168澳洲幸运5开奖网:Destiny 2: Lightfall's campaign features some of the franchise's toughest missions. Breakneck is one such mission, tasking Guardians with fighting an entire army of Vex and Cabal in arenas that feature minimal cover. Completing this mission on Legendary or Master is a serious task for most, but it's possible to turn Breakneck into Lightfall's easiest mission with a single glitch.

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This guide will cover how to complete Lightfall's Breakneck campaign mission on both Legendary and Master difficulties. We'll be covering the best loadouts you can use and give an in-depth breakdown of each encounter, including tips and how to perform this mission's unique invincibility bug. Even if this gets patched, this guide will showcase the best ways of completing this mission safely on all difficulties.

Destiny 2 Ager's Scepter Featured

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Remove Vex From The Neptunian Reactor

Destiny 2 Breakneck Start Vex Enemies

Hop on your Sparrow and make your way to Liming Harbor. Your goal is to enter the Radiosonde building on the southern end of the zone, but it's heavily guarded by Vex units. Stay back and destroy any Cyclops you see. These turrets will destroy you if you get close, especially on Master difficulty. The entryway to Radiosonde will spawn a small group of Vex and a Minotaur miniboss, upgraded to an Overload Champion on Master. The Vex units are heavily clumped her❀e and can generally be dealt with through grenades or any CC effects. Deal with the Minotaur once the Cyclops turrets and Goblins are slain.

Inside the building, you'll face multiple Hobgoblins and a Barrier Hobgoblin on Master. Killing these enemies will spawn a small wave of Vex near the stairs, featuring a Wyvern and a Minotaur (Overload on Master). Do not push up. You'll want to fight near the entrance to the building when possible. This Wyvern is weak to CC effects, so consider freezing or suspending the target to give yourself some breathing room. Once you've dealt with all the enemies, make your way to Radiosonde. Use the Strand energy nearby to navigate to the next encounter.

Invincibility Glitch


Destny 2 Breakneck Strand Well Of Energy

When you enter Radiosonde, walk toward the Strand fragment but don't activate it. Once your Ghost finishes speaking, immediately backtrack to Liming Harbor and return to Radiosonde again. This will trigger the glitch and make you invulnerable for the rest of the mission. This works on all difficulties.

This guide's strategies were written without this glitch in mind, but we highly recommend doing this to make the mission easier. Clears will be substantially slower otherwise.

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Get To The Reactor

Destiny 2 Breakneck First Encounter

Encounter Breakdown

Objective

Fight through waves of Vex to reach the reactor.

Notable Enemies

Vex Hobgoblins, Cyclops, Wyverns

Champions (Master Only)

Overload, Barrier

This encounter is a test of patience and positioning. You'll need to fight dozens of Vex units and an absurdly tanky Wyvern boss to make your way through the facility. Immediately after starting the encounter, use your grenade to clear out the wave of Vex units, then focus on killing the Cyclops. A second wave will spawn right behind that Cyclops that include more fodder units and a Minotaur (Overload on Master).

The next part of the facility is much more open, but it is filled with dozens of Vex units. Do not push up. You'll want to stay back and take cover behind nearby crates as you deal with the Vex units. Focus on the Cyclops turrets and Hobgoblins first, especially on Master as two of these Hobgoblins will be Barrier variants. Defeating these enemies will spawn yet another wave of Vex, this time including a Wyvern miniboss that's immune to CC effects. Stay as far away from this boss as you can, using your Super 168澳洲幸运5开奖网:and Machine Gun to damage it from a distance. You cℱan kite the Wyvern between the pillars in the arena to g🎃ive yourself some cover.

Destiny 2 Lightfall Breakneck Mission Vex Pillar

Further into the facility, you'll have to fight another Wyvern—this one is vulnerable to CC effects—alongside some Harpies that spawn to your left, nothing that should give you trouble. Use the nearby vents to make your way through the facility. This next room will have some headless Goblins standing beside a Vex pillar of data. Kill the Goblins and destroy the cube that's above the Vex pillar. This will spawn a Wyvern major with a few Goblins, Aℱ CC ability or a grenade should take care of them.

You'll be near the reactor at this point. Some Goblins will be guarding the stairs, but you'll want to direct your attention to the platform directly behind you. This area is guarded by a Cyclops, multiple Hobgoblins, and Minotaurs. On Master, you'll fight two Barrier Champions and one Overload Champion here. Stick near the bottom of the stairs for cover. If you still have Heavy ammo and/or your Super, now is the time to use it. You'll get all of your resources back after this fight. Clear out the adds to reach the next encounter.

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Defeat Calixte, System Ward Finality

Destiny 2 Breakneck Hydra Encounter Start

Encounter Breakdown

Objective

Defeat the Hydra in a three-phase fight.

Notable Enemies

Vex Hobgoblins, Cyclops, Wyverns

Champions (Master Only)

Overload, Barrier

Be sure to use the Rally Flag before starting this encounter. You'll have to fight a Hydra boss in three phases, each swarming you with fodder enemies and a few Champions on Master. If you're playing on Legendary, now is the time to swap to a Machine Gun and a good add-clearing Super.

Start the encounter by shooting the headless Goblins and destroying the Vex pillar. This will spawn Calixte, System Ward Finality. Immediately find cover behind a pillar or the stairs you just came from. Kill the fodder units first to give yourself some breathing room, then shoot at Calixte from a distance with your Heavy weapon. Damaging the boss will cause it to flee before spawning more adds, including a Wyvern that's vulnerable to CC effects and a Minotaur (Overload on Master). Kill the adds before you chase the Hydra. It'll teleport to an adjacent room. Use the vents to the left side of the arena to reach the next room.

Detain Drones


Destroying Vex Pillars and damaging the Hydra boss will cause a Vex projectile to spawn. If it touches you, you'll be stuck in a bubble and must shoot your way out. Getting detained disables your abilities, including Supers. Shoot these before they make contact to avoid getting detained.

Destiny 2 Breakneck Hydra Second Phase

The second phase plays out much like the first. Calixte will beဣ surrounded by Harpies when it spawns this time✃. Use a grenade to quickly clear out the adds, then focus your attention on the boss. You can use the cylindrical object in the center of this room as cover. The boss will spawn a Wyvern and more Goblins when it retreats, no Champions this time. CC effects and Machine Guns work well here. Use the vents on the right to reach the boss.

Calixte's final phase is slightly more hectic due to the lack of cover. Now is a great time to use your Super if you've been waiting. One of the initial adds will be a Barrier Champion on Master, but the rest of the adds will be standard Goblins and Hobgoblin units. Clear the adds and burn down Calixte's health bar as fast as you can. Killing the Hydra will end the encounter. Reactivate the turbine and use the nearby vents to reach the final encounter.

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Find A Way Out Of The Building

Destiny 2 Breakneck First Cabal Encounter

Turns out the Shadow Legion has rigged this place to explode. You'll need to fight a few Cabal enemies and make your way to the top of the facility. The only note-worthy thing with this fight is the presence of two Unstoppable Champions on Master difficulty that spawn in the first wave. If you have any CC tools, this part shouldn't pose any threat to you. You can use Strand to navigate through the facility, but we recommend ignoring it entirely. You can complete the jumping section in a few seconds, so Strand really isn't needed.

Eliminate The Tormentors

Destiny 2 Breakneck Tormentor Encounter Start

Encounter Breakdown

Objective

Defeat two Tormentors.

Notable Enemies

Tormentors, Cabal Incendiors

Champions (Master Only)

Unstoppable

This encounter requires you to kill two Tormentors while fighting a small army of Shadow Legion Cabal. Those playing on Master difficulty will also have to fight two Unstoppable Champions throughout the encounter, all of which spawn at the center of the arena. When the encounter begins, attempt to stun the Tormentors. 168澳洲幸运5开奖网:Stasis freeze, Strand suspend, Void suppress, and Arc blind all work for this. If you're on Master, both Unstoppable Champions spawn near the center. If you can get the Tormentors in this same spot, you can stun all enemies at once. Those without any CC effects will need to constantly rotate around the arena to avoid dying.

If you can catch all the enemies in a stunlock, you can effectively speed-clear this encounter by killing the Tormentors. The second both Tormentors are dead, the encounter ends, so focus on breaking their shoulders and chest as soon as possible. Fodder Shadow Legion units will spawn during the start and as you damage the Tormentors. Any decent Primary or Machine Gun can handle them. When a Tormentor dies, a small wave of Cabal will spawn that includes a Gladiator, War Beasts, and a few Psions. You can use crowd control effects on thesꦰe enemies to make them virtually harmless. Focus on killing the Tormentors above all else to finish this encounter.

Escape

Destiny 2 Breakneck Hunter Grappling To Saftey

You have two minutes to finish the escape sequence before you wipe. If you performed the invincibility glitch earlier, this timer will not appear on your HUD.

With the Tormentors slain, you'll need to use the nearby vents to find an escape route. Your Ghost and HUD waypoints will guide you through the facility. Strand isn't required to exit the facility, but those playing on Legendary should interact with them to get a hang of the Grapple grenade. Reach the top of the facility to finish the mission.

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