape.
Dissection Team
Dissection team has it a little harder than solo players, but the process is still straightforward. You need to create a sphere (CC), cube (SS), and pyramid (TT). This should be possible with two swaps for most puzzle configurations. If you get unlucky and start with simple 3D shapes in round two, you'll need three dissections. If this happens to you, the swap order will always ♚be the s✅ame:
- Swap #1: Left to middle.
- Swap #2: Left to right.
- Swap #3: Middle to right.
Beyond that, the process is the exact same as before. Write down the symbols, decide which players get each simple 3D shape (sphere, cube, and pyramid), call out what symbols you will make so solo players can start, and then start swapping. It's OK i♑f you make a complex 3D shape in the process. You just can't have anyone༒ leave with a complex 3D shape.
Here is an example of a potential solution for round two. In this example, we need to create simple 3D shapes for each person to escape. Only🐭 two swaps are needed here. Each Guardian's starting symbols are labeled below the st♐atue number.
For complex symbols, pay attention to whichever symbol is staying. In the examp🌌le below, Statue #1 has CS and needs to remove S. That means they'll always have a circle (C),⛎ which means they need a sphere (CC).
Whichever symbol stays with the statue determine🙈s which 3D shape you'l🧸l create (CC, SS, or TT).
Statue 1 (Left) S, CS |
Statue 2 (Middle) T, ST |
Statue 3 (Right) C, CT |
|
---|---|---|---|
Goal |
Needs sphere (CC) |
Needs cube (SS) |
Needs pyramid (TT) |
Step 1 |
N/A CS |
Give T to right CS |
Give C to middle TT |
Step 2 |
Give S to middle CC |
Give C to left SS |
N/A TT |
Step 3 |
Done, solo escapes |
Done, solo escapes |
Done, solo escapes |
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Equal Distribution
Encounter |
Verity |
---|---|
Challenge |
Your fire꧅team cannot deposit on the same statue twice in a row. |
Weekly? |
No |
Equal Distribution's challenge description is slightly misleading. Your fireteam cannot deposit on the same statue twice in a row; emphasis on that last part. You can still deposit on the same statue during a dissection or 2D swap, but that swap𒉰 cannot select the same statue back-to-back. Let's give an e♉xample:
- You need to dunk left and middle.
- You interact with left, then middle.
-
Your team cannot start with middle on your next dunk.
-
If you're dissecting and need to select that statue, pick it second.
- First dissection: left ⇾ middle.
- Second dissection: right ⇾ middle.
-
If you're dissecting and need to select that statue, pick it second.
The same rule applies for the solo/inside players. In essence, this challenge forces your fireteam to state which statue they're depositing on. 168澳洲幸运5开奖网:The way in which you dunk symbols is the exact same as before. You just need to coordinate every buff swa🐷p. It goes without saying, but clear communication is a hard requirement.
To complete the challenge, we recommend solo players complete their swaps first, then dissection team creates their 3D shapes. The strategy your team uses doesn't matter here, but you must avoid dunking on the same statue🌱 twice. You can find encounter examples below for each role.
Solo Team Example
The above example is the absolute worst case scenario, as no one spawned with two of the same symbol. Our first goal is to give everyone two of the same symbol, preferably the symbol they're holding. Have the left player start first, then middle, then right. Pass one symbol, then wait for your teammates to pass their symbols. Make a callout every time you swap.
Once everyone has the same shape, you must give away your shape to your teammates. Whoever was dunked at last should start, although this isn't a hard requirement. So long as you don't dunk at the previous statue, you'll be fine. The side that starts will deposit both of their symbols. Whichever player got the last symbol will then go next. Repeat this process until all three players deposit both their symbols. Call out when you're done so dissection can start.
Dissection Team Example
Do not start dissecting symbols until the other teaඣm is finished.
Surprisingly, dissection isn't that much harder if you're attempting to complete this Triumph. We recommend you try to create a simple 3D shape with your first swap (CC, TT, or SS). The catch is that whichever statue is going to get the simple 3D shape should be grabbed second.
In the above example, we want to create a pyramid (TT) on right side, so we're going to dissect a triangle (T) on left side. We then dissect a square (S) on right side, swapping the symbols around. Once the first dissection is done, whichever statue you didn't touch will get dissected next. In this case, we interact with middle (C), and then we dissect right ♉(T). We're done. The solo players can now escape.
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168澳洲🀅幸运5开奖网: Destiny 2: How To Create A Build
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Coordinated Efforts
Encounter |
Zenith |
---|---|
Challenge |
You🦩 must bౠreak all six of the Witness' Glyphs simultaneously. |
Weekly? |
Yes |
The Coordinated Efforts challenge makes the pre-DPS phase a little more difficult. All six of the Witness' Glpyhs must be broken in quick succession. Once a Glyph is broken, you have 🐓roughly five seconds to destroy the other five before the challenge fails.
Add clear and runners will swap roles once three players get Glyphbreaker. It's that simple. We suggest swapping once all three runners have Glyphbreaker to make the transition as smooth as possible. Once all six players have Glyphbreaker, head to the DPS plate and start breaking the Witness' buttons. Ea❀ch player should have a designated Glyph t🔯o shoot at. Everything else plays out the same.
The Resonance timer can easily kill you while attempting this challenge. Try to keep your Resonance to x2 or lower when acquiring Glyphbreaker. This lets you grab an extꦜra stack of Resonance to reset your 90-second timer.
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Careful Calculation
Encounter |
Zenith |
---|---|
Challenge |
You cannot exceed x2 Resonant stacks. |
Weekly? |
No |
Not much needs to be explained here. Throughout the encounter, you cannot exceed x2 of any Resonance type. This is the debuff that the Witness applies whenever you stand in a telegraphed attack. In other words, you cannot make any mistakes while breaking the Witness' hands. If you grab 𝐆the wrong buff or stand in a telegraph for too long, the challenge will fail.
We recommend each limb player select a specific attack type they'll counter. They should also bring a Machine Gun to easily break the bracelets. When an attack telegraph appears, slide in and immediately damage the bracelet. This will reveal the color without giving you a Resonance debuff. G༺rab the correct Reso๊nance buff, return to the limb, then break the bracelet. The rest of the encounter plays out like normal.
Glyphbreake𒅌rs should stand on the DPS plate when breaking Glyphs to cleanse their Resonance stacks.
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Destiny 2: The Final Shape - The Best Rolls For The Salvation's Edge Raid Weapons
These are the best pಌerk combinations y🦂ou can find on the Salvation's Edge raid weapons.