Delving into 168澳洲幸运5开奖网:Destiny 2's endgame🐟 can be daunting if you're new. Running your first Grandmaster Nightfall or Maꦿster raid can be frustrating with one-tapping snipers and high-damage enemies. That's why most of your builds should have some form of damage resistance.

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Reducing the damage you take in endgame content is vital to success, and damage resistance can even be used in PvP to lengthen the TTK of most meta weapons. In this guide, we'll go over wha✤t damage resistance is, how stacking resist works, and we'll cover every source of damage resistance currently available in Destiny 2.
Updated March 31, 2025, by Charles Burgar: We've updated this guide to include some useful sources of damage resistance that were added or reworked in The Final Shape and subsequent episodes. This includes Prismatic mechanics like Transcendence, new Fragments, and the Frost Armor keyword added to Stasis.
What Is Damage Resistance?

Damage resistance (otherwise known as "DR") is a mechanic that reduces incoming damage from certain sources. Th𝓰e more damage resistance you have, the less damage you'll take and the more likely you'll survive a gunfight. This mechanic is more prevalent in PvE activitie🌄s than in the Crucible, but it's possible to get damage resistance against opposing Guardians.
Endgame Destiny 2 content is tuned around players having at least some form of damage resistance. Snipers one-shot players in Grandmaster Nightfalls, and most enemi𒁏es deal absurd damage in Master-tier content. All it takes is a few armor mods to prevent yourself from getting one-shot by certain endgame foes. If you want to tackle Destiny's hardest PvE a🦄ctivities, you'll want some damage resistance in your build.
The Resist Buff Explained

This is an outdated buff effect that only a few Exoticไs use. You'll need to calculate your DR to get an accurate idea of how tanky you are (explained later in the guide)🎀.
While using certain damage resistance sources, you might come across the "Resist" buff on your HUD. This is meant to give an approximation of your character's current damage resistance, although it's not as reliable as you'd expect. Certain damage resistance sources (notably chest DR mods and the Resilience stat) do not display on your HUD. The buff is meant to notify you of more circumstantial DR sources that are active—notable examples including , Emergency Reinforcement, and Exotic for Warlocks.
Each Resist stack roughly🐽 equates to the following damage resistance valu♌es:
Resist |
PvE |
PvP |
---|---|---|
Resist x1 |
10% |
2.5% |
Resist x2 |
25% |
5% |
Resist x3 |
40% |
7.5% |
Resist x4 |
50% |
10% |
Resist x1 is currently only achievable by using the Emergency Reinforcement mod, granting 10% DR. Whisper of Chains also states it gives "Resist," ﷽yet that buff is far stronger in PvE.
Resist x2 appears on and The Stag, granting 25% DR.
Resist x3 is shown while Whisper of Chains is paired with either Renewal Grasps or The Stag in PvE cont🐓ent. T🎃his is supposed to represent a 40% DR buff, but some sources of "Resist x3" actually give 50% DR, hence why this buff name is unreliable.
Resist x4 notably appears while using , a 168澳洲幸运5开奖网:Hunter Exotic that🌠 grants 50% damage resistance in PvE w🐼hile invisible.
Stacking Damage Resistance

In general, most sources of damage resistance grant anywhere from 10-50% damage resistance, some outliers notwithstanding. However, unlike most damage buffs, you can stack damage resistance. Multiple sources of damage resistance stack together multiplicatively, not additively. In simpler terms, you get diminishing returns from stacking multiple damage resistance sources.
A great example is the dam💟age resistance category of mods on your chest armor. Each mod gives 15% damage resistance against a given damage type. Should you use two of the same mod (such as Concussive Dampener), you don't get 30%; you actually get 25% damage resistance. This is for two reasons:
- Both mods are stacking multiplicatively.
- Stacking the same mod twice will give diminishing returns.
So you're getting hit with diminishing returns twice in this case. However, if you stacked two different 15% DR sources, you'd get 27.5% damage resistance—slighꦫtly higher than stacking two of the same mod.
Calculating Damage Resistance
Calculating your Guardian's damage resistance is quite easy. Subtract one from your damage resistance's percent value🗹, and do this for every DR source. Once complete, multiply them together to get you⛄r true damage taken.
1 - ((1-X) * (1-Y) * (1-Z))...
Each varia൲ble represents your DR percentage from a certain source. For example, if we're using Emergen🐬cy Reinforcement (10%) and two Concussive Dampener mods (25%), we'd calculate it as:
(1-10%) * (1-25%) = 0.675
For our DR ꦓvalue itself, subtract that value from one like so:
1 - 0.675 = 0.325
We take 67.5% of our 🐈initial damage, meaning we have 32.5% damage resistance.

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Damage Resistance Versus Reducing Enemy Damage

There are a few mods and weapon traits that reduce the damage output of certain enemies. Most players assume this is another form of damage resistance, but that's not quite accurate. Reducing an enemy's damage output is a separate modifier that is far stronger than stacking more damage resistance.
The best example of this behavior is Exotic for Warlocks. W⭕hile equipped, Rifts grant 25% DR to allies. Paired with five stacks of Frost Armor, you'd have 48% damage reduction and take 50% less damage from that enemy.
Now let's say that you also have a 50% debuff on a target. If that were standard damage resistance, you'd have close to 74% DR. In-game, your effective damage resistance is higher at 76% because the enemy is dealing half as much damage, regardless of your DR.
If you have 50% DR, the 50% reduced damage from the enemy gives you an effective 75% DR.💜 If you have 80% DR, halving an enemy's damage output would bump it up to 90%. That's why reducing enemy damage is so powerful and why sourc🐟es of this effect are scarce. For the rest of this guide, we'll be separating the two sources to reflect their in-game effects as closely as possible.
All Damage Resistance Sources

Since there's a wide array of damage resistance sources, we'll be splitting this section into multiple subsections, listing certain DR sources in uniqu❀e tables. DR sources range from 10-50% on average, although certain Exotics, weapons, and subclass n꧟odes can push this even further.
There a🌼re al🌟so a few more sources of DR we'd like to mention:
- Supers: Each Super in Destiny 2 (except Golden Gun in PvP) gives some amount of damage resistance—even one-and-done Supers.
- Finishers: While hard to test, Finishers seem to give around 60-65% damage resistance while in a finisher animation.
-
Power Level: Being overleveled for an activity reduces the damage you take from enemies up to 25%, provided the activity doesn't limit your Power maximum.
- Visit for more information on this topic.
Resilience

Season of the Haunted has reworked the Resilience stat to grant damage resistance in PvE only; the damage resistance bonus does not affect the Crucible in any way. At 100 Resilience, you'll gain an additional 30% damage resistance. All DR values for each Resiꦍlience tier are listed below.
Resilience still grants bonus shields in PvE. This means that your effe🍰ctive health pool (EHP) is slightly higher than the DR listed below. DR gained through Resilience stacks multiplicatively with all other DR sources. Exceeding 100 Resilience grants no bonus damage resistance.
Resilience Damage Resistance |
|
---|---|
Resilience Tier |
Resistance (PvE) |
Tier 0 |
0% |
Tier 1 |
2% |
Tier 2 |
3% |
Tier 3 |
5% |
Tier 4 |
9% |
Tier 5 |
14% |
Tier 6 |
17% |
Tier 7 |
20% |
Tier 8 |
24% |
Tier 9 |
27% |
Tier 10 |
30% |
Damage Resistance Mods

General Damage Resistance Mods |
||||
---|---|---|---|---|
Name |
Source |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
Emergency Reinforcement |
Chest Armor |
10% |
N/A |
![]() |
Elemental DR Mods |
Chest Armor |
15% against that element |
N/A |
![]() |
Concussive Dampener |
Chest Armor |
15% against AoE attacks |
N/A |
![]() |
Melee Dampener |
Chest Armor |
15% against enemies within 4m of you |
N/A |
![]() |
Sniper Resistance |
Chest Armor |
15% against enemies over 30m from you |
N/A |
Activity-Specific Damage Resistance Mods |
||||
---|---|---|---|---|
Name |
Source |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
Riven's Curse |
Dreaming City Armor |
-3% per stack (Dreaming City only) |
N/A |
![]() |
Taken Barrier |
Last Wish Armor |
20% for 10s after receiving 🔯damage from a Taken enemy (Last Wish only, doesn't stack) |
N/A |
![]() |
Dreambane Mod |
Moon Armor |
5% per stack against Nightmare bosses |
N/A |
![]() |
Resistant Tether |
Garden of Salvation Armor |
5% per stack while tethered (GoS only) |
N/A |
![]() |
Enhanced Resistant Tether |
Garden of Salvation Armor |
10% per stack while tethered (GoS only) |
N/A |
![]() |
Enhanced Suppressor Augment |
Deep Stone Crypt Armor |
10% per s🐭tack against powerful foes while you have the Suppre🍌ssor Augment (DSC only) |
N/A |
![]() |
Old God's Boon |
King's Fall Armor |
10% per stack while carrying a relic (King's Fall only) |
N/A |
![]() |
Stoic When Panicked |
Crota's End Armor |
10% per stack while෴ near a totem, plate, or carrying a Sword (Crota's End only) |
N/A |
Weapons And Exotics

Weapons |
||||
---|---|---|---|---|
Name |
Source |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
Land Tank |
Origin Trait |
*5% per stack |
N/A |
![]() |
|
|
50% (Arc only) |
50% (Arc only) |
![]() |
Flying Monster |
(Catalyst Perk) |
70% while airborne |
10% while airborne |
![]() |
|
|
80% while blocking with a Sphere |
10% while blocking with a Transmutation Sphere |
![]() |
Blocking (Swords) |
Swords |
50-80% |
50-80% |
![]() |
Blocking (Glaives) |
Glaives |
97.5% |
50% 30% against Primaries and melee attacks |
*This DR is separate from the bonus Resilience Land Tank provides.
Exotics |
||||
---|---|---|---|---|
Name |
Class |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
|
Warlock |
15% while aiming midair |
15% while aiming midair |
![]() |
|
Warlock |
20% while overcharging a grenade |
20% while overcharging a grenade |
![]() |
|
Warlock |
25% while in a Rift |
5% while in a Rift |
![]() |
|
Hunter |
30% while airborne |
N/A |
![]() |
Aeon Gauntlets (Sect of Vigor) |
All Classes |
40% for 10s after an ally is revived. 40% for 15s after an ally dies. |
N/A |
![]() |
|
Hunter |
50% while invisible |
10% while invisible |
![]() |
|
Titan |
50% while blocking with a Sword (Stacks with Sword Guard DR) |
10% while blocking with a Sword (Stacks with Sword Guard DR) |
![]() |
|
Warlock |
75% while casting Nova Bomb |
75% while casting Nova Bomb |
![]() |
|
Titan |
80% at x6 Armor Charge (Melee attacks only) |
80% at x6 Armor Charge (Melee attacks only) |
Subclass Damage Resistance Sources

Subclass Aspects, Fragments, And Nodes |
||||
---|---|---|---|---|
Name |
Subclass |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
Freeze (Primaries Only) |
Stasis Debuff |
5% |
50% |
![]() |
Frost Armor |
Stasis Buff |
6.25% per stack Caps at x5, x8 with |
N/A |
![]() |
Amplified |
Arc Buff |
15% Enemies are also less accurate |
N/A |
![]() |
Facet of Protection |
Prismatic Fragment |
15% while surrounded |
2.5% while surrounded |
![]() |
Transcendence |
Prismatic Feature |
20% while active |
5% while active |
![]() |
|
Arc Fragment |
25% while surrounded |
10% while surrounded |
![]() |
|
Striker Titan |
33% while Amplified (shield only) 60% against AoE damage |
10% against AoE damage |
![]() |
Woven Mail |
Strand Buff |
45% |
25% against bodyshots |
![]() |
|
Arcstrider Aspect |
66% while dodging and Amplified |
32% while dodging and Amplified |
![]() |
Void Overshield |
Void Buff |
70% |
N/A |
![]() |
|
Broodweaver Aspect |
90% while in the Weave |
90% while in the Weave |
Super Damage Resistance

In PvP, Supers have a specific DR value assigned to them. In PvE, you gain an additional 60% DR that's multiplicative with the Super's PvP resistance. PvE values a𝓡re assuming no other forms of DR are active.
Super Damage Resistance |
||||
---|---|---|---|---|
Super |
Class |
Resistance (PvE) |
Resistance (PvP) |
|
![]() |
|
Titan |
N/A |
N/A |
![]() |
Golden Gun |
Hunter |
60% |
0% |
![]() |
Deadshot Golden Gun ( ) |
Hunter |
66% |
15% |
![]() |
|
Titan |
70% |
25% |
![]() |
|
Hunter |
78% |
45% |
![]() |
Storm's Edge |
Hunter |
78% |
45% |
![]() |
|
Titan |
79% |
47% |
![]() |
|
Hunter |
79.6% |
49% |
![]() |
|
Warlock |
79.6% |
49% |
![]() |
Nova Bomb |
Warlock |
79.6% |
49% |
![]() |
Twilight Arsenal |
Titan |
79.6% |
49% |
![]() |
|
Warlock |
79.6% |
49% |
![]() |
|
Warlock |
80% |
50% |
![]() |
|
Titan |
80% |
51% |
![]() |
|
Warlock |
80% |
51% |
![]() |
|
Warlock |
80% |
51% |
![]() |
|
Hunter |
80% |
51% |
![]() |
|
Warlock |
80% |
51% |
![]() |
|
Titan |
80% |
51% |
![]() |
(Uncloaked) |
Hunter |
80% |
52% |
![]() |
|
Warlock |
81% |
53% |
![]() |
|
Titan |
81% |
53% |
![]() |
|
Titan |
81% |
53% |
![]() |
|
Titan |
81% |
53% |
![]() |
|
Hunter |
81% |
53% |
![]() |
|
Hunter |
81% |
53% |
![]() |
Shadowshot |
Hunter |
81% |
53% |
![]() |
(Cloaked) |
Hunter |
82% |
54.4% |
![]() |
Song of Flame |
Warlock |
90% |
56.25% |
Reducing Enemy Damage Sources

Reducing Enemy Damage |
||||
---|---|---|---|---|
Name |
Source |
Damage Reduction (PvE) |
Damage Reduction (PvP) |
|
![]() |
Psychohack |
Origin Trait |
10% |
10% |
![]() |
Overload and Exhaust |
Artifact Mod |
25% |
0% |
![]() |
Sever |
Strand Debuff |
40% |
15% |
![]() |
|
Hunter Exotic |
50% while in a Duskfield |
20% while in a Duskfield |
Damage Resistance From Power Level

More👍♊ graphs and information on this topic can be found in .

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Damage Resistance FAQ

Does Resilience Give Damage Resistance?
Yes, it does. Season of the Haunted added a DR rating to all Resilience tiers, reducing the damage you take against combatants in PvE. Resilience's DR bonus does not affect PvP in 🐟any way, although the bonus shields from this stat still impact PvP. At 100 Resilience, you'll take 30% less damage from PvE enemies, stacking multiplicatively with any other DR sources you have active.
Is There A Damage Resistance Cap?
No. Multiple damage resistance sources stack multiplicatꦅively, meaning each added DR source gets less and less effective. This makes it nearly impossible to achieve damage immunity solely through perks and Resilience, although blocking with a Glaive in PvE can get you very close to 100% DR.
What Is The Best Damage Resistance Source?
For PvE, spec for Resilience and use chest DR mods. The former gives 30% damage resistance against all damage types, and your chest can equip three DR mods at once. The Emergency Reinforcement mod can give an additional 10% damage resistance for a short time while active, although you'll need a way to gain Armor Charge. Check out our 168澳洲幸运5开奖网:armor mods guide to learn how Armor Charge works.
For PvP, use your Super. Almost every Super in Destiny 2 gives damage resistance while active, making it a little easier to push the enemy and land a few kills. For a more passive form of DR, the Hunter's Omnioculus Exotic, the Sentinel Titan's overshield (this technওically gives EHP but is worth mentioning), and the Warl𒀰ock's Stag Exotic are worth using.

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